Forgot to Blitz Alexandria so I did it during NCM.
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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whatever, you just rolled for a 1, 2, 4 against aircraft and hit all 3. WTF.
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had to redo my turn because of an accidental shutdown… missed a move with no dice. edited it. if issue let me know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 86 to 81
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 1 artillery, 3 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from Burma to Eastern Persia
1 bomber moved from Burma to Eastern Persia
1 bomber moved from Shan State to Eastern Persia
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Olgiy to Kansu
2 armour moved from Shensi to Kansu
1 infantry moved from Olgiy to Kansu
1 fighter moved from Japan to 22 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 1 : 2/6 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Eastern Persia
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 bomber and 1 fighter
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Eastern Persia, round 1 : 4/6 hits
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 1 : 3/3 hits
1 bomber owned by the British , 1 tactical_bomber owned by the Japanese , 1 mech_infantry owned by the Russians , 1 fighter owned by the British and 2 fighters owned by the Japanese lost in Eastern Persia
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 bomber and 1 fighter
Battle in Kansu
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 34 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 79 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
4 infantry moved from Shan State to Burma
1 mech_infantry moved from Burma to West India
1 aaGun moved from Burma to India
1 tactical_bomber moved from Eastern Persia to India
2 bombers moved from Eastern Persia to India
1 aaGun moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Chahar to Suiyuyan
1 aaGun and 2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Ulaanbaatar to Dzavhan
3 infantry moved from Olgiy to Timguska
1 infantry moved from Timguska to EvenkiyskiyPlace Units - Japanese
3 armour placed in India
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Manchuria
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
What happened in East Persia definitely wasn’t right :-P
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Intercept in Rome?
1 potential German ftr vs. 2 USA ftrs and 1 heavy
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Well, I guess since it’s impossible for you to stop the bomber, I’ll go ahead
If you want to intercept, you can roll it before doing your Italian turn and edit as necessary. I greatly doubt you want to anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Aleutian Islands to 8 Sea Zone
1 bomber and 2 fighters moved from Spain to Southern Italy
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Paulau Island
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Soviet Far East
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Paulau Island from Japanese, taking Soviet Far East from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Cleaning up after air battlesNon Combat Move - Americans
1 bomber and 2 fighters moved from Southern Italy to France
1 aaGun and 1 infantry moved from Normandy Bordeaux to France
2 armour and 1 mech_infantry moved from Spain to France
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry moved from Spain to Southern France
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from United Kingdom to France
2 submarines moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 8 Sea Zone to Wake Island
3 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 carrier moved from 8 Sea Zone to 10 Sea Zone
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to Caroline Islands
1 bomber moved from 34 Sea Zone to Caroline IslandsPlace Units - Americans
3 mech_infantrys placed in Spain
3 infantry placed in Eastern United States
1 bomber and 3 fighters placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
Scramble to Z113?
Did you want to intercept in Rome? (US turn - see below)
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You were on an hour ago……
where’s your decision? I’ve been left hanging in the middle of big moves several times… :| -
scramble 6 ftrs.
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I have to go - can finish it in a few hours
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Oh, guess I’ll go one round here so you can give me a casualty choice
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Need casualty choice for 113 - 5 hits scored
I gotta leave now…
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Guess you had to go right away… 12 minutes wasn’t fast enough, huh? :|
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sorry been busy.
Keep the batt after dmg it this round.
Lets ee how I roll… -
So lose the destroyer, apparently
OK, can proceed after I get the new version? of Triple A installed here… -
a new one? I’ll have to go over to sourceforge.
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Sounds like all kinds of new sounds and features and stuff
About to see if it works, now…I didn’t see the 1.6.1.5, so downloaded the 1.7 beta?? That’s the one you get if you choose the “current” one…
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Well you got 1 hit below average for round 1, but then you had a literally perfect round 2
I went 0/5 and you went 4/4Where do you want to land the 3 surviving fighters?





