13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 bomber and 2 fighters moved from Spain to Southern Italy
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 bomber moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Air Battle in Southern Italy
                    Americans attacks with 3 units heading to Southern Italy
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 7,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Paulau Island
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in Soviet Far East
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Paulau Island from Japanese, taking Soviet Far East from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Southern Italy to France
                1 aaGun and 1 infantry moved from Normandy Bordeaux to France
                2 armour and 1 mech_infantry moved from Spain to France
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry moved from Spain to Southern France
                2 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to France
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from 8 Sea Zone to Wake Island
                3 fighters moved from Western United States to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Western United States
                1 artillery moved from 10 Sea Zone to Western United States
                1 carrier moved from 8 Sea Zone to 10 Sea Zone
                1 fighter moved from 22 Sea Zone to Caroline Islands
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 bomber moved from 34 Sea Zone to Caroline Islands

    Place Units - Americans
                3 mech_infantrys placed in Spain
                3 infantry placed in Eastern United States
                1 bomber and 3 fighters placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to Z113?

    Did you want to intercept in Rome?  (US turn - see below)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You were on an hour ago……
    where’s your decision?  I’ve been left hanging in the middle of big moves several times…  :|


  • scramble 6 ftrs.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I have to go - can finish it in a few hours

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, guess I’ll go one round here so you can give me a casualty choice

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need casualty choice for 113 - 5 hits scored

    I gotta leave now…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Guess you had to go right away… 12 minutes wasn’t fast enough, huh?  :|


  • sorry been busy.

    Keep the batt after dmg it this round.
    Lets ee how I roll…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    So lose the destroyer, apparently
    OK, can proceed after I get the new version? of Triple A installed here…


  • a new one?  I’ll have to go over to sourceforge.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sounds like all kinds of new sounds and features and stuff
    About to see if it works, now…

    I didn’t see the 1.6.1.5, so downloaded the 1.7 beta??  That’s the one you get if you choose the “current” one…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well you got 1 hit below average for round 1, but then you had a literally perfect round 2
    I went 0/5 and you went 4/4

    Where do you want to land the 3 surviving fighters?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 submarine moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                6 fighters moved from France to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Holland Belgium
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 3 infantry
                    1 artillery and 1 infantry retreated to France
                    British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 80 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer and 1 submarine
                Battle in 113 Sea Zone
                    British attack with 9 fighters
                    Germans defend with 1 battleship, 1 destroyer, 6 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Germans
                    retreated to 113 Sea Zone
                    Germans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -42
                    Casualties for Germans: 1 destroyer and 3 fighters
                    Casualties for British: 8 fighters
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to France

    Place Units - British
                2 infantry and 1 mech_infantry placed in Saudi Arabia
                3 fighters and 2 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Saudi Arabia: 1 fighter
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific


  • @Gamerman01:

    Sounds like all kinds of new sounds and features and stuff
    About to see if it works, now…

    I didn’t see the 1.6.1.5, so downloaded the 1.7 beta??  That’s the one you get if you choose the “current” one…

    seems cool.  I was hoping for something like the new 1914 game, though.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The program put 3 fighters back to Germany without even prompting

    If you are going to put any or all in West Germany instead, you can edit them over during your Italian turn.
    I could finish the UK turn because it didn’t matter which territory they were in for UK noncom purposes

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    seems cool.  I was hoping for something like the new 1914 game, though.

    I think I saw once that it would be a few months at least for the WWI game


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians repair 5 damage on 5 factory_minors; Remaining resources: 7 PUs;
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Alexandria to Tobruk
                1 aaGun moved from Eastern Poland to Romania

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,1,4,1,3
                Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I can do ANZ/Fra right now, FYI

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