Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
-
@Infrastructure:
did they fix that in new version?
UNFORTUNATELY, NO. They also didn’t fix AA fire against SBR’s on multiple facilities in the same TT
is anyone else having freeze up problems with old games in new platform or is it my computer? Have frozen 3 times in last day and a half…
Not that I know of.
OK, opening up the game now
-
You can’t keep me from scrambling from London with rocket attacks
Rocket attacks are supposed to happen during the SBR phase. Scrambling occurs before the SBR phase.
If you need to take back your attack on 110 I will allow it because you apparently thought you could attack without my 3 fighters, but you in fact cannot.I gotta go to the dentist right now - if you’re not sure how to resolve we can talk about this when I get back
-
crap i did mess THAT up. I was so excited about it…
Can I redo all movement? redo Purchase would be important too?
Do I keep rocket attacks since they were rolled? -
Back early - they had given me the wrong date :-)
I was a little confused on the rocket attacks because there were only 3 in Triple A, and it looked like you attacked 2 different air bases?
Maybe you want to attack different targets and not the air base since it doesn’t prevent scrambling?
I know you got a 6 and a 5 and a 4, but didn’t you also get a 1?
I’m OK with you keeping your tech (again not happy with Triple A because you can’t verify which tech was actually rolled when you already have 1 or more, but fortunately I trust you because you’ve proven yourself honest)
and I’m OK with you keeping rocket rolls if you don’t change the targets at all.So if you’d like to change rocket targets, then re-roll everything except the tech
If you want to keep your rocket rolls, then keep the targets the same too and re-roll all the battles after re-doing all your combat move -
If I was gonna cheat I wouldn’t have taken increased factory production! :-D
Anywhoo, I will redo whole turn from after getting the tech that makes the most sense to me.
Thanks for your patience and yet another rule lesson. This is the problem with playing less face to face than i would like, I am getting triple-a simplified in my head.
-
had to roll afew more dice to get out of program. ignore them. new turn a coming.
-
All sounds good
-
changing my purchase a little before rolling. -4inf, +3art
-
I see I need to add a couple things to my list of problems.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding Technology Increased Factory Production for Germans
EDIT: Changing PUs for Germans from 59 to 54
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in Spain does 5 damage to factory_minor owned by Americans
Rockets in France roll: 5
Rocket attack in United Kingdom does 2 damage to airfield owned by British
Rockets in Western Germany roll: 2
Rocket attack in Ukraine does 3 damage to factory_minor owned by Russians
Rockets in Germany roll: 3
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
4 infantry moved from Sweden to Finland
2 infantry moved from Western Germany to 113 Sea Zone
9 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Poland to Baltic States
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Russians
3 infantry moved from Yugoslavia to Romania
1 fighter moved from Germany to 100 Sea Zone
1 infantry moved from Bulgaria to Greece
Germans take Greece from Americans
1 fighter moved from Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
1 fighter moved from Germany to Baltic States
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Romania
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Western Germany to RomaniaCombat - Germans
Battle in Novgorod
Battle in Finland
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 battleship in Finland, round 1 : 1/1 hits
Germans roll dice for 1 artillery and 5 infantry in Finland, round 1 : 0/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 2/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 : 1/4 hits
Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Russians lost in Finland
Germans win, taking Novgorod from Russians, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 100 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 100 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Romania
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Romania, round 1 : 4/7 hits
British roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 12 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Baltic States, round 1 : 5/14 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from France to Western Germany
1 aaGun moved from Eastern Poland to Baltic States
2 infantry moved from Yugoslavia to Bulgaria
5 infantry moved from Bulgaria to Greece
1 fighter moved from 100 Sea Zone to Bulgaria
1 fighter moved from Romania to Western Germany
1 fighter moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Germany
1 tactical_bomber moved from Romania to Bulgaria
2 fighters moved from Romania to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
11 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Germany
9 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Germany
8 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
EDIT: Turning off Edit Mode
Germans undo move 4.
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,5,5,5,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
2 things about rockets
You may not be aware that you can actually hit the same facility multiple times (using different air bases, of course) but Triple A incorrectly does not allow this.
I am checking to see whether Triple A is wrong to let you see your damage roll before selecting the next target. I’m guessing that is wrong too.If Krieghund confirms that you must choose all targets before rolling any dice, in the future you will need to roll all rockets manually and edit - otherwise you are getting an illegal advantage of seeing your damage before selecting your next target.
Since you probably didn’t know that you could hit the same target multiple times (although it was made public in the FAQ thread a while back when I asked), we’ll just call it good for the past 2 rounds, OK?
-
Pretty sure you accidentally traded 3 infantry for 3 artillery instead of 4 infantry.
You need to remove 1 infantry
-
sorry too many distractions. please take one of w. germany.
Also a heads up for the foreseeable future. I will have little to (more likely) no time to play on Wed, thurs and fridays. Also weekends are spotty at best. Still want to play, its just that pesky life thing.
-
OK, well I plan to make moves very timely so that whatever your schedule is, you hopefully won’t be waiting on me when you’re able to play. Thanks for the heads up - trying to get this Russia turn done now.
-
Was getting lucky until I ran into the radar….
You got your makeup hit from earlierThen I only scored 1 hit.
It’s now 2 INF, 3 MECH, TAC, BMB vs RDR, 5 INF in SheLose infantry or radar?
-
lose the radar.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 bomber moved from Belarus to Finland
1 fighter moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Karelia to Finland
1 armour and 1 mech_infantry moved from Novosibirsk to Olgiy
Russians take Timguska from Japanese
3 mech_infantrys moved from Kazakhstan to Shensi
2 infantry moved from Sikang to Shensi
1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Shensi
1 armour and 2 mech_infantrys moved from Volgograd to AfghanistanCombat - Russians
Battle in Finland
Russians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Olgiy
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 aaGun and 1 infantry
Russians win, taking Olgiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in Afghanistan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Afghanistan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Russians attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun and 5 infantry
1 infantry owned by the Russians and 3 mech_infantrys owned by the Russians retreated to Tsinghai
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Russians: 2 fighters and 1 infantryNon Combat Move - Russians
1 aaGun moved from Kazakhstan to Afghanistan
2 aaGuns, 2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Shensi to Russia
1 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Turkey to Kazakhstan
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 2 infantry moved from Saudi Arabia to Iraq
1 tactical_bomber moved from Shensi to Vologda
1 infantry moved from Russia to Vologda
1 bomber moved from Finland to Vologda
1 fighter moved from Novgorod to Vologda
6 infantry moved from Belarus to ArchangelPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 armour, 2 infantry and 3 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs -
scram?
-
I forgot to move the AA - dang it
-
Don’t scramble





