@crockett36 I will check it out tomorrow if I got time. Thanks!
13L G40 wheatbeer (Axis) vs JWW (Allies +11)
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well the UK turn is really short now! :roll:
used edit to change/make a usa ncm.
also the game wouldn’t let me ncm my Canada forces so I used edit……I need to stop Japan!
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Nobody’s afraid of Italy :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Slovakia Hungary, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Romania
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Romania, round 1 : 3/3 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Romania to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 47
Japanese : 66 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
61 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 47
Japanese : 63 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
Tunisia : 2 infantry
Tobruk : 1 flagProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 47
Japanese : 63 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_major and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Germany to Poland
1 bomber moved from Norway to Poland
1 bomber moved from Germany to Poland
1 tactical_bomber moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Poland, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Yugoslavia to Romania
2 bombers moved from Poland to Western Germany
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Scotland to United Kingdom
2 artilleries and 14 infantry moved from Yugoslavia to Slovakia Hungary
12 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Norway to United Kingdom
11 armour moved from Germany to Slovakia Hungary
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
6 mech_infantrys moved from Germany to Slovakia Hungary
6 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Poland to Western Germany
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 factory_major placed in Norway
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
2 artilleries and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUsProduction/PUs Summary :
Germans : 55 / 60
Russians : 30 / 47
Japanese : 63 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you are making this very difficult
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I was thinking the same thing. Aside from the one I lost to allweneedislove, this has been my hardest Sea Lion game.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Romania -
you just rolled snake eyes in your D of Romania and I quickly hit retreat, which I do not want to…not sure how to rectify that other than rolling the dice here…
I had one hit and I took your aa so it is now 2 art VS the ita inf, art…Let me know if there is a way I can change this in triple a versus going this route…
Two russian art
Rolls: 2@2; Total Hits: 22@2: (1, 1)v an ita inf & art
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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my turn for snake eyes….
ok going back to triple a. will edit these results into the game file. sorry
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I don’t see any other way. No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to RomaniaCombat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Romania, round 1 : 1/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Romania, round 1 : 2/2 hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Romania
2 artilleries owned by the Russians retreated to Eastern Poland
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 artillery and 1 infantry
EDIT: Changing ownership of Romania from Germans to Russians
EDIT: Removing units owned by Russians from Eastern Poland: 2 artilleries
EDIT: Adding units owned by Russians to Romania: 2 artilleries
EDIT: Turning off Edit Mode
Battle in Karelia
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 1 : 2/4 hits
Germans roll dice for 1 artillery in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Vyborg, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Vyborg, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Poland to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns, 5 armour, 6 artilleries, 27 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Belarus to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 infantry moved from Kansu to Shensi
1 armour and 1 mech_infantry moved from Volgograd to Sikang
8 infantry moved from Timguska to Yenisey
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 aaGun and 2 infantry moved from Kansu to ShensiPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Ukraine
Russians undo move 1.
1 artillery placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Shensi : 2 aaGuns and 6 infantry
Sikang : 1 armour and 1 mech_infantry
Yenisey : 1 armour, 9 infantry and 1 mech_infantry
Romania : 1 flag, 2 artilleries
Poland : 1 flag, 1 infantry
Belarus : 3 aaGuns, 9 armour, 6 artilleries, 28 infantry and 6 mech_infantrys
Karelia : 1 armour, 1 artillery and 1 infantry
Vyborg : 1 armour and 2 mech_infantrys
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 42
Japanese : 63 / 85
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 11
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 harbour, 2 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 artillery moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
6 fighters moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 bomber moved from Philippines to Celebes
1 bomber moved from Philippines to Celebes
2 mech_infantrys moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Shan State to Szechwan
1 artillery moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Shan State to Kweichow
1 tactical_bomber moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 1 : 3/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Battle in 61 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 6 fighters in 61 Sea Zone, round 1 : 4/6 hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 61 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 1 : 2/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kweichow, round 1 : 4/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 1 : 1/6 hits
Chinese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 56 Sea Zone to 62 Sea Zone
6 fighters moved from 61 Sea Zone to 62 Sea Zone
2 bombers moved from Celebes to Philippines
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
1 fighter moved from Japan to Anhwe
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Manchuria
1 mech_infantry moved from Yakut S.S.R. to Amur
1 infantry moved from Burma to Shan State
2 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 2 infantry moved from Malaya to Shan State
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 armour moved from India to Shan State
2 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Western Australia
1 tactical_bomber moved from 44 Sea Zone to Western Australia
1 tactical_bomber moved from Kweichow to 37 Sea Zone
2 tactical_bombers moved from Shan State to Western Australia
1 mech_infantry moved from India to Shan State
4 mech_infantrys moved from India to Yunnan
1 fighter moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan StatePlace Units - Japanese
2 carriers and 1 transport placed in 37 Sea Zone
3 transports placed in 36 Sea Zone
1 harbour placed in French Indo China
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 42
Japanese : 71 / 81
Americans : 52 / 72
Chinese : 8 / 11
British : 23 / 0
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 7 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to South Australia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Novgorod to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Queensland to South Australia
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to South Australia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 fighters moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Novgorod to ShensiCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 6 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber and 6 fighters in 110 Sea Zone, round 1 : 4/7 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in South Australia
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 fighter in South Australia, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in South Australia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
1 fighter moved from South Australia to New South Wales
1 battleship, 2 carriers and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 3 submarines moved from 11 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 89 Sea Zone to 91 Sea Zone
6 fighters moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Algeria to MoroccoPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Shensi : 1 bomber
New South Wales : 2 fighters and 1 tactical_bomber
South Australia : 1 artillery
New Guinea : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters, 6 submarines and 1 transport
10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 bomber, 3 fighters and 1 infantry
Morocco : 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Algeria : 3 infantry
125 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 42
Japanese : 70 / 81
Americans : 52 / 72
Chinese : 8 / 11
British : 23 / 0
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t scramble your german fgt’s off London. I went pretty heavy. if you want to reroll here just let me know!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Shensi to KweichowPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 3 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 36 / 42
Japanese : 69 / 81
Americans : 52 / 72
Chinese : 9 / 11
British : 23 / 0
UK_Pacific : 0 / 0
Italians : 9 / 11
ANZAC : 8 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0