@Daaras I’m not quite sure I have heard both on this forum.
13L G40 wheatbeer (Axis) vs JWW (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 aaGun and 1 infantry moved from Scotland to Eire
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from Egypt to Alexandria
3 aaGuns, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to West India
1 infantry moved from Tunisia to AlgeriaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 3 aaGuns, 1 artillery, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 aaGun, 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry
Gibraltar : 1 airfield, 1 bomber and 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Algeria : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag, 1 aaGun and 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 2 transports
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 90
Russians : 32 / 36
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 5 / 5
Italians : 9 / 15
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Romania to Slovakia Hungary
2 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsProduction/PUs Summary :
Germans : 51 / 90
Russians : 32 / 36
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 5 / 5
Italians : 9 / 14
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 8 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 2 destroyers
Alexandria : 2 infantryProduction/PUs Summary :
Germans : 51 / 90
Russians : 32 / 36
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 5 / 5
Italians : 9 / 14
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
2 infantry moved from Morocco to AlgeriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Algeria : 2 infantry
Tobruk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 51 / 90
Russians : 32 / 36
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 8 / 8
British : 25 / 0
UK_Pacific : 5 / 5
Italians : 9 / 14
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 112 Sea Zone to 104 Sea Zone
1 carrier moved from 112 Sea Zone to 108 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 bomber moved from Western Germany to Belarus
2 artilleries and 4 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
3 fighters moved from Norway to Karelia
1 bomber moved from Western Germany to Karelia
1 armour moved from Baltic States to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Karelia, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 3 infantry in Karelia, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery, 1 bomber and 3 fighters in Karelia, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Novgorod, round 1 : 1/7 hits
Russians roll dice for 1 aaGun and 3 infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 0/6 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Novgorod, round 3 : 1/5 hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 2 artilleries in Novgorod, round 4 : 0/3 hits
Russians roll dice for 2 infantry in Novgorod, round 4 : 1/2 hits
1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 5 : 1/2 hits
Russians roll dice for 2 infantry in Novgorod, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Germans roll dice for 1 armour in Novgorod, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Novgorod, round 6 : 0/1 hits
Germans roll dice for 1 armour in Novgorod, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Novgorod, round 7 : 1/1 hits
1 armour owned by the Germans lost in Novgorod
Russians win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 armour, 2 artilleries and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 artillery moved from Norway to Finland
1 infantry moved from Baltic States to Poland
1 aaGun moved from Baltic States to Belarus
3 fighters moved from Karelia to Norway
1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 aaGun, 2 artilleries and 14 infantry moved from Romania to Yugoslavia
11 armour and 6 mech_infantrys moved from Baltic States to Germany
4 mech_infantrys moved from Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
2 artilleries and 3 infantry moved from Western Germany to Germany
2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 bomber moved from Karelia to Norway
1 bomber moved from Belarus to GermanyPlace Units - Germans
1 submarine placed in 109 Sea Zone
2 infantry placed in United Kingdom
9 artilleries and 1 infantry placed in Germany
1 infantry and 9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 57 / 62
Russians : 28 / 36
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 8 / 8
British : 23 / 0
UK_Pacific : 5 / 5
Italians : 9 / 14
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Any chance you’d grant me a reroll in NOV in exchange for a future reroll for the Allies?
German had a 99.2% chance to win, and I didn’t even clear the territory :|
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If not, no big deal … Europe’s in trouble either way :lol:
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If not, no big deal … Europe’s in trouble either way :lol:
i’ve mulled this over, for quite some time and have decided to repay your kindness and past generosity in the only way I really know how……
not a chance.
Perhaps, this is my way of showing you where nice guys finish? Or this could be a lesson in the general way humans treat each other…which is poorly. Or perhaps I am just a dick…I am quite sure it is certainly the later.
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@JWW:
Perhaps, this is my way of showing you where nice guys finish?
13th of 37 isn’t so bad :-P
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@JWW:
Perhaps, this is my way of showing you where nice guys finish?
13th of 37 isn’t so bad :-P
where did you come up with that ranking? Or is that the unofficial Gman standings?
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It’s his unofficial standings.
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It’s his unofficial standings.
the “official” yet “unofficial” standings
we should just start calling them “the standings”. Glad he puts in the time.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Ukraine to Poland
1 mech_infantry moved from Russia to Belarus
3 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Ukraine to Poland
1 mech_infantry moved from Russia to Belarus
3 armour moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Romania, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Romania, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Poland, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Poland, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 2 infantry and 3 mech_infantrys
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Belarus, round 1 : 3/9 hits
Germans roll dice for 1 aaGun and 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - Russians
1 artillery moved from Archangel to Novgorod
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
6 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Kansu to Shensi
8 infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Eastern Poland
1 fighter moved from Poland to Novgorod
1 fighter moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 mech_infantry moved from Eastern Poland to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUsTerritory Summary for Russians :
Shensi : 1 aaGun
Kansu : 1 aaGun and 6 infantry
Yenisey : 1 infantry
Timguska : 8 infantry
Slovakia Hungary : 1 flag, 2 infantry
Romania : 1 flag, 2 infantry
Poland : 1 flag, 1 infantry
Belarus : 4 armour, 2 infantry and 3 mech_infantrys
Eastern Poland : 3 aaGuns, 5 armour, 8 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 63 / 70
Americans : 52 / 72
Chinese : 8 / 8
British : 23 / 0
UK_Pacific : 5 / 5
Italians : 9 / 14
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@JWW:
It’s his unofficial standings.
the “official” yet “unofficial” standings
we should just start calling them “the standings”. Glad he puts in the time.
Seriously how can we make him a moderator? I have aske dave jensen and he seemed to agree but no action taken.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to India
4 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Anhwe to Hopei
1 bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to IndiaCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 6 fighters
Americans defend with 1 destroyer
Japanese roll dice for 6 fighters in 55 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Western Australia
Battle in India
Japanese attack with 2 armour, 5 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 armour, 5 artilleries, 2 fighters, 8 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 1 : 6/23 hits
UK_Pacific roll dice for 2 infantry in India, round 1 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Western Australia from ANZAC, taking India from UK_Pacific with 2 armour, 5 artilleries, 1 fighter, 8 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
5 fighters moved from 55 Sea Zone to 56 Sea Zone
1 battleship, 2 carriers and 5 submarines moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from French Indo China to 56 Sea Zone
1 fighter moved from Yunnan to Philippines
1 fighter moved from French Indo China to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Kweichow to Philippines
1 bomber moved from Hopei to Philippines
1 tactical_bomber moved from French Indo China to Philippines
2 tactical_bombers moved from Yunnan to Philippines
3 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter and 2 tactical_bombers moved from Szechwan to Shan State
1 fighter moved from Kweichow to Shan State
2 mech_infantrys moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Hunan
1 aaGun, 1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
1 fighter and 2 tactical_bombers moved from Yunnan to Shan StatePlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
2 artilleries and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 5 / 8
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 14
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 destroyers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Eire to 127 Sea Zone
1 fighter moved from Eire to 108 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 108 Sea Zone
1 bomber moved from Gibraltar to 108 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 108 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Germans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 fighters and 2 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 6 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Germans lost in 110 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 104 Sea Zone
Americans attack with 5 fighters and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 fighters in 104 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 carrier in 104 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Germans lost in 104 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 108 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 carrier
Americans roll dice for 1 submarine in 108 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 4 fighters in 108 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 carrier in 108 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Germans lost in 108 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Americans
1 bomber moved from 127 Sea Zone to Novgorod
1 bomber moved from 108 Sea Zone to Gibraltar
4 fighters moved from 104 Sea Zone to 91 Sea Zone
4 fighters moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 11 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 fighters placed in Western United States
4 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 artillery and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield
26 Sea Zone : 2 destroyers and 3 submarines
11 Sea Zone : 1 destroyer and 3 submarines
10 Sea Zone : 4 destroyers and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 fighters
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 bomber, 3 fighters and 1 infantry
Morocco : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Algeria : 3 infantry and 1 mech_infantry
Novgorod : 1 bomber
108 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
89 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 3 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 62
Russians : 38 / 47
Japanese : 70 / 85
Americans : 52 / 72
Chinese : 5 / 8
British : 23 / 0
UK_Pacific : 2 / 0
Italians : 9 / 14
ANZAC : 9 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei