@crockett36 Thanks! :)
13L G40 wheatbeer (Axis) vs JWW (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Yunnan : 1 infantry
Hunan : 1 fighter and 14 infantry
Anhwe : 1 infantry
Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in India
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 4 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 1 : 8/27 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys in India, round 1 : 9/24 hits
9 infantry owned by the British and 8 infantry owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/18 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters and 4 mech_infantrys in India, round 2 : 7/16 hits
7 infantry owned by the British , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/11 hits
Japanese roll dice for 1 armour, 4 artilleries and 6 fighters in India, round 3 : 6/11 hits
1 infantry owned by the British , 2 artilleries owned by the British , 3 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in India
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 : 3/5 hits
Japanese roll dice for 1 armour, 1 artillery and 6 fighters in India, round 4 : 4/8 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 fighters owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
British roll dice for 1 armour in India, round 5 : 1/1 hits
Japanese roll dice for 5 fighters in India, round 5 : 4/5 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win with 4 fighters remaining. Battle score for attacker is -34
Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 artillery and 9 infantry moved from Iraq to Persia
1 artillery moved from Persia to Eastern Persia
1 aaGun moved from Eastern Persia to West India
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 aaGuns, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Algeria : 1 armour, 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 artillery
79 Sea Zone : 1 aaGun, 1 battleship and 2 transports
Persia : 1 flag, 1 artillery and 9 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I dont think I could have played the usa any worse in the pacific……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 11 PUs; end with 22 PUs totalProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 22
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
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The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
I was “this” close to attacking the jpn western aussie stack with 3arm & the fgt’s but that was a VERY longshot attack as well. I should have, at least, put the usa fleet in a position to liberate another VC in the pacific.
At least I have a much better idea what I need to do with the allies next time.
GG, you win this one. Are you up for game three or do you want to teach someone else now?
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I’m definitely up for game 3.
Do you still want to follow only the standard league bid rules? Or can we prohibit stacking more than one unit per territory or SZ?
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Either way, I’ll roll to determine who offers the first bid
Rolling 1d10:
(9)Odd, I bid first.
Even, you bid first. -
I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
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I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
I’m always for full bid placement….so stack away. +12
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+11
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+9
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I will give you +9
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@JWW:
I will get to this today.
Already planning how I am going to win our next (i hope) game….
Any hints?
I’ll post a link here when I have G1 ready.
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I need very lucky dice, obviously.
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