13L G40 wheatbeer (Axis) vs JWW (Allies +11)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Kweichow to Hunan
                10 infantry moved from Kweichow to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter moved from Kweichow to Hunan
                10 infantry moved from Kweichow to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kwangsi
                Chinese undo move 1.
                4 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 17 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Hunan : 1 fighter and 14 infantry
        Anhwe : 1 infantry
        Burma : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 59 / 85
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 11
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - British
                1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - British
                1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 8 infantry and 4 mech_infantrys
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 1 :  8/27 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys in India, round 1 :  9/24 hits
                        9 infantry owned by the British and 8 infantry owned by the Japanese lost in India
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 :  5/18 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 6 fighters and 4 mech_infantrys in India, round 2 :  7/16 hits
                        7 infantry owned by the British , 1 artillery owned by the Japanese and 4 mech_infantrys owned by the Japanese lost in India
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 3 :  3/11 hits
                        Japanese roll dice for 1 armour, 4 artilleries and 6 fighters in India, round 3 :  6/11 hits
                        1 infantry owned by the British , 2 artilleries owned by the British , 3 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in India
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 4 :  3/5 hits
                        Japanese roll dice for 1 armour, 1 artillery and 6 fighters in India, round 4 :  4/8 hits
                        1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the Japanese , 2 fighters owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in India
                        British roll dice for 1 armour in India, round 5 :  1/1 hits
                        Japanese roll dice for 5 fighters in India, round 5 :  4/5 hits
                        1 armour owned by the British and 1 fighter owned by the Japanese lost in India
                    Japanese win with 4 fighters remaining. Battle score for attacker is -34
                    Casualties for Japanese: 1 armour, 5 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys
                    Casualties for British: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                1 artillery and 9 infantry moved from Iraq to Persia
                1 artillery moved from Persia to Eastern Persia
                1 aaGun moved from Eastern Persia to West India
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                1 artillery and 2 infantry moved from 79 Sea Zone to West India
                1 battleship moved from 81 Sea Zone to 79 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 artillery moved from Morocco to Algeria

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 3 aaGuns, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Algeria : 1 armour, 1 artillery and 3 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag, 1 aaGun and 1 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 artillery
        79 Sea Zone : 1 aaGun, 1 battleship and 2 transports
        Persia : 1 flag, 1 artillery and 9 infantry
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 59 / 85
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 11
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I dont think I could have played the usa any worse in the pacific……

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 11 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Italians collect 11 PUs; end with 22 PUs total

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 29 / 29
        Japanese : 59 / 85
        Americans : 52 / 72
        Chinese : 16 / 17
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 11 / 22
        ANZAC : 6 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.

    Wasn’t sure if you wanted me to post Italy or not, so I did anyways.  France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.


  • @wheatbeer:

    The US just had too much tied up in the Atlantic. Japan getting a platform in Western Australia might have been the dooming moment.

    Wasn’t sure if you wanted me to post Italy or not, so I did anyways.  France/ANZAC can’t liberate anything, and the Soviets can try, but the odds are astronomical.

    I was “this” close to attacking the jpn western aussie stack with 3arm & the fgt’s but that was a VERY longshot attack as well. I should have, at least, put the usa fleet in a position to liberate another VC in the pacific.

    At least I have a much better idea what I need to do with the allies next time.

    GG, you win this one. Are you up for game three or do you want to teach someone else now?

  • '17

    I’m definitely up for game 3.

    Do you still want to follow only the standard league bid rules? Or can we prohibit stacking more than one unit per territory or SZ?

  • '17

    Either way, I’ll roll to determine who offers the first bid

    DiceRolling 1d10:
    (9)

    Odd, I bid first.
    Even, you bid first.

  • '17

    I’ll take the Allies at +16.

    Let me know if you want to allow or disallow stacking.


  • @wheatbeer:

    I’ll take the Allies at +16.

    Let me know if you want to allow or disallow stacking.

    I’m always for full bid placement….so stack away. +12

  • '17

    +11


  • +9

  • '17

    I will give you +9


  • @wheatbeer:

    I will give you +9

    I will take an inf in new guinea and a ss in z98

  • '17

    @JWW:

    I will get to this today.

    Already planning how I am going to win our next (i hope) game….

    Any hints?

    I’ll post a link here when I have G1 ready.


  • I need very lucky dice, obviously.

  • '17

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