@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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@Infrastructure:
I have to go.
wont be back on until tomorrow night.Thank you for letting me know
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It was a 60/40 battle going in according to the new calculator, with your OOL. As soon as you damage each carrier there’s 2 more planes that can’t land, so you can’t just run a calculator with standard OOL and expect that to be accurate, because it would assume you take 6 carrier hits first, which you did not do.
Your first round roll was .67 hits above average, but mine was 1.5 hits below average.
Your second round roll was 1 hit above average, and mine was 1.5 hits above average.
Your third round roll was .67 hits below average and mine was .33 hits below averageBecause first round luck matters more than later rounds, my 1.5 below was not negated by my 1.5 above.
What all this means is that you are actually having a close to average battle, but slightly in YOUR FAVOR
And you are cursing and swearing, and complaining that 10% of G40 game results are due to skill.
I don’t like it when people complain about dice when they’re getting average or better luck, and never say anything at all when the dice are strongly in their favor. I don’t think many people do.If I give you the benefit of the doubt, you honestly believe that you are getting below average luck in this battle and just don’t know how to calculate it accurately.
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I have reached the very sad part in a game when I am hoping for luck to save me. Luck has consistently beat me down in this game. The good first round changed my OOL and gave me a glimmer of hope at a luck swing back only to be crushed again. The battle itself was average.
Of course luck is part of the game, but of about 12 games that I am playing and have played, Luck has been more of a determinant than skill in 9-10 of them. For a game that takes this much of a time commitment it shouldn’t come down to being 10% better than the luck in the game Risk.
Oh well,
off to work a double. -
Thanks for the excellent and thoughtful post!
I do understand the frustration of the position you are in now in this gameGood luck with the double, and hoping to game with ya tonight
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actually is it legal to retreat to sz off palau since i attacked a tran there?
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@Infrastructure:
actually is it legal to retreat to sz off palau since i attacked a tran there?
Thanks for checking.
Yes, it’s legal. Sea units must retreat to a sea zone that was friendly at the start of the turn. It takes at least a destroyer to make it hostile.
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of course the rest of the turn went crappuy for me again too.
do something brilliant and put me out of my misery.
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@Infrastructure:
do something brilliant and put me out of my misery.
I’m trying!
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I need the file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Research Technology - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 88 to 83
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
5 infantry moved from Timguska to Novosibirsk
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from India to Eastern Persia
1 mech_infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
1 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 bombers moved from India to Novosibirsk
1 armour moved from India to Eastern PersiaCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Eastern Persia
Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Eastern Persia, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Eastern Persia
2 armour owned by the Japanese retreated to West India
British win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 5 infantry
Russians defend with 1 armour, 3 infantry and 2 mech_infantrys
Japanese roll dice for 2 bombers and 5 infantry in Novosibirsk, round 1 : 1/7 hits
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Novosibirsk, round 1 : 3/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 3 : 1/3 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 2/3 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 bomber and 5 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 3 carriers, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 2 carriers, 2 cruisers, 4 destroyers, 2 fighters and 9 submarines
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 9 submarines in 33 Sea Zone, round 1 : 5/9 hits
Japanese roll dice for 3 carriers, 5 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 1 : 7/13 hits
Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers and 3 fighters in 33 Sea Zone, round 1 : 6/11 hits
7 submarines owned by the Americans , 2 carriers owned by the Japanese , 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers and 3 fighters in 33 Sea Zone, round 2 : 2/11 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 33 Sea Zone, round 3 : 5/9 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 carrier, 2 cruisers and 3 fighters in 33 Sea Zone, round 4 : 3/6 hits
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
1 carrier owned by the Japanese lost in 33 Sea Zone
Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is -82
Casualties for Japanese: 3 carriers, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
Casualties for Americans: 2 carriers, 1 cruiser, 4 destroyers and 9 submarines
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 infantry
EDIT: Adding units owned by Japanese to Ceylon: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier moved from 42 Sea Zone to 34 Sea Zone
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Shensi
1 aaGun moved from Kweichow to Shensi
3 infantry moved from Suiyuyan to Shensi
3 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Dzavhan to Olgiy
1 aaGun moved from Timguska to Olgiy
1 bomber moved from Novosibirsk to West India
1 aaGun and 1 armour moved from India to West India
1 tactical_bomber moved from Eastern Persia to West India
2 infantry moved from Jehol to Chahar
2 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
3 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer, 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers and 1 transport
EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Philippines: 2 infantry
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in India
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter and 1 infantry placed in Japan
4 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
Still trying to sort this all out…
Why should I allow the late takeover of Ceylon?
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And another question - why didn’t you ask?
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Why are there 3 destroyers total in Z34 and Z35? Did you get confused with your editing? You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right? Or did 1 survive the battle in the Carolines Sea? Let me look again….
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Why are there 3 destroyers total in Z34 and Z35? Did you get confused with your editing? You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right? Or did 1 survive the battle in the Carolines Sea? Let me look again….
OK, appears you lost 4/5 destroyers so 1 was retreated from 33 - OK.
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move ceylon to india, I was sure that i had done it and thought it was some kind of mess up when I redid it and saved. It wouldn’t let me edit right after combat. Please move ceylon to india I REALLY DONT WANT TO BE THERE. Everything else is legal unless you want me to do the turn over which would be fine with me.
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Just be glad the 5 sub hits on defense you rolled in Triple A didn’t count :lol:
I’m not sure - are you saying you actually don’t want to take Ceylon anyway, but that you want the 2 infantry in India?
Because of your explanation, I will allow either one - just let me know
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I moved 2 infantry to India and changed ownership of Ceylon because that’s what I think you wanted.
Need scramble decision for Z35 and scramble and kamikaze decision for Z6
I did not get a tech, in this sorry excuse of a tech game
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As you could see in the combat move, I blitzed Siberia and then undid it.
Got to thinking, my heavy bomber needs to land in Soviet Far East if it survives, so I do want to blitz Siberia after all. I’ll edit it after getting your decisionsYou have 3 kamikazes remaining, in case you forgot or forgot how to find that information in Triple A.
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no scram phil
scram jpn and 2 kamis. -
OK, continuing then





