L13 G40 PGMatt (axis) vs Karl (allies +8)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Improved_Mech_Inf

    Activate Technology - Germans
                Germans activating Improved_Mech_Inf
                Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnology

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing Technology Improved_Mech_Inf for Germans
                EDIT: Adding Technology Improved Artillery Support for Germans
                EDIT: Turning off Edit Mode
                Germans buy 1 artillery, 17 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 7 infantry moved from Western Germany to Denmark
                1 armour and 1 mech_infantry moved from Germany to Denmark
                1 fighter moved from Western Germany to 113 Sea Zone
                1 bomber moved from Caucasus to 113 Sea Zone
                1 infantry moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                10 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                2 armour, 1 artillery and 7 infantry moved from Caucasus to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Volgograd, round 1 :  11/26 hits
                        Russians roll dice for 2 infantry in Volgograd, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 12 armour, 1 artillery, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Denmark
                    Germans attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Denmark, round 1 :  1/10 hits
                        Americans roll dice for 1 infantry in Denmark, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    British defend with 1 cruiser
                        Germans roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser in 113 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 bomber owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 cruiser

    Non Combat Move - Germans
                1 fighter moved from 113 Sea Zone to Western Germany
                4 artilleries moved from Holland Belgium to Western Germany
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                8 infantry moved from Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Bessarabia
                4 infantry moved from Iraq to Persia

    Place Units - Germans
                3 submarines placed in 93 Sea Zone
                4 infantry placed in Egypt
                4 infantry placed in Iraq
                2 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Germans collect 2 PUs from War Bonds; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 10 infantry and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 8 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 8 infantry
        Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Poland : 2 aaGuns and 33 infantry
        Germany : 1 factory_major
        Denmark : 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
        Holland Belgium : 8 infantry
        Northern Italy : 2 infantry
        Southern Italy : 2 infantry
        Bessarabia : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 1 infantry
        Volgograd : 1 flag, 12 armour, 1 artillery, 1 factory_minor, 7 infantry and 6 mech_infantrys
        93 Sea Zone : 3 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 factory_minor and 4 infantry
        92 Sea Zone : 1 carrier
        Northwest Persia : 1 flag
        Persia : 8 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 74
        Russians : 26 / 46
        Japanese : 39 / 44
        Americans : 58 / 86
        Chinese : 9 / 11
        British : 29 / 27
        UK_Pacific : 17 / 22
        Italians : 13 / 23
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Eastern Poland to Baltic States
                      Russians take Baltic States from Italians
                2 infantry moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Rostov
                1 fighter moved from Russia to Western Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 armour moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 armour moved from Eastern Poland to Baltic States
                      Russians take Baltic States from Italians
                2 infantry moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Rostov
                1 fighter moved from Russia to Western Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                    retreated to Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 armour
                    Russians win, taking Rostov from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Ukraine to Russia
                1 aaGun and 5 infantry moved from Tsinghai to Kansu
                3 infantry moved from Tsagaan Olom to Kansu
                1 aaGun and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 7 infantry moved from Samara to Russia
                5 armour moved from Bryansk to Baltic States
                1 aaGun, 1 armour, 3 artilleries and 28 infantry moved from Belarus to Baltic States
                1 aaGun, 4 armour, 2 artilleries, 7 infantry and 2 mech_infantrys moved from Novgorod to Baltic States
                1 aaGun, 5 artilleries and 26 infantry moved from Bryansk to Russia
                10 infantry moved from Norway to Finland

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs

  • 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Heavy Bomber

    Activate Technology - Japanese
                Japanese activating Heavy Bomber

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
                2 infantry moved from Amur to Sakha
                1 fighter moved from Japan to Sakha
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Central Mongolia to Suiyuyan
                2 artilleries and 9 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                2 bombers moved from Persia to India
                2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Szechwan to Sikang

  • 16

    dog fight india?

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    no, lets se if the radar does anything

  • 16

    @Karl7:

    no, lets se if the radar does anything

    I kinda overlooked the radar, so I’m hoping my ignorance will protect my planes :P

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Heavy Bomber

    Activate Technology - Japanese
                Japanese activating Heavy Bomber

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Siberia
                2 infantry moved from Amur to Sakha
                1 fighter moved from Japan to Sakha
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Central Mongolia to Suiyuyan
                2 artilleries and 9 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                2 bombers moved from Persia to India
                2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Szechwan to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Sikang, round 1 :  3/9 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in India
                        AA guns fire in India :  0/2 hits
                    Bombing raid in India rolls: 6,5,6,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in India causes 12 damage total.
                Battle in Siberia
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Siberia, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Sakha, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 bombers moved from India to Persia
                2 infantry moved from Korea to Amur
                2 fighters and 2 tactical_bombers moved from Siberia to 6 Sea Zone
                1 fighter moved from Sakha to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from Ulaanbaatar to Amur

    Place Units - Japanese
                1 aaGun and 2 fighters placed in Persia
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Japanese collect 40 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Korea : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
        Suiyuyan : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
        Anhwe : 1 flag, 2 infantry
        Sakha : 1 flag, 2 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 aaGun, 1 fighter and 2 infantry
        Yakut S.S.R. : 1 flag, 2 artilleries and 10 infantry
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        French Madagascar : 1 flag
        Turkmenistan : 1 flag
        Caucasus : 1 flag, 1 factory_minor and 1 infantry
        70 Sea Zone : 1 submarine
        92 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        72 Sea Zone : 1 submarine
        Persia : 1 flag, 1 aaGun, 1 armour, 2 bombers, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 51 / 74
        Russians : 30 / 44
        Japanese : 40 / 44
        Americans : 58 / 86
        Chinese : 8 / 11
        British : 29 / 27
        UK_Pacific : 17 / 22
        Italians : 11 / 23
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 armour moved from Hunan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kwangsi to Hunan

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 1 destroyer, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 armour moved from Hunan to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kwangsi to Hunan

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone

    Non Combat Move - Americans
                2 artilleries moved from Philippines to 35 Sea Zone
                2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 11 submarines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 30 Sea Zone to 26 Sea Zone
                1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers moved from 54 Sea Zone to 26 Sea Zone
                4 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 27 Sea Zone to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from French Indo China to Caroline Islands
                3 transports moved from 117 Sea Zone to 101 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 111 Sea Zone to 110 Sea Zone

    Place Units - Americans
                2 bombers and 1 mech_infantry placed in French Indo China
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 bomber placed in Western United States
                3 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                1 infantry moved from Kweichow to Hopei
                6 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - British
                1 battleship, 2 carriers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                3 fighters moved from Norway to Holland Belgium
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 2 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 16 PUs;
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship, 2 carriers, 4 fighters and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Holland Belgium
                3 fighters moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                3 fighters moved from Norway to Holland Belgium
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Combat - British
                Battle in Holland Belgium
                    British attack with 7 fighters and 6 infantry
                    Germans defend with 8 infantry
                    Germans win with 5 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 infantry
                    Casualties for British: 6 infantry
                    7 fighters owned by the British retreated

    Non Combat Move - British
                3 fighters moved from Holland Belgium to United Kingdom
                4 fighters moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 aaGun, 1 armour, 1 artillery, 1 fighter and 15 infantry moved from Eastern Persia to West India
                1 fighter moved from West India to India
                6 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                7 infantry moved from India to West India
                11 infantry moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                3 artilleries moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 aaGun, 3 artilleries and 8 infantry moved from Yunnan to Kwangsi

    Place Units - British
                2 armour and 1 infantry placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
                British collect 26 PUs (3 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 mech_infantry

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 3 and gets 0 hits

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                2 transports moved from 94 Sea Zone to 93 Sea Zone
                4 infantry moved from Southern France to 93 Sea Zone
                1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Algeria to Morocco
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern France to Gibraltar
                4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 5 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from Poland to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Poland

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery, 3 fighters and 5 infantry
                    British defend with 2 artilleries, 1 harbour, 7 infantry and 1 mech_infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery, 3 fighters and 5 infantry in Gibraltar, round 1 :  3/9 hits
                        British roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Gibraltar, round 1 :  4/10 hits
                        3 infantry owned by the British and 4 infantry owned by the Italians lost in Gibraltar
                    3 fighters owned by the Italians retreated
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Gibraltar, round 2 :  2/7 hits
                        1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    British win with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 artillery and 5 infantry
                Battle in Morocco
                    Italians attack with 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry
                    Americans defend with 2 artilleries, 7 infantry and 1 mech_infantry
                        Italians roll dice for 1 armour, 5 artilleries, 10 infantry and 1 mech_infantry in Morocco, round 1 :  6/17 hits
                        British roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Morocco, round 1 :  4/10 hits
                        6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Morocco, round 2 :  4/13 hits
                        British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Morocco, round 2 :  1/4 hits
                        1 mech_infantry owned by the Americans , 2 artilleries owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from British with 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 5 infantry
                    Casualties for Americans: 2 artilleries, 7 infantry and 1 mech_infantry

    Non Combat Move - Italians
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Southern France
                2 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                6 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 88 Sea Zone: 3 submarines
                EDIT: Removing units owned by Italians from 92 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Morocco : 1 flag, 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 aaGun, 1 artillery, 1 fighter and 7 infantry
        Tunisia : 1 flag
        Poland : 2 armour and 2 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Eastern Poland : 1 flag
        92 Sea Zone : 1 cruiser, 6 destroyers, 2 fighters and 3 transports
        88 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 51 / 74
        Russians : 29 / 44
        Japanese : 35 / 44
        Americans : 58 / 83
        Chinese : 13 / 21
        British : 28 / 26
        UK_Pacific : 17 / 22
        Italians : 13 / 28
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Jet Power

    Activate Technology - ANZAC
                ANZAC activating Jet Power

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                2 destroyers moved from 41 Sea Zone to 75 Sea Zone

    Non Combat Move - ANZAC
                1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from New South Wales to 33 Sea Zone
                1 carrier and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 2 and gets 0 hits

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 68 PUs; 1 techTokens;
                Germans buy 2 armour, 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Volgograd to Tambov
                      Germans take Tambov from Russians
                1 infantry moved from Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                1 submarine moved from 93 Sea Zone to 87 Sea Zone
                2 submarines moved from 93 Sea Zone to 88 Sea Zone
                1 artillery and 5 infantry moved from Volgograd to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Rostov, round 1 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                12 armour and 6 mech_infantrys moved from Volgograd to Ukraine
                1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
                7 infantry moved from Slovakia Hungary to Germany
                2 aaGuns and 33 infantry moved from Poland to Germany
                1 armour and 1 mech_infantry moved from Denmark to Western Germany
                5 artilleries and 7 infantry moved from Western Germany to Germany
                1 artillery moved from Denmark to Western Germany
                3 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
                4 infantry moved from Iraq to Persia

    Place Units - Germans
                2 armour and 1 fighter placed in Western Germany
                4 infantry placed in Egypt
                4 infantry placed in Iraq
                1 artillery and 3 infantry placed in Volgograd
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 6 infantry
                EDIT: Removing units owned by Germans from Denmark: 6 infantry
                EDIT: Removing units owned by Germans from Holland Belgium: 5 infantry
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Germans collect 6 PUs from War Bonds; end with 63 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 13 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 13 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Germany : 2 aaGuns, 5 artilleries, 1 factory_major and 47 infantry
        Northern Italy : 2 infantry
        Southern Italy : 3 fighters, 2 infantry and 2 tactical_bombers
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 1 artillery and 5 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 aaGun, 12 armour, 1 artillery, 1 factory_minor, 1 infantry and 6 mech_infantrys
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Samara : 1 flag, 1 infantry
        87 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 factory_minor and 4 infantry
        92 Sea Zone : 1 carrier
        Northwest Persia : 1 flag
        Persia : 12 infantry
        Yugoslavia : 1 flag
        88 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 24 / 44
        Japanese : 35 / 44
        Americans : 58 / 83
        Chinese : 13 / 21
        British : 27 / 26
        UK_Pacific : 17 / 22
        Italians : 13 / 28
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Baltic States to Poland
                1 artillery moved from Baltic States to Poland
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                4 artilleries and 31 infantry moved from Baltic States to Eastern Poland
                2 infantry moved from Russia to Samara
                4 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Kazakhstan to Samara
                1 fighter moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Poland
                4 armour, 6 artilleries and 38 infantry moved from Russia to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                2 armour moved from Baltic States to Bryansk
                9 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Baltic States to Poland
                1 artillery moved from Baltic States to Poland
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                4 artilleries and 31 infantry moved from Baltic States to Eastern Poland
                2 infantry moved from Russia to Samara
                4 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Kazakhstan to Samara
                1 fighter moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Poland
                4 armour, 6 artilleries and 38 infantry moved from Russia to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                2 armour moved from Baltic States to Bryansk
                9 armour and 2 mech_infantrys moved from Baltic States to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 9 armour, 4 artilleries, 31 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 9 armour, 4 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 6 armour, 6 artilleries and 40 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 6 armour, 6 artilleries and 40 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    Italians defend with 2 armour and 2 infantry
                    Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Italians: 2 armour and 2 infantry
                Battle in Samara
                    Russians attack with 1 artillery and 9 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 aaGun moved from Russia to Bryansk
                1 aaGun and 7 infantry moved from Kansu to Novosibirsk
                2 fighters moved from Poland to Baltic States
                1 tactical_bomber moved from Poland to Baltic States
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                1 aaGun moved from Baltic States to Eastern Poland
                5 infantry moved from Finland to Vyborg

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs

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