@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Guess you had to go right away… 12 minutes wasn’t fast enough, huh? :|
sorry been busy.
Keep the batt after dmg it this round.
Lets ee how I roll…
So lose the destroyer, apparently
OK, can proceed after I get the new version? of Triple A installed here…
a new one? I’ll have to go over to sourceforge.
Sounds like all kinds of new sounds and features and stuff
About to see if it works, now…
I didn’t see the 1.6.1.5, so downloaded the 1.7 beta?? That’s the one you get if you choose the “current” one…
Well you got 1 hit below average for round 1, but then you had a literally perfect round 2
I went 0/5 and you went 4/4
Where do you want to land the 3 surviving fighters?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 113 Sea Zone
6 fighters moved from France to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in Egypt
British attack with 1 armour and 2 infantry
Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
1 artillery and 1 infantry retreated to France
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 submarine
Battle in 113 Sea Zone
British attack with 9 fighters
Germans defend with 1 battleship, 1 destroyer, 6 fighters and 2 transports
Units damaged: 1 battleship owned by the Germans
retreated to 113 Sea Zone
Germans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -42
Casualties for Germans: 1 destroyer and 3 fighters
Casualties for British: 8 fighters
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Non Combat Move - British
1 fighter moved from 113 Sea Zone to France
Place Units - British
2 infantry and 1 mech_infantry placed in Saudi Arabia
3 fighters and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Saudi Arabia: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Turn Complete - UK_Pacific
Sounds like all kinds of new sounds and features and stuff
About to see if it works, now…I didn’t see the 1.6.1.5, so downloaded the 1.7 beta?? That’s the one you get if you choose the “current” one…
seems cool. I was hoping for something like the new 1914 game, though.
The program put 3 fighters back to Germany without even prompting
If you are going to put any or all in West Germany instead, you can edit them over during your Italian turn.
I could finish the UK turn because it didn’t matter which territory they were in for UK noncom purposes
@Infrastructure:
seems cool. I was hoping for something like the new 1914 game, though.
I think I saw once that it would be a few months at least for the WWI game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Alexandria to Tobruk
1 aaGun moved from Eastern Poland to Romania
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,1,4,1,3
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
I can do ANZ/Fra right now, FYI
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 23 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Celebes from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 23 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - French
French repair 3 damage on 3 factory_minors; Remaining resources: 13 PUs;
French buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
Place Units - French
1 armour, 1 artillery and 1 infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 17 PUs total
your aa hit a ftr. i got 9 hits. ool?
You were ready a lot sooner than I expected…
Let’s see
AA, BMB, 5 FR INF and 1 FR ART, 1 UK INF
After that, UK ART, USA INF, MECH, Fr ARM, USA ARM, UK FTR, USA FTRs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 unit repaired.
Rocket attack in Spain does 4 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 4
Rocket attack in Novgorod does 1 damage to factory_minor owned by Russians
Rockets in Germany roll: 1
5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from Western Germany to France
1 mech_infantry moved from Germany to France
2 fighters moved from Germany to France
1 fighter and 1 tactical_bomber moved from Southern Italy to France
Combat - Germans
Battle in France
Germans attack with 5 artilleries, 5 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 5 infantry; British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 1 aaGun, 4 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
AA guns fire in France : 1/3 hits
1 fighter owned by the Germans lost in France
Germans roll dice for 5 artilleries, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 1 : 9/26 hits
French roll dice for 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 1 mech_infantry in France, round 1 : 10/20 hits
1 infantry owned by the British , 5 infantry owned by the French , 10 infantry owned by the Germans , 1 aaGun owned by the Americans , 1 artillery owned by the French and 1 bomber owned by the Americans lost in France
Germans roll dice for 5 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 10/16 hits
French roll dice for 5 armour, 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in France, round 2 : 7/12 hits
2 fighters owned by the Americans , 1 armour owned by the French , 1 mech_infantry owned by the Americans , 4 infantry owned by the Germans , 1 artillery owned by the British , 4 armour owned by the Americans , 1 infantry owned by the Americans , 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 3 artilleries, 4 fighters and 2 tactical_bombers in France, round 3 : 3/9 hits
French roll dice for 2 fighters in France, round 3 : 2/2 hits
1 fighter owned by the Americans , 1 fighter owned by the British and 2 artilleries owned by the Germans lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 4 artilleries, 1 fighter, 14 infantry and 1 mech_infantry
Casualties for French: 1 armour, 1 artillery and 5 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 aaGun, 4 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from France to Western Germany
1 fighter moved from France to Western Germany
3 fighters moved from France to Germany
6 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Eastern Poland
6 infantry moved from Romania to Yugoslavia
6 infantry moved from Romania to Bulgaria
2 infantry moved from Karelia to Finland
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Sweden
3 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
1 artillery and 8 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,5,5,1,1,2
Germans collect 37 PUs (5 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
1 infantry moved from Tsinghai to Kansu
2 mech_infantrys moved from Sikang to Kansu
1 fighter moved from Kazakhstan to Kansu
1 tactical_bomber moved from Kazakhstan to Kansu
1 bomber moved from Persia to Kansu
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Novgorod to Baltic States
2 infantry moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Russia to Finland
1 mech_infantry moved from Urals to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Kansu
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Finland from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kansu
Russians attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour and 2 infantry
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour and 2 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 artillery and 8 infantry moved from Novgorod to Belarus
1 fighter moved from Baltic States to Belarus
1 armour moved from Trans-Jordan to Egypt
2 infantry moved from Iraq to Saudi Arabia
2 artilleries moved from Iraq to Persia
1 aaGun moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Albania to Turkey
1 bomber moved from Kansu to Sikang
2 fighters and 1 tactical_bomber moved from Kansu to Sikang
2 aaGuns moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Karelia
1 bomber moved from Finland to Belarus
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 infantry and 1 mech_infantry placed in Turkey
4 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
3 mech and AA to Kaz instead of Turkmen