@Daaras I’m not quite sure I have heard both on this forum.
13L G40 wheatbeer (Axis) vs JWW (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Ukraine to Poland
1 mech_infantry moved from Russia to Belarus
3 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Romania, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Poland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 2 infantry and 3 mech_infantrys
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Belarus, round 1 : 3/9 hits
Germans roll dice for 1 aaGun and 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Russians
1 artillery moved from Archangel to Novgorod
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
6 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Kansu to Shensi
8 infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Eastern Poland
1 fighter moved from Poland to Novgorod
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUsTerritory Summary for Russians :
Shensi : 1 aaGun
Kansu : 1 aaGun and 6 infantry
Yenisey : 1 infantry
Timguska : 8 infantry
Slovakia Hungary : 1 flag, 2 infantry
Romania : 1 flag, 2 infantry
Poland : 1 flag, 1 infantry
Belarus : 4 armour, 2 infantry and 3 mech_infantrys
Eastern Poland : 3 aaGuns, 5 armour, 8 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 8 / 8
British : 23 / 0
UK_Pacific : 5 / 5
Italians : 9 / 14
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
It’s his unofficial standings.
the “official” yet “unofficial” standings
we should just start calling them “the standings”. Glad he puts in the time.
Seriously how can we make him a moderator? I have aske dave jensen and he seemed to agree but no action taken.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to India
4 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Anhwe to Hopei
1 bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to IndiaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters in 55 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Western Australia
Battle in India
Japanese attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 armour, 5 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 1 : 6/23 hits
UK_Pacific roll dice for 2 infantry in India, round 1 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Western Australia from ANZAC, taking India from UK_Pacific with 2 armour, 5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 fighters moved from 55 Sea Zone to 56 Sea Zone
1 battleship, 2 carriers and 5 submarines moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from French Indo China to 56 Sea Zone
1 fighter moved from Yunnan to Philippines
1 fighter moved from French Indo China to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kweichow to Philippines
1 bomber moved from Hopei to Philippines
1 tactical_bomber moved from French Indo China to Philippines
2 tactical_bombers moved from Yunnan to Philippines
3 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter and 2 tactical_bombers moved from Szechwan to Shan State
1 fighter moved from Kweichow to Shan State
2 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Hunan
1 aaGun, 1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
1 fighter and 2 tactical_bombers moved from Yunnan to Shan StatePlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
2 artilleries and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 5 / 8
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 14
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Eire to 127 Sea Zone
1 fighter moved from Eire to 108 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 108 Sea Zone
1 bomber moved from Gibraltar to 108 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 108 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Germans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 fighters and 2 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 104 Sea Zone
Americans attack with 5 fighters and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 fighters in 104 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 carrier in 104 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Germans lost in 104 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 108 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 108 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 4 fighters in 108 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 carrier in 108 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Germans lost in 108 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Americans
1 bomber moved from 127 Sea Zone to Novgorod
1 bomber moved from 108 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 fighters placed in Western United States
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 2 destroyers and 3 submarines
11 Sea Zone : 1 destroyer and 3 submarines
10 Sea Zone : 4 destroyers and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 bomber, 3 fighters and 1 infantry
Morocco : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Algeria : 3 infantry and 1 mech_infantry
Novgorod : 1 bomber
108 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
89 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 5 / 8
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 14
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 8 infantry
Kweichow : 2 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 66 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 14
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeCombat - British
British creates battle in territory 106 Sea ZoneNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from New Brunswick Nova Scotia: 1 armour
EDIT: Removing units owned by British from New Brunswick Nova Scotia: 1 infantry
EDIT: Changing ownership of 106 Sea Zone from Germans to British
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Gibraltar to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun, 4 artilleries and 13 infantry moved from Alexandria to Egypt
2 aaGuns, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
1 transport moved from 106 Sea Zone to 91 Sea ZoneTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 mech_infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 aaGun, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Morocco : 1 armour and 1 infantry
Algeria : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
81 Sea Zone : 1 battleship and 2 transports
Persia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 66 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 14
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well the UK turn is really short now! :roll:
used edit to change/make a usa ncm.
also the game wouldn’t let me ncm my Canada forces so I used edit……I need to stop Japan!
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Nobody’s afraid of Italy :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Slovakia Hungary, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 1 : 3/3 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 47
Japanese : 66 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 47
Japanese : 63 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Tunisia : 2 infantry
Tobruk : 1 flagProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 47
Japanese : 63 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_major and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Germany to Poland
1 bomber moved from Norway to Poland
1 bomber moved from Germany to Poland
1 tactical_bomber moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Poland, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Yugoslavia to Romania
2 bombers moved from Poland to Western Germany
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Scotland to United Kingdom
2 artilleries and 14 infantry moved from Yugoslavia to Slovakia Hungary
12 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Norway to United Kingdom
11 armour moved from Germany to Slovakia Hungary
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
6 mech_infantrys moved from Germany to Slovakia Hungary
6 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 factory_major placed in Norway
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 55 / 60
Russians : 30 / 47
Japanese : 63 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you are making this very difficult
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I was thinking the same thing. Aside from the one I lost to allweneedislove, this has been my hardest Sea Lion game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania -
you just rolled snake eyes in your D of Romania and I quickly hit retreat, which I do not want to…not sure how to rectify that other than rolling the dice here…
I had one hit and I took your aa so it is now 2 art VS the ita inf, art…Let me know if there is a way I can change this in triple a versus going this route…
Two russian art
Rolls: 2@2; Total Hits: 22@2: (1, 1)v an ita inf & art
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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my turn for snake eyes….
ok going back to triple a. will edit these results into the game file. sorry
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I don’t see any other way. No worries.