@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
13L G40 wheatbeer (Axis) vs JWW (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
Russians take Sakha from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 armour moved from Yakut S.S.R. to Sakha
Russians take Buryatia from Japanese
Russians take Sakha from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
retreated to Bessarabia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 armour moved from Archangel to Smolensk
1 armour moved from Smolensk to Bryansk
1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 mech_infantry moved from Urals to Russia
4 infantry moved from Timguska to Urals
5 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Persia to West India
2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry moved from Shensi to KweichowPlace Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Kweichow : 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry
Sakha : 1 armour
Buryatia : 5 infantry
West India : 1 mech_infantry
Bryansk : 3 aaGuns, 13 armour, 11 artilleries, 2 fighters, 30 infantry, 13 mech_infantrys and 1 tactical_bomber
Urals : 4 infantry
Russia : 1 airfield, 6 armour, 1 factory_major and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 62 / 76
Americans : 52 / 72
Chinese : 11 / 13
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 8 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 4 mech_infantrys moved from Western Australia to New South Wales
2 artilleries and 7 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 7 infantry moved from 62 Sea Zone to New South Wales
2 battleships and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
8 fighters moved from 54 Sea Zone to New South Wales
2 bombers, 3 fighters and 9 tactical_bombers moved from Western Australia to New South Wales
1 carrier and 2 destroyers moved from 56 Sea Zone to 62 Sea Zone
4 carriers, 2 destroyers and 5 submarines moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 49 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 7 infantry, 4 mech_infantrys and 9 tactical_bombers
ANZAC defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry; Americans defend with 2 fighters
AA guns fire in New South Wales : 0/3 hits
Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 1 : 2/3 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 7 infantry, 4 mech_infantrys and 9 tactical_bombers in New South Wales, round 1 : 15/36 hits
ANZAC roll dice for 1 aaGun, 3 armour, 2 artilleries, 6 fighters, 8 infantry and 1 mech_infantry in New South Wales, round 1 : 8/20 hits
2 fighters owned by the Americans , 8 infantry owned by the ANZAC , 7 infantry owned by the Japanese , 3 armour owned by the ANZAC , 1 aaGun owned by the ANZAC , 2 artilleries owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 3 mech_infantrys and 9 tactical_bombers in New South Wales, round 2 : 14/28 hits
ANZAC roll dice for 4 fighters in New South Wales, round 2 : 2/4 hits
1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 4 fighters owned by the ANZAC lost in New South Wales
Japanese captures 6PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 3 armour, 2 artilleries, 4 fighters, 8 infantry and 1 mech_infantry
Casualties for Americans: 2 fightersNon Combat Move - Japanese
10 fighters moved from New South Wales to 62 Sea Zone
8 tactical_bombers moved from New South Wales to Western Australia
2 bombers moved from New South Wales to Western Australia
2 fighters moved from 56 Sea Zone to India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 aaGun, 3 artilleries and 2 infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 artillery and 3 infantry moved from Jehol to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 transports moved from 56 Sea Zone to 44 Sea Zone
2 submarines moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 19 Sea Zone to Kiangsu
2 fighters moved from Japan to KiangsuPlace Units - Japanese
3 fighters placed in India
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Manchuria
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 64 / 85
Americans : 52 / 72
Chinese : 11 / 13
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to India
1 bomber moved from Eastern Persia to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Persia to India
1 bomber moved from Eastern Persia to IndiaCombat - Americans
Battle in India
Americans attack with 2 bombers
Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry and 4 mech_infantrys
Americans roll dice for 2 bombers in India, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 10 infantry and 4 mech_infantrys in India, round 1 : 10/26 hits
2 infantry owned by the Japanese and 2 bombers owned by the Americans lost in India
Japanese win with 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from 63 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from New Zealand to Caroline Islands
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
6 bombers moved from Western United States to Caroline Islands
3 fighters moved from Gibraltar to Syria
3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 infantry moved from Algeria to TunisiaPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 6 bombers, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 8 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun and 1 infantry
Morocco : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Syria : 3 fighters
Tunisia : 3 infantry
92 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 4 transports
Brazil : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 64 / 85
Americans : 52 / 72
Chinese : 11 / 13
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Kweichow to Hunan
10 infantry moved from Kweichow to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Chinese undo move 1.
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Yunnan : 1 infantry
Hunan : 1 fighter and 14 infantry
Anhwe : 1 infantry
Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in India
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 4 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 1 : 8/27 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys in India, round 1 : 9/24 hits
9 infantry owned by the British and 8 infantry owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 5/18 hits
Japanese roll dice for 1 armour, 5 artilleries, 6 fighters and 4 mech_infantrys in India, round 2 : 7/16 hits
7 infantry owned by the British , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 : 3/11 hits
Japanese roll dice for 1 armour, 4 artilleries and 6 fighters in India, round 3 : 6/11 hits
1 infantry owned by the British , 2 artilleries owned by the British , 3 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in India
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 : 3/5 hits
Japanese roll dice for 1 armour, 1 artillery and 6 fighters in India, round 4 : 4/8 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 fighters owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
British roll dice for 1 armour in India, round 5 : 1/1 hits
Japanese roll dice for 5 fighters in India, round 5 : 4/5 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in India
Japanese win with 4 fighters remaining. Battle score for attacker is -34
Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 artillery and 9 infantry moved from Iraq to Persia
1 artillery moved from Persia to Eastern Persia
1 aaGun moved from Eastern Persia to West India
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 battleship moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to AlgeriaTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 aaGuns, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Algeria : 1 armour, 1 artillery and 3 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 artillery
79 Sea Zone : 1 aaGun, 1 battleship and 2 transports
Persia : 1 flag, 1 artillery and 9 infantry
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 11
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I dont think I could have played the usa any worse in the pacific……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 11 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 11 PUs; end with 22 PUs totalProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 29
Japanese : 59 / 85
Americans : 52 / 72
Chinese : 16 / 17
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 11 / 22
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
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The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.
Wasn’t sure if you wanted me to post Italy or not, so I did anyways. France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.
I was “this” close to attacking the jpn western aussie stack with 3arm & the fgt’s but that was a VERY longshot attack as well. I should have, at least, put the usa fleet in a position to liberate another VC in the pacific.
At least I have a much better idea what I need to do with the allies next time.
GG, you win this one. Are you up for game three or do you want to teach someone else now?
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I’m definitely up for game 3.
Do you still want to follow only the standard league bid rules? Or can we prohibit stacking more than one unit per territory or SZ?
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Either way, I’ll roll to determine who offers the first bid
Rolling 1d10:
(9)Odd, I bid first.
Even, you bid first. -
I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
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I’ll take the Allies at +16.
Let me know if you want to allow or disallow stacking.
I’m always for full bid placement….so stack away. +12
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+11
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+9
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I will give you +9