L13 G40 PGMatt (axis) vs Karl (allies +8)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                2 submarines moved from 33 Sea Zone to 19 Sea Zone

    Non Combat Move - ANZAC
                2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from New South Wales to Northern Territory

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans repair 8 damage on 8 factory_majors; Remaining resources: 78 PUs; 1 techTokens;
                Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Romania
                1 artillery and 4 infantry moved from Rostov to Tambov
                9 infantry moved from Western Germany to Holland Belgium
                3 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                2 fighters moved from Western Germany to Holland Belgium
                2 infantry moved from Northern Italy to France
                1 artillery moved from Western Germany to Holland Belgium
                11 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 infantry moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Germany to Slovakia Hungary
                3 armour and 1 mech_infantry moved from Western Germany to Poland
                5 artilleries and 46 infantry moved from Germany to Poland

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans repair 8 damage on 8 factory_majors; Remaining resources: 78 PUs; 1 techTokens;
                Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Romania
                1 artillery and 4 infantry moved from Rostov to Tambov
                9 infantry moved from Western Germany to Holland Belgium
                3 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                2 fighters moved from Western Germany to Holland Belgium
                2 infantry moved from Northern Italy to France
                1 artillery moved from Western Germany to Holland Belgium
                11 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 infantry moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Germany to Slovakia Hungary
                3 armour and 1 mech_infantry moved from Western Germany to Poland
                5 artilleries and 46 infantry moved from Germany to Poland

    Airborne Attack Move - Germans

  • 16

    I got one hit in 91,  what is your OOL?

    2 Combat.tsvg

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    I’ll take the hit ti the cv

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 3 and gets 0 hits

    Purchase Units - Germans
                Germans repair 8 damage on 8 factory_majors; Remaining resources: 78 PUs; 1 techTokens;
                Germans buy 2 artilleries, 1 fighter and 20 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Romania
                1 artillery and 4 infantry moved from Rostov to Tambov
                9 infantry moved from Western Germany to Holland Belgium
                3 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
                1 submarine moved from 87 Sea Zone to 91 Sea Zone
                2 fighters moved from Western Germany to Holland Belgium
                2 infantry moved from Northern Italy to France
                1 artillery moved from Western Germany to Holland Belgium
                11 armour and 5 mech_infantrys moved from Ukraine to Volgograd
                1 armour moved from Ukraine to Volgograd
                1 infantry moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Rostov to Tambov
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Germany to Slovakia Hungary
                3 armour and 1 mech_infantry moved from Western Germany to Poland
                5 artilleries and 46 infantry moved from Germany to Poland

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in Poland
                    Germans attack with 3 armour, 5 artilleries, 46 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 3 armour, 5 artilleries, 46 infantry and 1 mech_infantry in Poland, round 1 :  16/55 hits
                        Russians roll dice for 1 artillery and 4 infantry in Poland, round 1 :  1/5 hits
                        4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 3 armour, 5 artilleries, 45 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 9 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters and 9 infantry in Holland Belgium, round 1 :  4/12 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Tambov, round 1 :  1/6 hits
                        Russians roll dice for 2 infantry in Tambov, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 artillery and 5 infantry in Tambov, round 2 :  0/6 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 5 infantry in Tambov, round 3 :  1/6 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports in 91 Sea Zone, round 1 :  4/6 hits
                        3 fighters owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 9 transports remaining. Battle score for attacker is -36
                    Casualties for Germans: 3 fighters and 1 submarine
                    2 fighters owned by the Americans forced to land in Morocco

    Non Combat Move - Germans
                2 tactical_bombers moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Holland Belgium to Western Germany
                4 infantry moved from Iraq to Persia

    Place Units - Germans
                4 infantry placed in Iraq
                4 infantry placed in Egypt
                1 fighter placed in Western Germany
                1 artillery and 10 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun and 13 infantry
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun and 13 infantry
                EDIT: Adding units owned by Germans to Poland: 1 aaGun
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Turning off Edit Mode
                Germans undo move 5.
                1 artillery and 2 infantry placed in Volgograd
                Germans undo move 4.
                1 artillery and 9 infantry placed in Western Germany
                1 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Germans collect 6 PUs from War Bonds; end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Gibraltar : 2 tactical_bombers
        Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 17 infantry
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
        Slovakia Hungary : 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Romania : 1 mech_infantry
        Poland : 1 aaGun, 3 armour, 5 artilleries, 45 infantry and 1 mech_infantry
        Germany : 1 aaGun and 1 factory_major
        Holland Belgium : 1 aaGun, 1 artillery and 21 infantry
        Southern Italy : 2 infantry
        Rostov : 1 flag, 1 artillery
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery and 4 infantry
        Ukraine : 1 flag, 1 aaGun and 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 12 armour, 2 artilleries, 1 factory_minor, 6 infantry and 5 mech_infantrys
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 factory_minor and 4 infantry
        92 Sea Zone : 1 carrier
        Northwest Persia : 1 flag
        Persia : 16 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 24 / 44
        Japanese : 28 / 35
        Americans : 61 / 86
        Chinese : 19 / 25
        British : 27 / 28
        UK_Pacific : 17 / 22
        Italians : 11 / 21
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Eastern Poland to Romania
                1 fighter moved from Baltic States to Slovakia Hungary
                1 fighter moved from Baltic States to Romania
                1 tactical_bomber moved from Baltic States to Romania
                1 armour moved from Eastern Poland to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Ukraine
                1 artillery and 3 infantry moved from Samara to Kazakhstan
                2 fighters moved from Russia to Kazakhstan
                1 artillery and 1 infantry moved from Bryansk to Rostov
                5 armour moved from Bryansk to Tambov
                1 armour moved from Bryansk to Tambov
                5 artilleries moved from Bryansk to Tambov
                1 armour moved from Russia to Tambov
                23 infantry moved from Bryansk to Tambov
                1 armour moved from Bessarabia to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                4 infantry moved from Bryansk to Tambov

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Eastern Poland to Romania
                1 fighter moved from Baltic States to Slovakia Hungary
                1 fighter moved from Baltic States to Romania
                1 tactical_bomber moved from Baltic States to Romania
                1 armour moved from Eastern Poland to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Ukraine
                1 artillery and 3 infantry moved from Samara to Kazakhstan
                2 fighters moved from Russia to Kazakhstan
                1 artillery and 1 infantry moved from Bryansk to Rostov
                5 armour moved from Bryansk to Tambov
                1 armour moved from Bryansk to Tambov
                5 artilleries moved from Bryansk to Tambov
                1 armour moved from Russia to Tambov
                23 infantry moved from Bryansk to Tambov
                1 armour moved from Bessarabia to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                4 infantry moved from Bryansk to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 7 armour, 5 artilleries and 27 infantry
                    Germans defend with 1 artillery and 4 infantry
                    Russians win, taking Tambov from Germans with 7 armour, 5 artilleries and 25 infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun and 1 factory_minor
                    Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Rostov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Western Ukraine
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 artillery, 2 fighters and 3 infantry
                    Japanese defend with 1 artillery and 3 infantry
                    Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Yenisey
                5 infantry moved from Samara to Russia
                11 infantry moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Tambov
                1 fighter moved from Kazakhstan to Russia
                1 fighter moved from Romania to Belarus
                1 fighter moved from Slovakia Hungary to Belarus
                1 infantry moved from Novosibirsk to Samara
                1 aaGun moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Baltic States to Belarus
                1 artillery and 2 infantry moved from Novgorod to Belarus
                5 infantry moved from Vyborg to Novgorod
                5 infantry moved from Finland to Karelia
                3 infantry moved from Novosibirsk to Timguska
                1 tactical_bomber moved from Romania to Belarus
                1 infantry moved from Eastern Poland to Romania
                1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Eastern Poland to Bessarabia
                1 aaGun, 8 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus

    Place Units - Russians
                2 armour, 2 artilleries and 6 infantry placed in Russia
                2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 11 infantry; Remaining resources: 1 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                2 bombers moved from Persia to Southern Italy
                2 armour, 2 fighters, 1 infantry and 2 mech_infantrys moved from Volgograd to Rostov
                1 artillery and 2 infantry moved from Caucasus to Rostov
                1 fighter moved from Japan to 17 Sea Zone
                1 infantry moved from Tsagaan Olom to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Korea to Amur
                2 infantry moved from Amur to Buryatia
                3 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Siberia to Amur

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in 91 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 9 transports
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 1 :  4/4 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 9 transports in 91 Sea Zone, round 1 :  0/4 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 91 Sea Zone
                        9 transports owned by the Americans lost in 91 Sea Zone
                    Japanese win, taking 80 Sea Zone from Americans with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 90
                    Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 9 transports
                Battle in Rostov
                    Japanese attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys in Rostov, round 1 :  2/10 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Rostov
                    Japanese win, taking Rostov from Russians with 2 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 17 Sea Zone to Japan
                2 fighters moved from Rostov to Persia

    Place Units - Japanese
                3 infantry placed in Caucasus
                3 infantry placed in Persia
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,1,6,4,2,2,4,5,5,5,3,4,5,1,6,5,5,5,2,6,5,6,5,2,1,5,3,3,2,4,5,1,3,1,6,2,2,2,6
                Japanese collect 17 PUs (13 lost to blockades); end with 19 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 20 infantry
        Jehol : 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 2 infantry
        Yakut S.S.R. : 1 flag, 2 artilleries and 13 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 1 aaGun and 3 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        French Madagascar : 1 flag
        Southern Italy : 2 bombers
        Rostov : 1 flag, 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        Turkmenistan : 1 flag
        Caucasus : 1 flag, 1 factory_minor and 3 infantry
        80 Sea Zone : 1 flag, 1 submarine
        70 Sea Zone : 1 submarine
        92 Sea Zone : 2 transports
        Persia : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 2 fighters, 7 infantry and 1 mech_infantry
        91 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 44 / 82
        Russians : 36 / 55
        Japanese : 30 / 19
        Americans : 61 / 86
        Chinese : 18 / 25
        British : 27 / 28
        UK_Pacific : 17 / 22
        Italians : 11 / 21
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                1 armour moved from Hopei to Jehol
                1 armour moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                9 bombers moved from Kiangsu to Japan
                7 fighters moved from 6 Sea Zone to Japan

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers and 2 submarines moved from 88 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Morocco to Gibraltar
                1 armour moved from Hopei to Jehol
                1 armour moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                9 bombers moved from Kiangsu to Japan
                7 fighters moved from 6 Sea Zone to Japan

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 carrier, 4 destroyers, 2 fighters, 4 submarines and 2 transports
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Americans win with 1 carrier, 3 destroyers, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 46
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Jehol
                    Americans attack with 2 armour and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 armour and 1 infantry
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 2 fighters and 2 infantry
                    Germans defend with 2 tactical_bombers; Italians defend with 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 tactical_bombers
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 artillery and 2 infantry
                Air Battle in Japan
                    Americans attacks with 16 units heading to Japan
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                    2 bombers killed by AA guns
                    Bombing raid in Japan rolls: 7,8,4,6,3,7,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                7 bombers moved from Japan to Shantung
                7 fighters moved from Japan to 6 Sea Zone
                1 battleship moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery moved from Formosa to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from Hainan to 36 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                2 artilleries moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Szechwan to Tsinghai
                1 fighter moved from Hawaiian Islands to Iwo Jima
                2 fighters moved from Gibraltar to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
                2 artilleries and 3 infantry placed in Eastern United States
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Sikang to Szechwan
                1 infantry moved from Kiangsu to Kiangsi
                3 artilleries and 3 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                4 artilleries and 3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - British
                1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                9 armour, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 infantry moved from Rhodesia to Belgian Congo
                1 bomber moved from Finland to Germany

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                9 armour, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                1 infantry moved from Rhodesia to Belgian Congo
                1 bomber moved from Finland to Germany

    Combat - British
                Strategic bombing raid in Germany
                    1 bomber killed by AA guns
                    Bombing raid in Germany causes 0 damage total.
                Battle in Normandy Bordeaux

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                1 artillery and 4 infantry moved from India to West India
                1 aaGun, 3 artilleries and 8 infantry moved from Yunnan to Burma
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 artilleries and 4 infantry placed in United Kingdom
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,6
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                Rocket attack in Ukraine does 4 damage to factory_minor owned by Russians
                    Rockets in Southern Italy roll: 4

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Algeria : 1 flag
        Southern France : 1 aaGun, 1 fighter and 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 18 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        92 Sea Zone : 1 cruiser, 6 destroyers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 41 / 82
        Russians : 36 / 55
        Japanese : 28 / 19
        Americans : 61 / 86
        Chinese : 20 / 26
        British : 30 / 28
        UK_Pacific : 17 / 22
        Italians : 11 / 21
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    Well Karl, I see no road to forward progress for the axis and will tip my king at this point.  Great game again, I’ll look forward to meeting you again in 2014.

  • 22 20 19 18 17 16 15 14 12

    Cool,look forward to it

    :lol:

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