13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Intercept in Rome?

    1 potential German ftr vs. 2 USA ftrs and 1 heavy

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, I guess since it’s impossible for you to stop the bomber, I’ll go ahead

    If you want to intercept, you can roll it before doing your Italian turn and edit as necessary.  I greatly doubt you want to anyway.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
                1 bomber and 2 fighters moved from Spain to Southern Italy
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from Caroline Islands to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from Caroline Islands to 34 Sea Zone
                1 bomber moved from Caroline Islands to 34 Sea Zone
                1 fighter moved from Caroline Islands to 46 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Air Battle in Southern Italy
                    Americans attacks with 3 units heading to Southern Italy
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Southern Italy
                    Bombing raid in Southern Italy rolls: 7,7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern Italy causes 6 damage total.
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Paulau Island
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in Soviet Far East
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Paulau Island from Japanese, taking Soviet Far East from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from Southern Italy to France
                1 aaGun and 1 infantry moved from Normandy Bordeaux to France
                2 armour and 1 mech_infantry moved from Spain to France
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry moved from Spain to Southern France
                2 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from United Kingdom to France
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from 8 Sea Zone to Wake Island
                3 fighters moved from Western United States to Hawaiian Islands
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Western United States
                1 artillery moved from 10 Sea Zone to Western United States
                1 carrier moved from 8 Sea Zone to 10 Sea Zone
                1 fighter moved from 22 Sea Zone to Caroline Islands
                1 fighter moved from 46 Sea Zone to Caroline Islands
                1 bomber moved from 34 Sea Zone to Caroline Islands

    Place Units - Americans
                3 mech_infantrys placed in Spain
                3 infantry placed in Eastern United States
                1 bomber and 3 fighters placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Scramble to Z113?

    Did you want to intercept in Rome?  (US turn - see below)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You were on an hour ago……
    where’s your decision?  I’ve been left hanging in the middle of big moves several times…  :|


  • scramble 6 ftrs.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I have to go - can finish it in a few hours

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, guess I’ll go one round here so you can give me a casualty choice

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need casualty choice for 113 - 5 hits scored

    I gotta leave now…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Guess you had to go right away… 12 minutes wasn’t fast enough, huh?  :|


  • sorry been busy.

    Keep the batt after dmg it this round.
    Lets ee how I roll…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    So lose the destroyer, apparently
    OK, can proceed after I get the new version? of Triple A installed here…


  • a new one?  I’ll have to go over to sourceforge.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sounds like all kinds of new sounds and features and stuff
    About to see if it works, now…

    I didn’t see the 1.6.1.5, so downloaded the 1.7 beta??  That’s the one you get if you choose the “current” one…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well you got 1 hit below average for round 1, but then you had a literally perfect round 2
    I went 0/5 and you went 4/4

    Where do you want to land the 3 surviving fighters?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 submarine moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                6 fighters moved from France to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
                Battle in Egypt
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 armour and 1 harbour
                    British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Holland Belgium
                    British attack with 2 artilleries and 4 infantry
                    Germans defend with 3 infantry
                    1 artillery and 1 infantry retreated to France
                    British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 80 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer and 1 submarine
                Battle in 113 Sea Zone
                    British attack with 9 fighters
                    Germans defend with 1 battleship, 1 destroyer, 6 fighters and 2 transports
                    Units damaged: 1 battleship owned by the Germans
                    retreated to 113 Sea Zone
                    Germans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -42
                    Casualties for Germans: 1 destroyer and 3 fighters
                    Casualties for British: 8 fighters
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Germany

    Non Combat Move - British
                1 fighter moved from 113 Sea Zone to France

    Place Units - British
                2 infantry and 1 mech_infantry placed in Saudi Arabia
                3 fighters and 2 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
                EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 infantry
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Saudi Arabia: 1 fighter
                EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Turn Complete - UK_Pacific


  • @Gamerman01:

    Sounds like all kinds of new sounds and features and stuff
    About to see if it works, now…

    I didn’t see the 1.6.1.5, so downloaded the 1.7 beta??  That’s the one you get if you choose the “current” one…

    seems cool.  I was hoping for something like the new 1914 game, though.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The program put 3 fighters back to Germany without even prompting

    If you are going to put any or all in West Germany instead, you can edit them over during your Italian turn.
    I could finish the UK turn because it didn’t matter which territory they were in for UK noncom purposes

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    seems cool.  I was hoping for something like the new 1914 game, though.

    I think I saw once that it would be a few months at least for the WWI game

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