13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Why are there 3 destroyers total in Z34 and Z35?  Did you get confused with your editing?  You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right?  Or did 1 survive the battle in the Carolines Sea?  Let me look again….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Why are there 3 destroyers total in Z34 and Z35?  Did you get confused with your editing?  You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right?  Or did 1 survive the battle in the Carolines Sea?  Let me look again….

    OK, appears you lost 4/5 destroyers so 1 was retreated from 33 - OK.


  • move ceylon to india, I was sure that i had done it and thought it was some kind of mess up when I redid it and saved.  It wouldn’t let me edit right after combat.  Please move ceylon to india I REALLY DONT WANT TO BE THERE.  Everything else is legal unless you want me to do the turn over which would be fine with me.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Just be glad the 5 sub hits on defense you rolled in Triple A didn’t count  :lol:

    I’m not sure - are you saying you actually don’t want to take Ceylon anyway, but that you want the 2 infantry in India?

    Because of your explanation, I will allow either one - just let me know

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I moved 2 infantry to India and changed ownership of Ceylon because that’s what I think you wanted.

    Need scramble decision for Z35 and scramble and kamikaze decision for Z6

    I did not get a tech, in this sorry excuse of a tech game

  • 25 24 23 22 15 11 10 Official Q&A Mod

    As you could see in the combat move, I blitzed Siberia and then undid it.
    Got to thinking, my heavy bomber needs to land in Soviet Far East if it survives, so I do want to blitz Siberia after all.  I’ll edit it after getting your decisions

    You have 3 kamikazes remaining, in case you forgot or forgot how to find that information in Triple A.


  • no scram phil
    scram jpn and 2 kamis.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, continuing then

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Smart play, to keep a kamikaze in the pocket

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh my goodness, that is crazy.  Heavy bomber missed in both of the first 2 rounds in 6

    Lucky for me the fighters picked up the slack

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, so it’s down to 1 heavy vs. 1 destroyer and 1 fighter and the heavy (finally) scored a hit.

    Do you lose the destroyer or the fighter?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bump #2


  • lose the destroyer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Caroline Islands to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Greece to Turkey

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,6
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 4 destroyers and 1 fighter
                    Japanese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Japanese: 4 destroyers
                    Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 bomber moved from 35 Sea Zone to Caroline Islands
                1 transport moved from 3 Sea Zone to 14 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Wake Island to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 35 Sea Zone to Paulau Island
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 infantry and 2 mech_infantrys moved from Spain to Southern France
                1 mech_infantry moved from Spain to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 armour and 1 artillery placed in Spain
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Removing units owned by Americans from Libya: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Eastern Persia to Afghanistan
                1 fighter moved from Saudi Arabia to Afghanistan
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Romania

    Combat - British
                Battle in Romania
                    British attack with 1 infantry
                    Italians defend with 1 aaGun
                    British win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Afghanistan
                    British attack with 1 artillery and 1 fighter
                    Japanese defend with 1 mech_infantry
                    retreated to Afghanistan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Egypt to Alexandria
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Afghanistan to Kazakhstan

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Tobruk to Libya
                      Italians take Libya from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6,2,2,2,2
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • game locked up on me.  will need to redo moves and edit tech and first rocket attack back in.  this sucks, cant do til later.

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