@AndrewAAGamer
none.
I like the no edit thing!
You can’t keep me from scrambling from London with rocket attacks
Rocket attacks are supposed to happen during the SBR phase. Scrambling occurs before the SBR phase.
If you need to take back your attack on 110 I will allow it because you apparently thought you could attack without my 3 fighters, but you in fact cannot.
I gotta go to the dentist right now - if you’re not sure how to resolve we can talk about this when I get back
crap i did mess THAT up. I was so excited about it…
Can I redo all movement? redo Purchase would be important too?
Do I keep rocket attacks since they were rolled?
Back early - they had given me the wrong date :-)
I was a little confused on the rocket attacks because there were only 3 in Triple A, and it looked like you attacked 2 different air bases?
Maybe you want to attack different targets and not the air base since it doesn’t prevent scrambling?
I know you got a 6 and a 5 and a 4, but didn’t you also get a 1?
I’m OK with you keeping your tech (again not happy with Triple A because you can’t verify which tech was actually rolled when you already have 1 or more, but fortunately I trust you because you’ve proven yourself honest)
and I’m OK with you keeping rocket rolls if you don’t change the targets at all.
So if you’d like to change rocket targets, then re-roll everything except the tech
If you want to keep your rocket rolls, then keep the targets the same too and re-roll all the battles after re-doing all your combat move
If I was gonna cheat I wouldn’t have taken increased factory production! :-D
Anywhoo, I will redo whole turn from after getting the tech that makes the most sense to me.
Thanks for your patience and yet another rule lesson. This is the problem with playing less face to face than i would like, I am getting triple-a simplified in my head.
had to roll afew more dice to get out of program. ignore them. new turn a coming.
All sounds good
changing my purchase a little before rolling. -4inf, +3art
I see I need to add a couple things to my list of problems.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Changing PUs for Germans from 59 to 54
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in Spain does 5 damage to factory_minor owned by Americans
Rockets in France roll: 5
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in Western Germany roll: 2
Rocket attack in Ukraine does 3 damage to factory_minor owned by Russians
Rockets in Germany roll: 3
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
4 infantry moved from Sweden to Finland
2 infantry moved from Western Germany to 113 Sea Zone
9 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
3 infantry moved from Yugoslavia to Romania
1 fighter moved from Germany to 100 Sea Zone
1 infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 fighter moved from Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 fighter moved from Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to Romania
Combat - Germans
Battle in Novgorod
Battle in Finland
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 battleship in Finland, round 1 : 1/1 hits
Germans roll dice for 1 artillery and 5 infantry in Finland, round 1 : 0/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 2/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Novgorod from Russians, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 100 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Romania, round 1 : 4/7 hits
British roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 12 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Baltic States, round 1 : 5/14 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from France to Western Germany
1 aaGun moved from Eastern Poland to Baltic States
2 infantry moved from Yugoslavia to Bulgaria
5 infantry moved from Bulgaria to Greece
1 fighter moved from 100 Sea Zone to Bulgaria
1 fighter moved from Romania to Western Germany
1 fighter moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Germany
1 tactical_bomber moved from Romania to Bulgaria
2 fighters moved from Romania to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
11 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Germany
9 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Germany
8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit Mode
Germans undo move 4.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,5,5,5,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
2 things about rockets
You may not be aware that you can actually hit the same facility multiple times (using different air bases, of course) but Triple A incorrectly does not allow this.
I am checking to see whether Triple A is wrong to let you see your damage roll before selecting the next target. I’m guessing that is wrong too.
If Krieghund confirms that you must choose all targets before rolling any dice, in the future you will need to roll all rockets manually and edit - otherwise you are getting an illegal advantage of seeing your damage before selecting your next target.
Since you probably didn’t know that you could hit the same target multiple times (although it was made public in the FAQ thread a while back when I asked), we’ll just call it good for the past 2 rounds, OK?
Pretty sure you accidentally traded 3 infantry for 3 artillery instead of 4 infantry.
You need to remove 1 infantry
sorry too many distractions. please take one of w. germany.
Also a heads up for the foreseeable future. I will have little to (more likely) no time to play on Wed, thurs and fridays. Also weekends are spotty at best. Still want to play, its just that pesky life thing.
OK, well I plan to make moves very timely so that whatever your schedule is, you hopefully won’t be waiting on me when you’re able to play. Thanks for the heads up - trying to get this Russia turn done now.
Was getting lucky until I ran into the radar….
You got your makeup hit from earlier
Then I only scored 1 hit.
It’s now 2 INF, 3 MECH, TAC, BMB vs RDR, 5 INF in She
Lose infantry or radar?
lose the radar.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 bomber moved from Belarus to Finland
1 fighter moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Novosibirsk to Olgiy
Russians take Timguska from Japanese
3 mech_infantrys moved from Kazakhstan to Shensi
2 infantry moved from Sikang to Shensi
1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Shensi
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Olgiy
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 aaGun and 1 infantry
Russians win, taking Olgiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Afghanistan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Afghanistan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Russians attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun and 5 infantry
1 infantry owned by the Russians and 3 mech_infantrys owned by the Russians retreated to Tsinghai
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Russians: 2 fighters and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Kazakhstan to Afghanistan
2 aaGuns, 2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Shensi to Russia
1 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Turkey to Kazakhstan
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
1 tactical_bomber moved from Shensi to Vologda
1 infantry moved from Russia to Vologda
1 bomber moved from Finland to Vologda
1 fighter moved from Novgorod to Vologda
6 infantry moved from Belarus to Archangel
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 armour, 2 infantry and 3 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
scram?
I forgot to move the AA - dang it
Don’t scramble
id you want it in tsinghai?