13L G40 wheatbeer (Axis) vs JWW (Allies +11)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - British
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - British
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 bomber moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship in Iraq, round 1 :  1/1 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 1 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
                1 bomber moved from Iraq to Eastern Persia
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 106 Sea Zone

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 9 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Algeria : 1 armour and 2 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship and 2 transports
        106 Sea Zone : 1 flag, 1 transport
        Eire : 1 flag, 1 aaGun and 1 infantry
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 artillery
        Eastern Persia : 1 flag, 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
        Persia : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 36 / 42
        Japanese : 67 / 81
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 9 / 11
        ANZAC : 8 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I must admit, I am in uncharted waters here. I have no idea what I am doing. I should have taken Iraq a long time ago, perhaps with Russia. tried to do that here….just didn’t want to lose any AF but I probably should have sacrificed AF for the IPC’s…

  • '17

    What are AF?

  • '12

    @wheatbeer:

    What are AF?

    Airforce

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 armour moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Slovakia Hungary to Romania
                1 bomber moved from Southern Italy to Romania
                1 fighter moved from Southern Italy to Romania

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 2 artilleries
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Romania, round 1 :  2/4 hits
                        Russians roll dice for 2 artilleries in Romania, round 1 :  1/2 hits
                        2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Russians: 2 artilleries
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Romania to Northern Italy
                1 bomber moved from Romania to Southern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 32 / 42
        Japanese : 67 / 81
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 10 / 12
        ANZAC : 8 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                2 fighters moved from Queensland to Northern Territory
                1 fighter moved from New South Wales to Northern Territory


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to Northern Territory
                2 fighters moved from Queensland to Northern Territory
                1 fighter moved from New South Wales to Northern Territory

    Combat - ANZAC
                Battle in Northern Territory
                    ANZAC attack with 1 artillery, 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Territory, round 1 :  4/5 hits
                        Japanese roll dice for 1 infantry in Northern Territory, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Northern Territory to Queensland
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from New South Wales to South Australia
                1 infantry moved from Queensland to South Australia
                1 cruiser moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,4,5,3,1,3,1,1,1,6,3,2,3,6,6,1,1,4,1,3,2,1,6,4,4
                ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 4 infantry
        Northern Territory : 1 artillery and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        South Australia : 1 aaGun and 2 infantry
        42 Sea Zone : 1 cruiser
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 32 / 42
        Japanese : 66 / 81
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 10 / 12
        ANZAC : 9 / 6
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        Tunisia : 2 infantry
        Tobruk : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 32 / 42
        Japanese : 66 / 81
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 10 / 12
        ANZAC : 9 / 6
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • never seen the German major IC complex in NWY……I don’t like it…it’s a good idea in this case though.

  • '17

    It seemed to be the most economical way to keep the Russians at bay. You have a lot of mobile units that could swarm into the north.

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Finland to Vyborg
                2 bombers moved from Western Germany to Vyborg
                1 mech_infantry moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 artilleries and 2 infantry moved from Germany to Poland
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                      Germans take Bessarabia from Russians
                1 tactical_bomber moved from Western Germany to Vyborg

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Poland
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Poland, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Poland, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 2 artilleries and 1 infantry in Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 artillery, 2 bombers and 1 tactical_bomber
                    Russians defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Vyborg, round 1 :  3/4 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 1 :  2/3 hits
                        1 armour owned by the Russians , 1 tactical_bomber owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Vyborg
                    Germans win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 tactical_bomber
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                11 armour, 14 artilleries, 16 infantry and 14 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                2 bombers moved from Vyborg to Norway
                1 tactical_bomber moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 destroyer placed in 110 Sea Zone
                4 artilleries and 6 infantry placed in Norway
                Germans undo move 3.
                3 artilleries and 7 infantry placed in Norway
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Production/PUs Summary :

    Germans : 57 / 60
        Russians : 27 / 42
        Japanese : 66 / 81
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 10 / 12
        ANZAC : 9 / 6
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
                2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Western Ukraine
                1 tactical_bomber moved from Novgorod to Bessarabia
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
                2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Western Ukraine
                1 tactical_bomber moved from Novgorod to Bessarabia
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Bessarabia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Yakut S.S.R.
                    Russians attack with 1 armour and 5 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 5 infantry in Yakut S.S.R., round 1 :  3/6 hits
                        Japanese roll dice for 1 infantry in Yakut S.S.R., round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Yenisey to Urals
                4 infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Bessarabia to Bryansk
                1 fighter moved from Baltic States to Bryansk
                3 aaGuns, 9 armour, 6 artilleries, 28 infantry and 6 mech_infantrys moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Karelia to Archangel
                1 artillery moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                4 artilleries and 4 infantry placed in Russia
                2 mech_infantrys placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                1 infantry placed in Ukraine
                1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

    Territory Summary for Russians :

    Shensi : 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry
        Yakut S.S.R. : 1 armour and 5 infantry
        Timguska : 4 infantry
        Belarus : 1 infantry
        Baltic States : 2 infantry
        Bryansk : 3 aaGuns, 11 armour, 7 artilleries, 2 fighters, 29 infantry, 11 mech_infantrys and 1 tactical_bomber
        Urals : 1 mech_infantry
        Archangel : 1 armour
        Bessarabia : 2 infantry
        Russia : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        113 Sea Zone : 1 submarine
        Eastern Persia : 1 mech_infantry
        Northwest Persia : 1 flag
        115 Sea Zone : 1 cruiser
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 33 / 36
        Japanese : 65 / 81
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 10 / 12
        ANZAC : 9 / 6
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                2 battleships, 3 carriers and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                2 bombers moved from Philippines to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Northern Territory
                1 artillery moved from Western Australia to Northern Territory
                1 infantry moved from Western Australia to South Australia
                5 tactical_bombers moved from Western Australia to South Australia
                6 fighters moved from 62 Sea Zone to South Australia
                3 fighters and 3 tactical_bombers moved from Shan State to 42 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Northern Territory
                    Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Northern Territory, round 1 :  2/5 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Northern Territory
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in South Australia
                    Japanese attack with 6 fighters, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 1 aaGun and 2 infantry; Americans defend with 1 artillery
                        AA guns fire in South Australia :  0/3 hits
                        Japanese roll dice for 6 fighters, 1 infantry and 5 tactical_bombers in South Australia, round 1 :  8/12 hits
                        ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in South Australia, round 1 :  0/3 hits
                        1 artillery owned by the Americans , 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Japanese
                6 fighters moved from South Australia to 54 Sea Zone
                2 destroyers moved from 37 Sea Zone to 54 Sea Zone
                2 bombers moved from 44 Sea Zone to Western Australia
                4 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                3 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Shan State to 37 Sea Zone
                1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
                3 mech_infantrys moved from Shan State to 37 Sea Zone
                1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 37 Sea Zone to 56 Sea Zone
                2 artilleries, 7 infantry and 4 mech_infantrys moved from 56 Sea Zone to Western Australia
                1 armour moved from 56 Sea Zone to Western Australia
                2 destroyers moved from 36 Sea Zone to 56 Sea Zone
                1 carrier moved from 37 Sea Zone to 54 Sea Zone
                1 carrier moved from 37 Sea Zone to 56 Sea Zone
                1 fighter moved from 42 Sea Zone to 56 Sea Zone
                1 fighter moved from Yunnan to 56 Sea Zone
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                3 fighters and 1 tactical_bomber moved from Northern Territory to Western Australia
                3 tactical_bombers moved from 42 Sea Zone to Western Australia
                5 tactical_bombers moved from South Australia to Western Australia
                4 mech_infantrys moved from Yunnan to India
                2 artilleries and 1 infantry moved from Jehol to Anhwe
                1 artillery and 3 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Amur to Jehol
                5 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Anhwe to India

    Place Units - Japanese
                1 carrier and 2 transports placed in 19 Sea Zone
                Japanese undo move 1.
                1 carrier and 1 transport placed in 19 Sea Zone
                1 fighter placed in 19 Sea Zone
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                1 factory_minor placed in Kwangtung
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 33 / 36
        Japanese : 66 / 76
        Americans : 52 / 72
        Chinese : 9 / 11
        British : 25 / 0
        UK_Pacific : 2 / 0
        Italians : 10 / 12
        ANZAC : 8 / 6
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I am in a bad spot here….can’t see a way out…aussie is lost.


  • I don’t see germany & italy getting the VC’s needed…can the americans hold HAW???

  • '17

    I don’t need Hawaii to win.

    I believe I can hold Tokyo, Shanghai, Hong Kong, Calcutta, Manila, and New South Wales for a full turn.

    I didn’t run the math on Calcutta though.


  • @wheatbeer:

    I don’t need Hawaii to win.

    I believe I can hold Tokyo, Shanghai, Hong Kong, Calcutta, Manila, and New South Wales for a full turn.

    I didn’t run the math on Calcutta though.

    G Damn your right….


  • Not sure why I didn’t catch that. I should have parked the usa fleet in the Carolinas then….

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