@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Well, I guess since it’s impossible for you to stop the bomber, I’ll go ahead
If you want to intercept, you can roll it before doing your Italian turn and edit as necessary. I greatly doubt you want to anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
1 bomber and 2 fighters moved from Spain to Southern Italy
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Paulau Island
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Soviet Far East
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Paulau Island from Japanese, taking Soviet Far East from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Cleaning up after air battles
Non Combat Move - Americans
1 bomber and 2 fighters moved from Southern Italy to France
1 aaGun and 1 infantry moved from Normandy Bordeaux to France
2 armour and 1 mech_infantry moved from Spain to France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Spain to Southern France
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to France
2 submarines moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 8 Sea Zone to Wake Island
3 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline Islands
Place Units - Americans
3 mech_infantrys placed in Spain
3 infantry placed in Eastern United States
1 bomber and 3 fighters placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
Scramble to Z113?
Did you want to intercept in Rome? (US turn - see below)
You were on an hour ago……
where’s your decision? I’ve been left hanging in the middle of big moves several times… :|
scramble 6 ftrs.
I have to go - can finish it in a few hours
Oh, guess I’ll go one round here so you can give me a casualty choice
Need casualty choice for 113 - 5 hits scored
I gotta leave now…
Guess you had to go right away… 12 minutes wasn’t fast enough, huh? :|
sorry been busy.
Keep the batt after dmg it this round.
Lets ee how I roll…
So lose the destroyer, apparently
OK, can proceed after I get the new version? of Triple A installed here…
a new one? I’ll have to go over to sourceforge.
Sounds like all kinds of new sounds and features and stuff
About to see if it works, now…
I didn’t see the 1.6.1.5, so downloaded the 1.7 beta?? That’s the one you get if you choose the “current” one…
Well you got 1 hit below average for round 1, but then you had a literally perfect round 2
I went 0/5 and you went 4/4
Where do you want to land the 3 surviving fighters?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 113 Sea Zone
6 fighters moved from France to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in Egypt
British attack with 1 armour and 2 infantry
Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
1 artillery and 1 infantry retreated to France
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 submarine
Battle in 113 Sea Zone
British attack with 9 fighters
Germans defend with 1 battleship, 1 destroyer, 6 fighters and 2 transports
Units damaged: 1 battleship owned by the Germans
retreated to 113 Sea Zone
Germans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -42
Casualties for Germans: 1 destroyer and 3 fighters
Casualties for British: 8 fighters
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Non Combat Move - British
1 fighter moved from 113 Sea Zone to France
Place Units - British
2 infantry and 1 mech_infantry placed in Saudi Arabia
3 fighters and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Saudi Arabia: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Turn Complete - UK_Pacific
Sounds like all kinds of new sounds and features and stuff
About to see if it works, now…I didn’t see the 1.6.1.5, so downloaded the 1.7 beta?? That’s the one you get if you choose the “current” one…
seems cool. I was hoping for something like the new 1914 game, though.
The program put 3 fighters back to Germany without even prompting
If you are going to put any or all in West Germany instead, you can edit them over during your Italian turn.
I could finish the UK turn because it didn’t matter which territory they were in for UK noncom purposes
@Infrastructure:
seems cool. I was hoping for something like the new 1914 game, though.
I think I saw once that it would be a few months at least for the WWI game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Alexandria to Tobruk
1 aaGun moved from Eastern Poland to Romania
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,1,4,1,3
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs