No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
13L G40 wheatbeer (Axis) vs JWW (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to South Australia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Novgorod to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to South Australia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Novgorod to ShensiCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 6 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber and 6 fighters in 110 Sea Zone, round 1 : 4/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in South Australia
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 fighter in South Australia, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in South Australia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 fighter moved from South Australia to New South Wales
1 battleship, 2 carriers and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 3 submarines moved from 11 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
6 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shensi : 1 bomber
New South Wales : 2 fighters and 1 tactical_bomber
South Australia : 1 artillery
New Guinea : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters, 6 submarines and 1 transport
10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 bomber, 3 fighters and 1 infantry
Morocco : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Algeria : 3 infantry
125 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 42
Japanese : 70 / 81
Americans : 52 / 72
Chinese : 8 / 11
British : 23 / 0
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t scramble your german fgt’s off London. I went pretty heavy. if you want to reroll here just let me know!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Shensi to KweichowPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 42
Japanese : 69 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship in Iraq, round 1 : 1/1 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 1 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea ZoneTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 9 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Algeria : 1 armour and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 battleship and 2 transports
106 Sea Zone : 1 flag, 1 transport
Eire : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 artillery
Eastern Persia : 1 flag, 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Persia : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 42
Japanese : 67 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I must admit, I am in uncharted waters here. I have no idea what I am doing. I should have taken Iraq a long time ago, perhaps with Russia. tried to do that here….just didn’t want to lose any AF but I probably should have sacrificed AF for the IPC’s…
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What are AF?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Romania, round 1 : 2/4 hits
Russians roll dice for 2 artilleries in Romania, round 1 : 1/2 hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Romania to Northern Italy
1 bomber moved from Romania to Southern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 52 / 60
Russians : 32 / 42
Japanese : 67 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 10 / 12
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 fighters moved from Queensland to Northern Territory
1 fighter moved from New South Wales to Northern TerritoryCombat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Territory, round 1 : 4/5 hits
Japanese roll dice for 1 infantry in Northern Territory, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Northern Territory to Queensland
1 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,4,5,3,1,3,1,1,1,6,3,2,3,6,6,1,1,4,1,3,2,1,6,4,4
ANZAC collect 6 PUs (3 lost to blockades); end with 6 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 4 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
South Australia : 1 aaGun and 2 infantry
42 Sea Zone : 1 cruiser
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 52 / 60
Russians : 32 / 42
Japanese : 66 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 10 / 12
ANZAC : 9 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to TobrukTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Tunisia : 2 infantry
Tobruk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 60
Russians : 32 / 42
Japanese : 66 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 10 / 12
ANZAC : 9 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
never seen the German major IC complex in NWY……I don’t like it…it’s a good idea in this case though.
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It seemed to be the most economical way to keep the Russians at bay. You have a lot of mobile units that could swarm into the north.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Finland to Vyborg
2 bombers moved from Western Germany to Vyborg
1 mech_infantry moved from Slovakia Hungary to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 tactical_bomber moved from Western Germany to VyborgCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Poland, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 2 artilleries and 1 infantry in Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery, 2 bombers and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Vyborg, round 1 : 3/4 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Vyborg, round 1 : 2/3 hits
1 armour owned by the Russians , 1 tactical_bomber owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Vyborg
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 tactical_bomber
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Germans
11 armour, 14 artilleries, 16 infantry and 14 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Vyborg to Norway
1 tactical_bomber moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
4 artilleries and 6 infantry placed in Norway
Germans undo move 3.
3 artilleries and 7 infantry placed in Norway
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 57 / 60
Russians : 27 / 42
Japanese : 66 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 10 / 12
ANZAC : 9 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Karelia to Finland
Russians take Finland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yakut S.S.R.
Russians attack with 1 armour and 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 5 infantry in Yakut S.S.R., round 1 : 3/6 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Yenisey to Urals
4 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 fighter moved from Baltic States to Bryansk
3 aaGuns, 9 armour, 6 artilleries, 28 infantry and 6 mech_infantrys moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Karelia to Archangel
1 artillery moved from Karelia to Novgorod
1 infantry moved from Novgorod to BelarusPlace Units - Russians
4 artilleries and 4 infantry placed in Russia
2 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 1.
1 infantry placed in Ukraine
1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Shensi : 2 aaGuns, 1 armour, 6 infantry and 1 mech_infantry
Yakut S.S.R. : 1 armour and 5 infantry
Timguska : 4 infantry
Belarus : 1 infantry
Baltic States : 2 infantry
Bryansk : 3 aaGuns, 11 armour, 7 artilleries, 2 fighters, 29 infantry, 11 mech_infantrys and 1 tactical_bomber
Urals : 1 mech_infantry
Archangel : 1 armour
Bessarabia : 2 infantry
Russia : 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
113 Sea Zone : 1 submarine
Eastern Persia : 1 mech_infantry
Northwest Persia : 1 flag
115 Sea Zone : 1 cruiser
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 52 / 60
Russians : 33 / 36
Japanese : 65 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 10 / 12
ANZAC : 9 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 battleships, 3 carriers and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 bombers moved from Philippines to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Northern Territory
1 artillery moved from Western Australia to Northern Territory
1 infantry moved from Western Australia to South Australia
5 tactical_bombers moved from Western Australia to South Australia
6 fighters moved from 62 Sea Zone to South Australia
3 fighters and 3 tactical_bombers moved from Shan State to 42 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 bombers and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Northern Territory
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Northern Territory, round 1 : 2/5 hits
ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Northern Territory
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in South Australia
Japanese attack with 6 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 aaGun and 2 infantry; Americans defend with 1 artillery
AA guns fire in South Australia : 0/3 hits
Japanese roll dice for 6 fighters, 1 infantry and 5 tactical_bombers in South Australia, round 1 : 8/12 hits
ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in South Australia, round 1 : 0/3 hits
1 artillery owned by the Americans , 2 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 6 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 aaGun and 2 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
6 fighters moved from South Australia to 54 Sea Zone
2 destroyers moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from 44 Sea Zone to Western Australia
4 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
3 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Shan State to 37 Sea Zone
1 artillery, 4 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries, 7 infantry and 4 mech_infantrys moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
2 destroyers moved from 36 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from Yunnan to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Territory to Western Australia
3 tactical_bombers moved from 42 Sea Zone to Western Australia
5 tactical_bombers moved from South Australia to Western Australia
4 mech_infantrys moved from Yunnan to India
2 artilleries and 1 infantry moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Jehol
5 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Anhwe to IndiaPlace Units - Japanese
1 carrier and 2 transports placed in 19 Sea Zone
Japanese undo move 1.
1 carrier and 1 transport placed in 19 Sea Zone
1 fighter placed in 19 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 52 / 60
Russians : 33 / 36
Japanese : 66 / 76
Americans : 52 / 72
Chinese : 9 / 11
British : 25 / 0
UK_Pacific : 2 / 0
Italians : 10 / 12
ANZAC : 8 / 6
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0