@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
Scramble to Z113?
Did you want to intercept in Rome? (US turn - see below)
You were on an hour ago……
where’s your decision? I’ve been left hanging in the middle of big moves several times… :|
scramble 6 ftrs.
I have to go - can finish it in a few hours
Oh, guess I’ll go one round here so you can give me a casualty choice
Need casualty choice for 113 - 5 hits scored
I gotta leave now…
Guess you had to go right away… 12 minutes wasn’t fast enough, huh? :|
sorry been busy.
Keep the batt after dmg it this round.
Lets ee how I roll…
So lose the destroyer, apparently
OK, can proceed after I get the new version? of Triple A installed here…
a new one? I’ll have to go over to sourceforge.
Sounds like all kinds of new sounds and features and stuff
About to see if it works, now…
I didn’t see the 1.6.1.5, so downloaded the 1.7 beta?? That’s the one you get if you choose the “current” one…
Well you got 1 hit below average for round 1, but then you had a literally perfect round 2
I went 0/5 and you went 4/4
Where do you want to land the 3 surviving fighters?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to 113 Sea Zone
6 fighters moved from France to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in Egypt
British attack with 1 armour and 2 infantry
Italians defend with 1 armour and 1 harbour
British win, taking Egypt from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Holland Belgium
British attack with 2 artilleries and 4 infantry
Germans defend with 3 infantry
1 artillery and 1 infantry retreated to France
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer and 1 submarine
Battle in 113 Sea Zone
British attack with 9 fighters
Germans defend with 1 battleship, 1 destroyer, 6 fighters and 2 transports
Units damaged: 1 battleship owned by the Germans
retreated to 113 Sea Zone
Germans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -42
Casualties for Germans: 1 destroyer and 3 fighters
Casualties for British: 8 fighters
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
Non Combat Move - British
1 fighter moved from 113 Sea Zone to France
Place Units - British
2 infantry and 1 mech_infantry placed in Saudi Arabia
3 fighters and 2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Saudi Arabia: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Saudi Arabia: 1 fighter
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Turn Complete - UK_Pacific
Sounds like all kinds of new sounds and features and stuff
About to see if it works, now…I didn’t see the 1.6.1.5, so downloaded the 1.7 beta?? That’s the one you get if you choose the “current” one…
seems cool. I was hoping for something like the new 1914 game, though.
The program put 3 fighters back to Germany without even prompting
If you are going to put any or all in West Germany instead, you can edit them over during your Italian turn.
I could finish the UK turn because it didn’t matter which territory they were in for UK noncom purposes
@Infrastructure:
seems cool. I was hoping for something like the new 1914 game, though.
I think I saw once that it would be a few months at least for the WWI game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Alexandria to Tobruk
1 aaGun moved from Eastern Poland to Romania
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,1,4,1,3
Italians collect 0 PUs (7 lost to blockades); end with 0 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 5 PUs
I can do ANZ/Fra right now, FYI
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 23 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Celebes from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 23 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - French
French repair 3 damage on 3 factory_minors; Remaining resources: 13 PUs;
French buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
Place Units - French
1 armour, 1 artillery and 1 infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 17 PUs total