@Booper said in 2025 OOB Playoff SF BobbaRossa(L+48) vs Booper:
Sorry, please disregard, I need to spend a bit more time and re-think Japan’s move.
No worries. Take all the time you need. This one is especially complicated.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Dutch New Guinea, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
New Guinea : 1 fighter
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser and 1 transport
61 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 56 / 114
Russians : 16 / 0
Japanese : 61 / 72
Americans : 57 / 77
Chinese : 2 / 1
British : 35 / 40
UK_Pacific : 7 / 7
Italians : 15 / 21
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
80 Sea Zone : 1 destroyer
Iraq : 1 infantry
Production/PUs Summary :
Germans : 56 / 114
Russians : 16 / 0
Japanese : 61 / 72
Americans : 57 / 77
Chinese : 2 / 1
British : 35 / 40
UK_Pacific : 7 / 7
Italians : 15 / 21
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 108 PUs;
Germans buy 7 armour, 1 artillery, 1 bomber, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Bryansk to Northwest Persia
1 fighter moved from Bryansk to Northwest Persia
1 infantry moved from France to Southern France
Germans take Southern France from Americans
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
Combat - Germans
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Northwest Persia from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
7 armour moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
2 armour moved from Russia to Volgograd
1 infantry moved from Rostov to Caucasus
4 armour and 4 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Bryansk to Rostov
3 bombers moved from Bryansk to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
3 infantry placed in France
Germans undo move 4.
1 artillery and 2 infantry placed in France
3 armour, 1 bomber, 4 infantry and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Novgorod
Germans undo move 6.
Germans undo move 5.
1 bomber placed in Novgorod
3 armour, 4 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Due to something that came up that stopped me from getting to the UPS store in time, the laptop ships today instead.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - Russians
5 artilleries and 5 infantry moved from Novosibirsk to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 5 artilleries and 5 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 5 artilleries and 5 infantry in Kansu, round 1 : 5/10 hits
Japanese roll dice for 2 mech_infantrys in Kansu, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Russians
EDIT: Adding units owned by Russians to Manchuria: 3 infantry
EDIT: Removing units owned by Russians from Amur: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Russians to Chinese
EDIT: Turning off Edit Mode
2 aaGuns moved from Novosibirsk to Kansu
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 3 infantry
Kansu : 2 aaGuns, 5 artilleries and 4 infantry
Tsinghai : 6 infantry
Kazakhstan : 1 infantry
Novosibirsk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 63 / 87
Russians : 15 / 0
Japanese : 57 / 72
Americans : 54 / 77
Chinese : 6 / 1
British : 32 / 40
UK_Pacific : 7 / 7
Italians : 15 / 21
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I edited in a walk-in in Manchuria.
I hope you get your laptop back soon!
There was a delay in them getting a needed part for the repairs. But the laptop is back home now and I’ll be doing my turn within the next day or so.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from Shensi to Yunnan
1 armour moved from Sikang to Yunnan
2 armour and 1 mech_infantry moved from Hunan to Yunnan
6 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Shensi to Shan State
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
3 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in Shan State
Japanese attack with 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 5 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Manchuria
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
2 armour and 1 mech_infantry moved from Shantung to Hunan
4 infantry moved from Java to 42 Sea Zone
3 carriers, 4 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 battleships, 1 cruiser and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to French Indo China
4 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 aaGun moved from Korea to Manchuria
Place Units - Japanese
1 artillery and 1 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
2 fighters placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Queensland : 2 artilleries, 2 bombers and 2 infantry
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
26 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 3 submarines
54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 4 infantry
Normandy Bordeaux : 1 flag, 4 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag
91 Sea Zone : 5 destroyers and 6 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 60 / 87
Russians : 15 / 0
Japanese : 62 / 68
Americans : 57 / 77
Chinese : 2 / 1
British : 32 / 40
UK_Pacific : 6 / 7
Italians : 15 / 21
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 60 / 87
Russians : 15 / 0
Japanese : 60 / 68
Americans : 57 / 77
Chinese : 4 / 5
British : 32 / 40
UK_Pacific : 6 / 7
Italians : 15 / 21
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 bomber and 1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 1 : 2/6 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
British attack with 3 fighters and 6 infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 1 : 0/1 hits
British roll dice for 3 fighters and 6 infantry in Holland Belgium, round 1 : 2/9 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Northwest Persia to Persia
2 artilleries moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Egypt
2 transports moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from West India to India
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery and 2 mech_infantrys placed in Persia
3 infantry placed in Union of South Africa
British undo move 3.
5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Territory Summary for British, UK_Pacific :
Burma : 3 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 3 infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 aaGun, 1 armour, 1 artillery and 5 infantry
Holland Belgium : 1 flag, 6 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 3 artilleries, 1 bomber, 1 factory_minor, 2 infantry and 2 mech_infantrys
110 Sea Zone : 1 cruiser, 2 destroyers and 3 transports
Production/PUs Summary :
Germans : 57 / 87
Russians : 15 / 0
Japanese : 60 / 68
Americans : 57 / 77
Chinese : 4 / 5
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Ouch, some rough dice there.
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 transport
61 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 57 / 87
Russians : 15 / 0
Japanese : 56 / 68
Americans : 54 / 77
Chinese : 4 / 5
British : 34 / 40
UK_Pacific : 6 / 6
Italians : 19 / 24
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
80 Sea Zone : 1 destroyer
Iraq : 2 infantry
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 57 / 87
Russians : 15 / 0
Japanese : 56 / 68
Americans : 54 / 77
Chinese : 4 / 5
British : 34 / 40
UK_Pacific : 6 / 6
Italians : 19 / 24
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 infantry moved from Volgograd to Kazakhstan
8 armour, 1 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
5 armour moved from Caucasus to Northwest Persia
2 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from 113 Sea Zone to Holland Belgium
3 bombers moved from Western Germany to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
1 bomber moved from Novgorod to Holland Belgium
Combat - Germans
Battle in Northwest Persia
Germans attack with 15 armour, 1 infantry and 7 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Northwest Persia from British with 15 armour and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 4 bombers, 4 fighters and 5 infantry
British defend with 6 infantry
Germans win, taking Holland Belgium from British with 4 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 6 infantry
Non Combat Move - Germans
4 bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to 113 Sea Zone
4 artilleries and 5 infantry moved from France to Western Germany
3 armour and 3 mech_infantrys moved from Western Germany to Germany
3 armour and 3 mech_infantrys moved from Germany to Western Germany
1 artillery and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter and 3 tactical_bombers moved from Kazakhstan to Caucasus
1 fighter moved from Caucasus to Southern Italy
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Volgograd: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 3 aaGuns
EDIT: Adding units owned by Germans to Vologda: 3 aaGuns
EDIT: Turning off Edit Mode
1 fighter and 9 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
bump
Let me know if you need more time between turns or something’s going on. Because you now have 2 bump warnings in this game. I’m willing to give you the benefit of the doubt, but I haven’t heard anything from you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
5 artilleries and 4 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Tsinghai to Kazakhstan
2 aaGuns moved from Kansu to Suiyuyan
Turn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 2 aaGuns, 5 artilleries and 4 infantry
Kazakhstan : 6 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 60 / 87
Russians : 15 / 0
Japanese : 55 / 68
Americans : 54 / 77
Chinese : 5 / 5
British : 31 / 40
UK_Pacific : 6 / 6
Italians : 19 / 24
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
thanks for your patience.
I’m a roofing contractor and I’ve been working a lot of hours. During the winter I have a lot of down time, but this is my busy season so I haven’t had time to keep up with the games I have going on.( I started too many while I had idle time on my hands)
I’ll try to do my turns in a timely manner but some nights I’m just too tired to log on.