Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
@JWW:
i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.
@JWW:
i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.
Have no problem with that.
@alexgreat:
@JWW:
i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.
Have no problem with that.
Lol, I will neer get the hang of this Forum…repeat:
Have no problem with that.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Norway
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 55 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
4 artilleries and 11 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 6/19 hits
Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Burma, round 1 : 5/16 hits
5 infantry owned by the British and 6 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/14 hits
Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Burma, round 2 : 5/10 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 1/9 hits
Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Burma, round 3 : 2/8 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 3/7 hits
Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Burma, round 4 : 3/7 hits
3 mech_infantrys owned by the British , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries, 9 infantry and 1 mech_infantry
Casualties for British: 12 infantry and 3 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Tsinghai
3 aaGuns moved from India to West India
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 fighter and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Eastern Persia to West India
Place Units - British
1 factory_minor placed in Persia
2 armour and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,6,2,6,3,2,4
British collect 29 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
My team is going to kick me off if i keep rolling like this…Finland, Burma, even Suiyuyan.
another relatively safe attack fails…nothing you can do, was well within possible outcomes. Value your thinking, dont care about the rolling.
Been away from internets in southern Portugal. Try to post ASAP.
@JWW:
Been away from internets in southern Portugal. Try to post ASAP.
nice
It was actually.
Italy tonight.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 9 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour and 1 infantry moved from Syria to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 1 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Algeria
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 1 : 2/3 hits
British roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Trans-Jordan to 94 Sea Zone
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 30 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 38 / 51
Russians : 36 / 41
Japanese : 56 / 66
Americans : 58 / 80
Chinese : 6 / 6
British : 31 / 30
UK_Pacific : 5 / 5
Italians : 21 / 35
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
chuggin along - round 4 nearly complete! 1 round every two weeks right? :wink:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 1 : 4/6 hits
Japanese roll dice for 1 fighter in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 2 cruisers and 1 transport in 42 Sea Zone, round 1 : 3/3 hits
2 cruisers owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese , 1 fighter owned by the ANZAC and 2 submarines owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33
Casualties for Japanese: 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Northern Territory
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Northern Territory : 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 cruiser
55 Sea Zone : 1 fighter
62 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 38 / 51
Russians : 36 / 41
Japanese : 56 / 66
Americans : 58 / 80
Chinese : 6 / 6
British : 31 / 30
UK_Pacific : 5 / 5
Italians : 21 / 35
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 38 / 51
Russians : 36 / 41
Japanese : 56 / 66
Americans : 58 / 80
Chinese : 6 / 6
British : 31 / 30
UK_Pacific : 5 / 5
Italians : 21 / 35
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter moved from Eastern Poland to 112 Sea Zone
1 tactical_bomber moved from Poland to Norway
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
1 infantry moved from Finland to Karelia
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 fighter moved from Eastern Poland to 112 Sea Zone
1 tactical_bomber moved from Poland to Norway
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 bomber moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
1 infantry moved from Finland to Karelia
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans winRussians win with no units remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Norway
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Norway, round 1 : 1/4 hits
Americans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 1 : 2/4 hits
Russians roll dice for 1 armour in Karelia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Belarus, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
retreated to Belarus
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
3 infantry moved from Poland to Eastern Poland
4 artilleries and 1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
1 carrier, 2 destroyers and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 artillery moved from Western Germany to France
1 tactical_bomber moved from Norway to 112 Sea Zone
1 bomber moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Karelia to Finland
Place Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
2 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Germany : 1 factory_major, 2 infantry and 2 mech_infantrys
Norway : 2 infantry
Southern Italy : 1 fighter and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 3 aaGuns, 9 armour, 10 artilleries, 1 fighter, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 aaGun
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 submarine
95 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag, 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 45 / 50
Russians : 32 / 41
Japanese : 56 / 66
Americans : 55 / 80
Chinese : 6 / 6
British : 31 / 30
UK_Pacific : 5 / 5
Italians : 21 / 35
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
stupid, stupid, stupid….haven’t had enough coffee this morning.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 bomber moved from Northwest Persia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine, round 1 : 2/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Finland
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter and 1 tactical_bomber
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Finland, round 1 : 1/5 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 1 : 1/2 hits
1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/4 hits
Germans roll dice for 1 fighter in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
2 infantry moved from Belarus to Novgorod
3 infantry moved from Bryansk to Belarus
6 mech_infantrys moved from Russia to Bryansk
1 bomber moved from Ukraine to Russia
2 infantry moved from Kansu to Tsinghai
2 aaGuns and 7 infantry moved from Timguska to Novosibirsk
4 infantry moved from Buryatia to Amur
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Northwest Persia to Iraq
1 infantry moved from Novosibirsk to Tsinghai
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Novosibirsk to Vologda
Place Units - Russians
3 artilleries placed in Novgorod
3 armour and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs