13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, so it’s down to 1 heavy vs. 1 destroyer and 1 fighter and the heavy (finally) scored a hit.

    Do you lose the destroyer or the fighter?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bump #2


  • lose the destroyer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Caroline Islands to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Greece to Turkey

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,6
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 4 destroyers and 1 fighter
                    Japanese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Japanese: 4 destroyers
                    Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 bomber moved from 35 Sea Zone to Caroline Islands
                1 transport moved from 3 Sea Zone to 14 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Wake Island to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 35 Sea Zone to Paulau Island
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 infantry and 2 mech_infantrys moved from Spain to Southern France
                1 mech_infantry moved from Spain to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 armour and 1 artillery placed in Spain
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Removing units owned by Americans from Libya: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Eastern Persia to Afghanistan
                1 fighter moved from Saudi Arabia to Afghanistan
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Romania

    Combat - British
                Battle in Romania
                    British attack with 1 infantry
                    Italians defend with 1 aaGun
                    British win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Afghanistan
                    British attack with 1 artillery and 1 fighter
                    Japanese defend with 1 mech_infantry
                    retreated to Afghanistan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Egypt to Alexandria
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Afghanistan to Kazakhstan

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Tobruk to Libya
                      Italians take Libya from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6,2,2,2,2
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • game locked up on me.  will need to redo moves and edit tech and first rocket attack back in.  this sucks, cant do til later.


  • need ool in sz 110.
    I accidentally rolled your sub.  if you like we can roll it again since it was out of sequence.  did they fix that in new version?  is anyone else having freeze up problems with old games in new platform or is it my computer?  Have frozen 3 times in last day and a half…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    did they fix that in new version?

    UNFORTUNATELY, NO.  They also didn’t fix AA fire against SBR’s on multiple facilities in the same TT

    is anyone else having freeze up problems with old games in new platform or is it my computer?  Have frozen 3 times in last day and a half…

    Not that I know of.

    OK, opening up the game now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can’t keep me from scrambling from London with rocket attacks

    Rocket attacks are supposed to happen during the SBR phase.  Scrambling occurs before the SBR phase.
    If you need to take back your attack on 110 I will allow it because you apparently thought you could attack without my 3 fighters, but you in fact cannot.

    I gotta go to the dentist right now - if you’re not sure how to resolve we can talk about this when I get back


  • crap i did mess THAT up.  I was so excited about it…
    Can I redo all movement?  redo Purchase would be important too?
    Do I keep rocket attacks since they were rolled?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Back early - they had given me the wrong date  :-)

    I was a little confused on the rocket attacks because there were only 3 in Triple A, and it looked like you attacked 2 different air bases?

    Maybe you want to attack different targets and not the air base since it doesn’t prevent scrambling?

    I know you got a 6 and a 5 and a 4, but didn’t you also get a 1?

    I’m OK with you keeping your tech (again not happy with Triple A because you can’t verify which tech was actually rolled when you already have 1 or more, but fortunately I trust you because you’ve proven yourself honest)
    and I’m OK with you keeping rocket rolls if you don’t change the targets at all.

    So if you’d like to change rocket targets, then re-roll everything except the tech
    If you want to keep your rocket rolls, then keep the targets the same too and re-roll all the battles after re-doing all your combat move


  • If I was gonna cheat I wouldn’t have taken increased factory production! :-D

    Anywhoo, I will redo whole turn from after getting the tech that makes the most sense to me.

    Thanks for your patience and yet another rule lesson.  This is the problem with playing less face to face than i would like, I am getting triple-a simplified in my head.


  • had to roll afew more dice to get out of program.  ignore them.  new turn a coming.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All sounds good


  • changing my purchase a little before rolling.  -4inf, +3art

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I see I need to add a couple things to my list of problems.

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