13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • move ceylon to india, I was sure that i had done it and thought it was some kind of mess up when I redid it and saved.  It wouldn’t let me edit right after combat.  Please move ceylon to india I REALLY DONT WANT TO BE THERE.  Everything else is legal unless you want me to do the turn over which would be fine with me.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Just be glad the 5 sub hits on defense you rolled in Triple A didn’t count  :lol:

    I’m not sure - are you saying you actually don’t want to take Ceylon anyway, but that you want the 2 infantry in India?

    Because of your explanation, I will allow either one - just let me know

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I moved 2 infantry to India and changed ownership of Ceylon because that’s what I think you wanted.

    Need scramble decision for Z35 and scramble and kamikaze decision for Z6

    I did not get a tech, in this sorry excuse of a tech game

  • 25 24 23 22 15 11 10 Official Q&A Mod

    As you could see in the combat move, I blitzed Siberia and then undid it.
    Got to thinking, my heavy bomber needs to land in Soviet Far East if it survives, so I do want to blitz Siberia after all.  I’ll edit it after getting your decisions

    You have 3 kamikazes remaining, in case you forgot or forgot how to find that information in Triple A.


  • no scram phil
    scram jpn and 2 kamis.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, continuing then

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Smart play, to keep a kamikaze in the pocket

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh my goodness, that is crazy.  Heavy bomber missed in both of the first 2 rounds in 6

    Lucky for me the fighters picked up the slack

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, so it’s down to 1 heavy vs. 1 destroyer and 1 fighter and the heavy (finally) scored a hit.

    Do you lose the destroyer or the fighter?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bump #2


  • lose the destroyer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Caroline Islands to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Greece to Turkey

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,6
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 4 destroyers and 1 fighter
                    Japanese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Japanese: 4 destroyers
                    Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 bomber moved from 35 Sea Zone to Caroline Islands
                1 transport moved from 3 Sea Zone to 14 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Wake Island to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 35 Sea Zone to Paulau Island
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 infantry and 2 mech_infantrys moved from Spain to Southern France
                1 mech_infantry moved from Spain to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 armour and 1 artillery placed in Spain
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Removing units owned by Americans from Libya: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Eastern Persia to Afghanistan
                1 fighter moved from Saudi Arabia to Afghanistan
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Romania

    Combat - British
                Battle in Romania
                    British attack with 1 infantry
                    Italians defend with 1 aaGun
                    British win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Afghanistan
                    British attack with 1 artillery and 1 fighter
                    Japanese defend with 1 mech_infantry
                    retreated to Afghanistan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Egypt to Alexandria
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Afghanistan to Kazakhstan

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Tobruk to Libya
                      Italians take Libya from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6,2,2,2,2
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • game locked up on me.  will need to redo moves and edit tech and first rocket attack back in.  this sucks, cant do til later.


  • need ool in sz 110.
    I accidentally rolled your sub.  if you like we can roll it again since it was out of sequence.  did they fix that in new version?  is anyone else having freeze up problems with old games in new platform or is it my computer?  Have frozen 3 times in last day and a half…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    did they fix that in new version?

    UNFORTUNATELY, NO.  They also didn’t fix AA fire against SBR’s on multiple facilities in the same TT

    is anyone else having freeze up problems with old games in new platform or is it my computer?  Have frozen 3 times in last day and a half…

    Not that I know of.

    OK, opening up the game now

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