13L G40 wheatbeer (Axis) vs JWW (Allies +11)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 4 mech_infantrys moved from Western Australia to New South Wales
                2 artilleries and 7 infantry moved from Western Australia to 56 Sea Zone
                2 artilleries, 7 infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 7 infantry moved from 62 Sea Zone to New South Wales
                2 battleships and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                8 fighters moved from 54 Sea Zone to New South Wales
                2 bombers, 3 fighters and 9 tactical_bombers moved from Western Australia to New South Wales
                1 carrier and 2 destroyers moved from 56 Sea Zone to 62 Sea Zone
                4 carriers, 2 destroyers and 5 submarines moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 49 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 7 infantry, 4 mech_infantrys and 9 tactical_bombers
                    ANZAC defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry; Americans defend with 2 fighters
                        AA guns fire in New South Wales :  0/3 hits
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 1 :  2/3 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 7 infantry, 4 mech_infantrys and 9 tactical_bombers in New South Wales, round 1 :  15/36 hits
                        ANZAC roll dice for 1 aaGun, 3 armour, 2 artilleries, 6 fighters, 8 infantry and 1 mech_infantry in New South Wales, round 1 :  8/20 hits
                        2 fighters owned by the Americans , 8 infantry owned by the ANZAC , 7 infantry owned by the Japanese , 3 armour owned by the ANZAC , 1 aaGun owned by the ANZAC , 2 artilleries owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 3 mech_infantrys and 9 tactical_bombers in New South Wales, round 2 :  14/28 hits
                        ANZAC roll dice for 4 fighters in New South Wales, round 2 :  2/4 hits
                        1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 4 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 6PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 73
                    Casualties for Japanese: 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for ANZAC: 1 aaGun, 3 armour, 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Japanese
                10 fighters moved from New South Wales to 62 Sea Zone
                8 tactical_bombers moved from New South Wales to Western Australia
                2 bombers moved from New South Wales to Western Australia
                2 fighters moved from 56 Sea Zone to India
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 aaGun, 3 artilleries and 2 infantry moved from Anhwe to Kiangsu
                1 mech_infantry moved from Jehol to Kiangsu
                1 artillery and 3 infantry moved from Jehol to Shantung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                2 transports moved from 56 Sea Zone to 44 Sea Zone
                2 submarines moved from 44 Sea Zone to 56 Sea Zone
                1 submarine moved from 42 Sea Zone to 61 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 19 Sea Zone to Kiangsu
                2 fighters moved from Japan to Kiangsu

    Place Units - Japanese
                3 fighters placed in India
                3 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Manchuria
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 64 / 85
        Americans : 52 / 72
        Chinese : 11 / 13
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 11
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Persia to India
                1 bomber moved from Eastern Persia to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Persia to India
                1 bomber moved from Eastern Persia to India

    Combat - Americans
                Battle in India
                    Americans attack with 2 bombers
                    Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry and 4 mech_infantrys
                        Americans roll dice for 2 bombers in India, round 1 :  2/2 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 10 infantry and 4 mech_infantrys in India, round 1 :  10/26 hits
                        2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in India
                    Japanese win with 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 63 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from 63 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from New Zealand to Caroline Islands
                2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                6 bombers moved from Western United States to Caroline Islands
                3 fighters moved from Gibraltar to Syria
                3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                3 infantry moved from Algeria to Tunisia

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 6 bombers, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 8 submarines and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 aaGun and 1 infantry
        Morocco : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        Syria : 3 fighters
        Tunisia : 3 infantry
        92 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 transports
        Brazil : 1 flag
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 64 / 85
        Americans : 52 / 72
        Chinese : 11 / 13
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 11
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Kweichow to Hunan
                10 infantry moved from Kweichow to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Kweichow to Hunan
                10 infantry moved from Kweichow to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kwangsi
                Chinese undo move 1.
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Hunan : 1 fighter and 14 infantry
        Anhwe : 1 infantry
        Burma : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 59 / 85
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 11
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - British
                1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - British
                1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 4 mech_infantrys
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 1 :  8/27 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys in India, round 1 :  9/24 hits
                        9 infantry owned by the British and 8 infantry owned by the Japanese lost in India
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 :  5/18 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 6 fighters and 4 mech_infantrys in India, round 2 :  7/16 hits
                        7 infantry owned by the British , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in India
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 :  3/11 hits
                        Japanese roll dice for 1 armour, 4 artilleries and 6 fighters in India, round 3 :  6/11 hits
                        1 infantry owned by the British , 2 artilleries owned by the British , 3 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in India
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 :  3/5 hits
                        Japanese roll dice for 1 armour, 1 artillery and 6 fighters in India, round 4 :  4/8 hits
                        1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 fighters owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
                        British roll dice for 1 armour in India, round 5 :  1/1 hits
                        Japanese roll dice for 5 fighters in India, round 5 :  4/5 hits
                        1 armour owned by the British and 1 fighter owned by the Japanese lost in India
                    Japanese win with 4 fighters remaining. Battle score for attacker is -34
                    Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys
                    Casualties for British: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 artillery and 9 infantry moved from Iraq to Persia
                1 artillery moved from Persia to Eastern Persia
                1 aaGun moved from Eastern Persia to West India
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 2 infantry moved from 79 Sea Zone to West India
                1 battleship moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 3 aaGuns, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Algeria : 1 armour, 1 artillery and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag, 1 aaGun and 1 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 artillery
        79 Sea Zone : 1 aaGun, 1 battleship and 2 transports
        Persia : 1 flag, 1 artillery and 9 infantry
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 59 / 85
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 11
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I dont think I could have played the usa any worse in the pacific……

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 11 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 11 PUs; end with 22 PUs total

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 59 / 85
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 22
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.

    Wasn’t sure if you wanted me to post Italy or not, so I did anyways.  France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.


  • @wheatbeer:

    The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.

    Wasn’t sure if you wanted me to post Italy or not, so I did anyways.  France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.

    I was “this” close to attacking the jpn western aussie stack with 3arm & the fgt’s but that was a VERY longshot attack as well. I should have, at least, put the usa fleet in a position to liberate another VC in the pacific.

    At least I have a much better idea what I need to do with the allies next time.

    GG, you win this one. Are you up for game three or do you want to teach someone else now?

  • '17

    I’m definitely up for game 3.

    Do you still want to follow only the standard league bid rules? Or can we prohibit stacking more than one unit per territory or SZ?

  • '17

    Either way, I’ll roll to determine who offers the first bid

    DiceRolling 1d10:
    (9)

    Odd, I bid first.
    Even, you bid first.

  • '17

    I’ll take the Allies at +16.

    Let me know if you want to allow or disallow stacking.


  • @wheatbeer:

    I’ll take the Allies at +16.

    Let me know if you want to allow or disallow stacking.

    I’m always for full bid placement….so stack away. +12

  • '17

    +11


  • +9

  • '17

    I will give you +9


  • @wheatbeer:

    I will give you +9

    I will take an inf in new guinea and a ss in z98

  • '17

    @JWW:

    I will get to this today.

    Already planning how I am going to win our next (i hope) game….

    Any hints?

    I’ll post a link here when I have G1 ready.

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