13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 submarine moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                6 fighters moved from France to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Holland Belgium
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 3 infantry
                    1 artillery and 1 infantry retreated to France
                    British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 80 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer and 1 submarine
                Battle in 113 Sea Zone
                    British attack with 9 fighters
                    Germans defend with 1 battleship, 1 destroyer, 6 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Germans
                    retreated to 113 Sea Zone
                    Germans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -42
                    Casualties for Germans: 1 destroyer and 3 fighters
                    Casualties for British: 8 fighters
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to France

    Place Units - British
                2 infantry and 1 mech_infantry placed in Saudi Arabia
                3 fighters and 2 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Saudi Arabia: 1 fighter
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific


  • @Gamerman01:

    Sounds like all kinds of new sounds and features and stuff
    About to see if it works, now…

    I didn’t see the 1.6.1.5, so downloaded the 1.7 beta??  That’s the one you get if you choose the “current” one…

    seems cool.  I was hoping for something like the new 1914 game, though.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The program put 3 fighters back to Germany without even prompting

    If you are going to put any or all in West Germany instead, you can edit them over during your Italian turn.
    I could finish the UK turn because it didn’t matter which territory they were in for UK noncom purposes

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    seems cool.  I was hoping for something like the new 1914 game, though.

    I think I saw once that it would be a few months at least for the WWI game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians repair 5 damage on 5 factory_minors; Remaining resources: 7 PUs;
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Alexandria to Tobruk
                1 aaGun moved from Eastern Poland to Romania

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,1,4,1,3
                Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I can do ANZ/Fra right now, FYI

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 fighter and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                Battle in 23 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking Celebes from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 23 Sea Zone to Caroline Islands
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 fighter and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - French
                French repair 3 damage on 3 factory_minors; Remaining resources: 13 PUs;
                French buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French

    Place Units - French
                1 armour, 1 artillery and 1 infantry placed in France

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total


  • your aa hit a ftr.  i got 9 hits. ool?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You were ready a lot sooner than I expected…
    Let’s see

  • 25 24 23 22 15 11 10 Official Q&A Mod

    AA, BMB, 5 FR INF and 1 FR ART, 1 UK INF

    After that, UK ART, USA INF, MECH, Fr ARM, USA ARM, UK FTR, USA FTRs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                Rocket attack in Spain does 4 damage to factory_minor owned by Americans
                    Rockets in Western Germany roll: 4
                Rocket attack in Novgorod does 1 damage to factory_minor owned by Russians
                    Rockets in Germany roll: 1
                5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Western Germany to France
                1 mech_infantry moved from Germany to France
                2 fighters moved from Germany to France
                1 fighter and 1 tactical_bomber moved from Southern Italy to France

    Combat - Germans
                Battle in France
                    Germans attack with 5 artilleries, 5 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
                    French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 5 infantry; British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 aaGun, 4 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
                        AA guns fire in France :  1/3 hits
                        1 fighter owned by the Germans lost in France
                        Germans roll dice for 5 artilleries, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 1 :  9/26 hits
                        French roll dice for 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry in France, round 1 :  10/20 hits
                        1 infantry owned by the British , 5 infantry owned by the French , 10 infantry owned by the Germans , 1 aaGun owned by the Americans , 1 artillery owned by the French and 1 bomber owned by the Americans lost in France
                        Germans roll dice for 5 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 :  10/16 hits
                        French roll dice for 5 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in France, round 2 :  7/12 hits
                        2 fighters owned by the Americans , 1 armour owned by the French , 1 mech_infantry owned by the Americans , 4 infantry owned by the Germans , 1 artillery owned by the British , 4 armour owned by the Americans , 1 infantry owned by the Americans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 3 artilleries, 4 fighters and 2 tactical_bombers in France, round 3 :  3/9 hits
                        French roll dice for 2 fighters in France, round 3 :  2/2 hits
                        1 fighter owned by the Americans , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in France
                    Germans captures 17PUs while taking French capital
                    Germans win, taking France from French with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 48
                    Casualties for Germans: 4 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
                    Casualties for French: 1 armour, 1 artillery and 5 infantry
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 aaGun, 4 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from France to Western Germany
                1 fighter moved from France to Western Germany
                3 fighters moved from France to Germany
                6 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Baltic States to Eastern Poland
                6 infantry moved from Romania to Yugoslavia
                6 infantry moved from Romania to Bulgaria
                2 infantry moved from Karelia to Finland
                4 infantry moved from Germany to 113 Sea Zone
                4 infantry moved from 113 Sea Zone to Sweden
                3 infantry moved from Germany to Poland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 8 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,5,1,1,2
                Germans collect 37 PUs (5 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Karelia
                1 infantry moved from Tsinghai to Kansu
                2 mech_infantrys moved from Sikang to Kansu
                1 fighter moved from Kazakhstan to Kansu
                1 tactical_bomber moved from Kazakhstan to Kansu
                1 bomber moved from Persia to Kansu
                1 infantry moved from Belarus to Baltic States
                1 fighter moved from Russia to Baltic States
                1 infantry moved from Novgorod to Baltic States
                2 infantry moved from Vologda to Novosibirsk
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                1 bomber moved from Russia to Finland
                1 mech_infantry moved from Urals to Novosibirsk
                1 infantry moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                1 fighter moved from Russia to Kansu

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Novosibirsk from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Finland
                    Russians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Germans defend with 2 infantry
                    Russians win, taking Finland from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Kansu
                    Russians attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 armour and 2 infantry
                    Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 armour and 2 infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                2 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                1 artillery and 8 infantry moved from Novgorod to Belarus
                1 fighter moved from Baltic States to Belarus
                1 armour moved from Trans-Jordan to Egypt
                2 infantry moved from Iraq to Saudi Arabia
                2 artilleries moved from Iraq to Persia
                1 aaGun moved from Kazakhstan to Turkmenistan
                3 mech_infantrys moved from Volgograd to Turkmenistan
                1 mech_infantry moved from Albania to Turkey
                1 bomber moved from Kansu to Sikang
                2 fighters and 1 tactical_bomber moved from Kansu to Sikang
                2 aaGuns moved from Western Ukraine to Ukraine
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Karelia
                1 bomber moved from Finland to Belarus

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                2 infantry and 1 mech_infantry placed in Turkey
                4 infantry placed in Russia
                Russians undo move 3.
                3 infantry placed in Ukraine
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    3 mech and AA to Kaz instead of Turkmen

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Looks likely that you will need scramble decisions and casualty choices on this Japan turn
    I’ll be checking several times tomorrow, so you shouldn’t have to wait too long

    I guess I finished my turn a little too quickly

    1 arty to Saudi Arabia and 1 to Turkey instead of to Persia


  • over time isn’t luck supposed to balance out?

    scram in carolines?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    over time isn’t luck supposed to balance out?

    Yes… Did you consider the huge boon of your Z113 defense that led to easily taking France?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Guessing you’re referring to the upcoming battle - invoking your right for good luck  :lol:
    I hear you used up a lot of your luck on Boldfresh, though  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Are you aware you took 2 transports in there?  Maybe from shift-clicking?  I would think you would want to hold them back, away from a risky battle.  Edit them back if you like.

    I can’t see how your 5 fighters and 5 tacs are moved legally.  You only have 4 carriers, and none of them can land on terra firma.  None can land on a newly built carrier.  What am I missing?  Or did Triple A incorrectly allow you to make an illegal move?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hope this helps you know what I mean:

    4 fighters and 4 tacs in Z33 - appears to me they all have to land on carriers.
    1 fighter and 1 tac in Celebes - appears to me they would have to land on a carrier.
    You only have 4 carriers that can catch these 10 planes, which is illegal.

    Triple A is normally pretty good about this, but I doubt it’s perfect.  Either point out to me why this is legal and what I am over-looking, or fix the combat move to make it legal.

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