XDAP-05 Death by Dice v Ancients


  • @Gargantua:

    I need to make a ruling on this game.

    But it’s so early… could the leaders of each respective team PM me their plans for victory, and concerns?

    I’m not saying this is the ruling -yet- but I am leaning towards an allied Victor.

    you are smoking crack! We are just into T4 and you “feel” the allies are “leaning towards” a victory. You know where you can lean?

    Our plan is to kick some allied arse. How’s that for a plan. It is about as much typing and submitting as I am going to do! Is this some term paper? Will my well written argument for extending our lives in this tournament sway your already stated opinion that you are leaning towards an allied victory? Come on……

  • '12

    i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months…  :-(

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 6 armour, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                8 infantry and 1 mech_infantry moved from Yunnan to Burma
                1 armour and 1 artillery moved from Yunnan to Burma
                4 artilleries moved from Yunnan to Burma
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 infantry and 1 transport
                        1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 infantry and 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in New Guinea
                Battle in Burma
                    Japanese attack with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Burma, round 1 :  1/15 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Chahar to Jehol
                6 infantry moved from Kiangsu to 19 Sea Zone
                6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                6 infantry moved from 36 Sea Zone to French Indo China
                4 artilleries and 3 infantry moved from French Indo China to Shan State
                1 infantry moved from Shan State to Burma
                2 cruisers moved from 37 Sea Zone to 42 Sea Zone
                2 carriers moved from 37 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 36 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from Kwangsi to 35 Sea Zone
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 battleship, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Hunan to Yunnan
                2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
                3 tactical_bombers moved from Kwangsi to Yunnan
                1 bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Malaya
                3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 3 infantry
        Yunnan : 1 flag, 1 aaGun, 1 bomber, 2 fighters and 6 tactical_bombers
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 4 artilleries and 3 infantry
        Burma : 1 flag, 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
        Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Guinea : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
        French Indo China : 1 flag, 3 armour, 1 factory_minor and 6 infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
        46 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 3 transports
        35 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        19 Sea Zone : 2 transports
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 3 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 38 / 41
        Japanese : 61 / 66
        Americans : 52 / 73
        Chinese : 4 / 6
        British : 29 / 28
        UK_Pacific : 5 / 6
        Italians : 21 / 27
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 10 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.100
            Median : 4.000
            Variance : 3.579
            Standard Deviation : 1.892
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.056
            Median : 4.000
            Variance : 3.059
            Standard Deviation : 1.749
            Total rolls : 18

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '17 '16 '15 '12

    Allied strategy discussed intensly, just for info. Hope to post US evening / night this day.


  • @Boldfresh:

    i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months…  :-(

    I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?


  • @JWW:

    @Boldfresh:

    i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months…  :-(

    I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?

    These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.

  • '17 '16 '15 '12

    @DeadTom:

    @JWW:

    @Boldfresh:

    i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months…  :-(

    I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?

    These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.

    Have no problem with that.

  • '17 '16 '15 '12

    @alexgreat:

    @DeadTom:

    @JWW:

    @Boldfresh:

    i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months…  :-(

    I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?

    These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.

    Have no problem with that.

    Lol, I will neer get the hang of this Forum…repeat:
    Have no problem with that.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 33 Sea Zone to 19 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 36 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 3 transports
                        3 transports owned by the Japanese lost in 36 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Japanese: 3 transports
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in Norway

    Non Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
                1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
                1 carrier moved from 33 Sea Zone to 20 Sea Zone
                1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 carrier moved from 33 Sea Zone to 55 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from 54 Sea Zone to Queensland
                2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Americans collect 55 PUs (3 lost to blockades); end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                4 artilleries and 11 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    retreated to Suiyuyan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Tsinghai

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Morocco to Algeria
                      British take Algeria from Italians
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 bomber moved from Gibraltar to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 :  2/5 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 1 :  6/19 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Burma, round 1 :  5/16 hits
                        5 infantry owned by the British and 6 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 :  2/14 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Burma, round 2 :  5/10 hits
                        5 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 :  1/9 hits
                        Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Burma, round 3 :  2/8 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 4 :  3/7 hits
                        Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Burma, round 4 :  3/7 hits
                        3 mech_infantrys owned by the British , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                    1 artillery owned by the British retreated to India
                    Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 artilleries, 9 infantry and 1 mech_infantry
                    Casualties for British: 12 infantry and 3 mech_infantrys

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to Tsinghai
                3 aaGuns moved from India to West India
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Northwest Persia to Iraq
                1 tactical_bomber moved from Trans-Jordan to Northwest Persia
                1 fighter moved from Trans-Jordan to Northwest Persia
                1 fighter moved from Gibraltar to Egypt
                1 fighter moved from Gibraltar to Egypt
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 carrier, 1 fighter and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery moved from 109 Sea Zone to United Kingdom
                1 bomber moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Eastern Persia to West India

    Place Units - British
                1 factory_minor placed in Persia
                2 armour and 1 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,6,2,6,3,2,4
                British collect 29 PUs (3 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

  • '13

    My team is going to kick me off if i keep rolling like this…Finland, Burma, even Suiyuyan.

  • '17 '16 '15 '12

    another relatively safe attack fails…nothing you can do, was well within possible outcomes. Value your thinking, dont care about the rolling.

  • '20 '18 '16 '13 '12

    Been away from internets in southern Portugal. Try to post ASAP.


  • @Canuck12:

    Been away from internets in southern Portugal. Try to post ASAP.

    nice

  • '20 '18 '16 '13 '12

    @JWW:

    @Canuck12:

    Been away from internets in southern Portugal. Try to post ASAP.

    nice

    It was actually.

    Italy tonight.

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bessarabia
                1 armour and 1 infantry moved from Syria to Trans-Jordan
                2 fighters moved from 98 Sea Zone to Trans-Jordan
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 98 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
                1 bomber moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 1 :  3/4 hits
                        British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  2/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Battle in Algeria
                    Italians attack with 2 artilleries, 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Algeria, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Algeria
                    Italians win, taking Algeria from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Algeria to Southern Italy
                2 fighters moved from Trans-Jordan to 94 Sea Zone

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 30 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 36 / 41
        Japanese : 56 / 66
        Americans : 58 / 80
        Chinese : 6 / 6
        British : 31 / 30
        UK_Pacific : 5 / 5
        Italians : 21 / 35
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    chuggin along - round 4 nearly complete!  1 round every two weeks right?  :wink:

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 34 Sea Zone to 42 Sea Zone
                2 fighters moved from Caroline Islands to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
                    Japanese defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 1 :  4/6 hits
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 cruisers and 1 transport in 42 Sea Zone, round 1 :  3/3 hits
                        2 cruisers owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the ANZAC , 1 submarine owned by the Japanese , 1 fighter owned by the ANZAC and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
                    Casualties for ANZAC: 1 destroyer, 1 fighter and 2 submarines

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Northern Territory
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                2 infantry moved from Queensland to Northern Territory
                1 mech_infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to New South Wales
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 cruiser
        55 Sea Zone : 1 fighter
        62 Sea Zone : 2 submarines and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 36 / 41
        Japanese : 56 / 66
        Americans : 58 / 80
        Chinese : 6 / 6
        British : 31 / 30
        UK_Pacific : 5 / 5
        Italians : 21 / 35
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 38 / 51
        Russians : 36 / 41
        Japanese : 56 / 66
        Americans : 58 / 80
        Chinese : 6 / 6
        British : 31 / 30
        UK_Pacific : 5 / 5
        Italians : 21 / 35
        ANZAC : 10 / 11
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 134
  • 165
  • 5
  • 70
  • 89
  • 98
  • 43
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.9k

Users

40.6k

Topics

1.8m

Posts