German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 73 PUs; 0 techTokens;
Germans buy 1 fighter and 21 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 armour and 1 infantry moved from Turkey to Iraq
1 armour and 1 mech_infantry moved from Turkey to Persia
1 armour and 1 infantry moved from Turkey to Syria
1 artillery and 4 infantry moved from France to Southern France
3 fighters and 1 tactical_bomber moved from Western Germany to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to 125 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 1 : 2/6 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Syria
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Syria, round 1 : 0/2 hits
British roll dice for 1 mech_infantry in Syria, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Syria, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Germans win, taking Syria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 1 : 1/2 hits
British roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 fighter; Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Southern France, round 1 : 6/9 hits
Americans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Southern France, round 1 : 4/6 hits
2 infantry owned by the French , 1 mech_infantry owned by the Americans , 4 infantry owned by the Germans , 1 fighter owned by the British and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for French: 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Iraq, round 1 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
British defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Karelia to Novgorod
2 infantry moved from Sweden to Finland
9 infantry moved from Western Ukraine to Ukraine
10 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Archangel to Novgorod
3 fighters moved from Holland Belgium to Germany
1 fighter moved from Southern France to Southern Italy
2 fighters and 1 tactical_bomber moved from Southern France to Western Germany
1 infantry moved from Turkey to Northwest Persia
Place Units - Germans
3 infantry placed in Novgorod
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in France
3 infantry placed in Turkey
6 infantry placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 5.
4 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 7.
1 infantry placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 9 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 9 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,3
Germans collect 58 PUs (7 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
@Infrastructure:
change purchase. remove 4inf add 3mech.
OK -
To help you avoid conflict in the future with other players, I recommend that you post your combat move when you change a purchase, to establish that you changed it before rolling dice.
I was able to see from the dice e-mails that you were above board, as always.
I have noticed on multiple occasions that you are playing this game with integrity - much appreciated
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 infantry moved from West India to India
UK_Pacific take India from Japanese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
5 infantry moved from Caucasus to Turkey
2 artilleries moved from Caucasus to Turkey
1 infantry moved from Vologda to Novosibirsk
1 bomber moved from Szechwan to Northwest Persia
1 fighter moved from Russia to Ukraine
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
1 infantry moved from Kazakhstan to Novosibirsk
1 fighter moved from Samara to Novosibirsk
1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Vologda to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 armour moved from Caucasus to Turkey
1 mech_infantry moved from Volgograd to Turkey
8 infantry moved from Belarus to Archangel
4 infantry moved from Vologda to Archangel
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Caucasus to Turkey
2 infantry moved from Vologda to Archangel
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Japanese
1 armour moved from Nenetsia to Vologda
1 tactical_bomber moved from Szechwan to Shensi
1 bomber moved from Szechwan to Kweichow
Combat - Russians
Battle in Turkey
Russians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 3 infantry
Russians win, taking Turkey from Germans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Russians attack with 2 artilleries and 14 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Russians attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter moved from Kweichow to Kazakhstan
1 aaGun moved from Szechwan to Shensi
1 tactical_bomber moved from Shensi to Kazakhstan
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Ukraine to Russia
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Vologda
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Kweichow to Russia
1 bomber moved from Northwest Persia to Volgograd
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
@Infrastructure:
change purchase. remove 4inf add 3mech.
OK -
To help you avoid conflict in the future with other players, I recommend that you post your combat move when you change a purchase, to establish that you changed it before rolling dice.
I was able to see from the dice e-mails that you were above board, as always.
I have noticed on multiple occasions that you are playing this game with integrity - much appreciated
I thought I had, but you mean the map as well. OK will do in future.
ool in west india?
2 BMB, INF, ART, ARM, TAC, FTR
Wow - This is the THIRD medium sized attack with overwhelming odds that you’ve made with Japan that I didn’t anticipate :-P
But all 3 put a chunk of your fleet out of position and away from a base, which really takes a lot away from the sting
Well, have fun annihilating it and don’t come crying to me if you lose a couple more units than the median result :wink:
2 BMB, INF, ART, ARM, TAC, FTR
Wow - This is the THIRD medium sized attack with overwhelming odds that you’ve made with Japan that I didn’t anticipate :-P
But all 3 put a chunk of your fleet out of position and away from a base, which really takes a lot away from the stingWell, have fun annihilating it and don’t come crying to me if you lose a couple more units than the median result :wink:
why would i complain, losing extra is the common result in this game.
@Infrastructure:
why would i complain, losing extra is the common result in this game.
If you only mean you, that’s a complaint :lol:
Dude, where I actually feel your pain the most is where you’re complaining the least! The big tech drought!! :-) :-)
Again, I have really enjoyed playing this game, and yes it no doubt has a lot to do with things going my way
But man it kills me the three times I’ve given you like 99% odds unwittingly! :oops:
The more planes you lose, the fewer carriers you have to commit, though :-)
Glass half full!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 destroyers, 1 fighter, 12 infantry and 1 submarine; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
2 units repaired.
2 fighters and 2 tactical_bombers moved from Burma to West India
1 artillery moved from Burma to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 battleships and 2 cruisers moved from 37 Sea Zone to 79 Sea Zone
Japanese take 41 Sea Zone from French
2 fighters and 1 tactical_bomber moved from Shan State to West India
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Tsinghai to Shensi
2 armour moved from Timguska to Shensi
1 mech_infantry moved from Hunan to Shensi
1 bomber moved from Kwangtung to India
1 bomber moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 1 bomber and 1 infantry; Russians defend with 3 infantry; British defend with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese roll dice for 2 battleships and 2 cruisers in West India, round 1 : 2/4 hits
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in West India, round 1 : 7/13 hits
UK_Pacific roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in West India, round 1 : 5/12 hits
3 infantry owned by the Russians , 2 infantry owned by the British , 1 bomber owned by the British , 1 infantry owned by the ANZAC , 1 bomber owned by the ANZAC , 3 infantry owned by the Japanese , 1 artillery owned by the British , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in West India
Japanese roll dice for 4 fighters and 4 tactical_bombers in West India, round 2 : 5/8 hits
UK_Pacific roll dice for 1 armour, 1 fighter and 1 tactical_bomber in West India, round 2 : 2/3 hits
1 tactical_bomber owned by the British , 1 armour owned by the British , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the British and 1 fighter owned by the Japanese lost in West India
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomber and 1 infantry
Casualties for Russians: 3 infantry
Casualties for British: 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Shensi
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 aaGun and 2 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Shensi
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Shensi
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 4 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 tactical_bombers in 42 Sea Zone, round 1 : 2/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 1 : 2/5 hits
UK_Pacific roll dice for 1 infantry in India, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
Japanese captures 0PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from West India to Burma
2 tactical_bombers moved from West India to Burma
1 carrier moved from 38 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 bomber moved from 42 Sea Zone to Burma
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from Hunan to Burma
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
3 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
4 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Amur to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Olgiy to Kansu
5 infantry moved from Dzavhan to Olgiy
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Kweichow
1 aaGun moved from French Indo China to Yunnan
1 aaGun and 2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Amur
1 bomber moved from India to Shan State
Place Units - Japanese
1 aaGun and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter and 4 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
please hold I have an edit.
use this…
@Infrastructure:
why would i complain, losing extra is the common result in this game.
If you only mean you, that’s a complaint :lol:
Dude, where I actually feel your pain the most is where you’re complaining the least! The big tech drought!! :-) :-)
Again, I have really enjoyed playing this game, and yes it no doubt has a lot to do with things going my way
But man it kills me the three times I’ve given you like 99% odds unwittingly! :oops:
yeah, i imagine those in a game where the luck was a little more even, instead of me being desperate.
I’ll say it so that you don’t have to
Even the subs are hitting you now! Pretty tough dice round on that J11…
Scramble to Z95?
scramble the 3 ftrs.
OK, continuing then
3 hits in 95
1 of those was with my subs, so I assumed you wanted the Italian sub off
What are your other 2 losses?
Well shoot, you took off
I’m assuming 2 destroyers - UK can do follow up attack, obviously, and I can’t think of any reason you would lose a fighter
You got 3/3 hits in the 2nd round, so you had 1 fighter survive.
I am trying to finish my USA/UK turn, so I would appreciate it if you would tell me whether a German fighter or an Italian fighter survived, ASAP