BOOM AND DOOM!
Shrimp (Allies +6) VS Seth
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
2 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 6 infantry in Tambov, round 1 : 1/7 hits
Germans roll dice for 1 armour in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 1 : 2/6 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 1 : 2/3 hits
Germans roll dice for 1 armour in Vologda, round 1 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Bryansk
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 1 : 0/7 hits
Italians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 2/7 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
2 aaGuns and 11 infantry moved from Amur to Buryatia
2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 infantry moved from Persia to IraqPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
msg me with you are back. take time; busy with work and way too many games
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There was a delay in them getting a needed part for the repairs. But the laptop is back home now and I’ll be doing my turn within the next day or so.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Shensi
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 battleship and 1 carrier moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Java from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Shensi to Yunnan
1 bomber and 1 fighter moved from Shensi to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
3 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 destroyers and 1 submarine placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 battleship, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 armour, 1 fighter and 1 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
Americans undo move 3.
1 armour placed in Central United States
2 armour, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 2/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 bomber and 1 mech_infantry moved from Belgian Congo to Egypt
1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Egypt
British attack with 3 armour, 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
British roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
British roll dice for 3 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Egypt, round 1 : 2/8 hits
Italians roll dice for 2 artilleries, 2 fighters and 5 infantry in Egypt, round 1 : 4/9 hits
2 infantry owned by the British , 2 mech_infantrys owned by the British and 3 infantry owned by the Italians lost in Egypt
British roll dice for 3 armour and 1 bomber in Egypt, round 2 : 2/4 hits
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Egypt, round 2 : 3/6 hits
3 armour owned by the British , 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Egypt
Italians win with 2 artilleries and 2 fighters remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for British: 3 armour, 2 infantry and 2 mech_infantrys
Casualties for Italians: 4 infantry
1 bomber owned by the British retreated
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 3/5 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Egypt to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 armour and 1 fighter placed in Iraq
1 armour placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 armour and 1 artillery -
I’m going to edit the German inf back. I’ll keep him over any other 2. And I might even be willing to keep him over a 3 depending on circumstances.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Caucasus from Russians
Italians take Northwest Persia from RussiansCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to Southern Italy
1 armour moved from Rostov to BessarabiaPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 2.
Italians undo move 1.
1 armour, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
2 fighters moved from South Australia to Queensland
1 artillery and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Rostov to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
3 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
8 artilleries and 13 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 bombers and 1 fighter moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 artilleries moved from Western Germany to France
1 fighter moved from Western Germany to Southern Italy -
Intercept bombers?
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to be honest, if we were in a room rolling dice, yes. But in this environment, where the die roller is apt to give misses to the defender, NO WAY. Plus I can’t replace the fighters financially.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour moved from Rostov to Bryansk
1 armour and 1 infantry moved from Ukraine to Bryansk
3 artilleries and 1 mech_infantry moved from Western Ukraine to Bryansk
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
8 artilleries and 13 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 bombers and 1 fighter moved from Belarus to Russia
2 tactical_bombers moved from Belarus to Bryansk
1 tactical_bomber moved from Bessarabia to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
3 artilleries moved from Western Germany to France
1 fighter moved from Western Germany to Southern ItalyCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 10 armour, 11 artilleries, 14 infantry, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 6 infantry
Germans win, taking Bryansk from Russians with 10 armour, 11 artilleries, 11 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 6 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 1 fighter moved from Russia to Belarus
3 aaGuns moved from Belarus to Bryansk
5 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
2 fighters moved from Finland to Belarus
1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 tactical_bombers moved from Bryansk to BelarusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Novgorod
1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Smolensk to Bryansk
1 armour, 8 artilleries, 2 fighters, 27 infantry and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 4 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
4 infantry and 1 mech_infantry moved from Iraq to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 4 infantry and 1 mech_infantry
Italians defend with 1 armour
Russians roll dice for 4 infantry and 1 mech_infantry in Northwest Persia, round 1 : 1/5 hits
Italians roll dice for 1 armour in Northwest Persia, round 1 : 0/1 hits
1 armour owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Italians with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bryansk
Russians attack with 1 armour, 10 artilleries, 2 fighters, 34 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 10 armour, 11 artilleries, 11 infantry and 9 mech_infantrys
AA guns fire in Bryansk : 2/2 hits
2 fighters owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 10 artilleries, 34 infantry and 1 mech_infantry in Bryansk, round 1 : 7/46 hits
Germans roll dice for 3 aaGuns, 10 armour, 11 artilleries, 11 infantry and 9 mech_infantrys in Bryansk, round 1 : 12/41 hits
12 infantry owned by the Russians , 4 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 10 artilleries, 22 infantry and 1 mech_infantry in Bryansk, round 2 : 8/34 hits
Germans roll dice for 10 armour, 11 artilleries, 7 infantry and 9 mech_infantrys in Bryansk, round 2 : 14/37 hits
14 infantry owned by the Russians , 7 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 10 artilleries, 8 infantry and 1 mech_infantry in Bryansk, round 3 : 8/20 hits
Germans roll dice for 10 armour, 11 artilleries and 8 mech_infantrys in Bryansk, round 3 : 13/29 hits
8 infantry owned by the Russians , 4 artilleries owned by the Russians , 1 mech_infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Bryansk
1 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
Germans win with 10 armour and 11 artilleries remaining. Battle score for attacker is -58
Casualties for Germans: 3 aaGuns, 11 infantry and 9 mech_infantrys
Casualties for Russians: 4 artilleries, 2 fighters, 34 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to BuryatiaPlace Units - Russians
4 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Szechwan to Shensi
2 fighters and 2 tactical_bombers moved from Kweichow to Shensi
2 bombers, 3 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 infantry moved from Shan State to BurmaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 3 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
2 bombers, 3 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 bomber moved from Japan to French Indo China
1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Shantung to KweichowPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 96 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 armour, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
2 submarines moved from 13 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Tunisia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber and 2 infantry placed in Eastern United States
1 cruiser and 1 submarine placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
SETH: I EDITED to take Tunisa, realizing I could have made attack during turn. - Bob





