@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L13 G40 PGMatt (axis) vs Karl (allies +8)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,1 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Germans buy 1 artillery, 17 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 artillery and 7 infantry moved from Western Germany to Denmark
1 armour and 1 mech_infantry moved from Germany to Denmark
1 fighter moved from Western Germany to 113 Sea Zone
1 bomber moved from Caucasus to 113 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
10 armour and 6 mech_infantrys moved from Ukraine to Volgograd
2 armour, 1 artillery and 7 infantry moved from Caucasus to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Volgograd, round 1 : 11/26 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Denmark, round 1 : 1/10 hits
Americans roll dice for 1 infantry in Denmark, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 cruiser
Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for British: 1 cruiserNon Combat Move - Germans
1 fighter moved from 113 Sea Zone to Western Germany
4 artilleries moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
8 infantry moved from Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
4 infantry moved from Iraq to PersiaPlace Units - Germans
3 submarines placed in 93 Sea Zone
4 infantry placed in Egypt
4 infantry placed in Iraq
2 infantry placed in Ukraine
1 artillery and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Germans collect 2 PUs from War Bonds; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 8 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 8 infantry
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Poland : 2 aaGuns and 33 infantry
Germany : 1 factory_major
Denmark : 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Holland Belgium : 8 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Bessarabia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 12 armour, 1 artillery, 1 factory_minor, 7 infantry and 6 mech_infantrys
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
92 Sea Zone : 1 carrier
Northwest Persia : 1 flag
Persia : 8 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 53 / 74
Russians : 26 / 46
Japanese : 39 / 44
Americans : 58 / 86
Chinese : 9 / 11
British : 29 / 27
UK_Pacific : 17 / 22
Italians : 13 / 23
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Rostov
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to RostovCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
retreated to Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
Russians win, taking Rostov from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 aaGun and 5 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsagaan Olom to Kansu
1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 7 infantry moved from Samara to Russia
5 armour moved from Bryansk to Baltic States
1 aaGun, 1 armour, 3 artilleries and 28 infantry moved from Belarus to Baltic States
1 aaGun, 4 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
1 aaGun, 5 artilleries and 26 infantry moved from Bryansk to Russia
10 infantry moved from Norway to FinlandPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
2 infantry moved from Amur to Sakha
1 fighter moved from Japan to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Central Mongolia to Suiyuyan
2 artilleries and 9 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers moved from Persia to India
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Szechwan to Sikang -
dog fight india?
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no, lets se if the radar does anything
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no, lets se if the radar does anything
I kinda overlooked the radar, so I’m hoping my ignorance will protect my planes :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs; 0 techTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
2 infantry moved from Amur to Sakha
1 fighter moved from Japan to Sakha
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Central Mongolia to Suiyuyan
2 artilleries and 9 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 bombers moved from Persia to India
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Szechwan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Sikang, round 1 : 3/9 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 6,5,6,5 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in Siberia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 bombers moved from India to Persia
2 infantry moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
1 fighter moved from Sakha to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Ulaanbaatar to AmurPlace Units - Japanese
1 aaGun and 2 fighters placed in Persia
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Japanese collect 40 PUs; end with 44 PUs totalTerritory Summary for Japanese :
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Suiyuyan : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Anhwe : 1 flag, 2 infantry
Sakha : 1 flag, 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun, 1 fighter and 2 infantry
Yakut S.S.R. : 1 flag, 2 artilleries and 10 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
French Madagascar : 1 flag
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 factory_minor and 1 infantry
70 Sea Zone : 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
72 Sea Zone : 1 submarine
Persia : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 74
Russians : 30 / 44
Japanese : 40 / 44
Americans : 58 / 86
Chinese : 8 / 11
British : 29 / 27
UK_Pacific : 17 / 22
Italians : 11 / 23
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 armour moved from Hunan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 armour moved from Hunan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kwangsi to HunanCombat - Americans
Americans creates battle in territory 20 Sea ZoneNon Combat Move - Americans
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 11 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 30 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
4 submarines moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to Caroline Islands
3 transports moved from 117 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea ZonePlace Units - Americans
2 bombers and 1 mech_infantry placed in French Indo China
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Hopei
6 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - British
1 battleship, 2 carriers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from Norway to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 16 PUs;
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
3 fighters moved from Norway to Holland Belgium
1 destroyer moved from 109 Sea Zone to 110 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 7 fighters and 6 infantry
Germans defend with 8 infantry
Germans win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Casualties for British: 6 infantry
7 fighters owned by the British retreatedNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun, 1 armour, 1 artillery, 1 fighter and 15 infantry moved from Eastern Persia to West India
1 fighter moved from West India to India
6 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
7 infantry moved from India to West India
11 infantry moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Szechwan
3 artilleries moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 aaGun, 3 artilleries and 8 infantry moved from Yunnan to KwangsiPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 26 PUs (3 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 3 and gets 0 hitsPurchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 transports moved from 94 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Algeria to Morocco
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern France to Gibraltar
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to PolandCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 3 fighters and 5 infantry
British defend with 2 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 3 fighters and 5 infantry in Gibraltar, round 1 : 3/9 hits
British roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Gibraltar, round 1 : 4/10 hits
3 infantry owned by the British and 4 infantry owned by the Italians lost in Gibraltar
3 fighters owned by the Italians retreated
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/7 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Morocco
Italians attack with 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry
Americans defend with 2 artilleries, 7 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Morocco, round 1 : 6/17 hits
British roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Morocco, round 1 : 4/10 hits
6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Morocco, round 2 : 4/13 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits
1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from British with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Italians: 5 infantry
Casualties for Americans: 2 artilleries, 7 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Southern France
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
6 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 88 Sea Zone: 3 submarines
EDIT: Removing units owned by Italians from 92 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Morocco : 1 flag, 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 aaGun, 1 artillery, 1 fighter and 7 infantry
Tunisia : 1 flag
Poland : 2 armour and 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Eastern Poland : 1 flag
92 Sea Zone : 1 cruiser, 6 destroyers, 2 fighters and 3 transports
88 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 51 / 74
Russians : 29 / 44
Japanese : 35 / 44
Americans : 58 / 83
Chinese : 13 / 21
British : 28 / 26
UK_Pacific : 17 / 22
Italians : 13 / 28
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet PowerActivate Technology - ANZAC
ANZAC activating Jet PowerPurchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 destroyers moved from 41 Sea Zone to 75 Sea ZoneNon Combat Move - ANZAC
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs





