At the end I did a NCM and placement edit. I decided to move an infantry from Karelia to Caucasus and then place 6 infantry in Karelia and 3 in Russia.
XDAP-05 Death by Dice v Ancients
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/2 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 8 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
3 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 aaGun, 1 artillery and 11 infantry moved from Poland to Eastern Poland
1 aaGun, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Germany to Poland
1 aaGun, 9 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
1 artillery moved from Yugoslavia to Romania
2 fighters moved from Southern France to 97 Sea Zone
2 fighters moved from Southern France to Southern Italy
1 tactical_bomber moved from Algeria to Southern Italy
2 tactical_bombers moved from Southern France to Poland
1 aaGun, 4 artilleries and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 carrier and 2 destroyers placed in 97 Sea Zone
1 artillery and 2 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 artillery
Poland : 1 aaGun, 4 artilleries, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major
Southern Italy : 2 fighters and 1 tactical_bomber
Eastern Poland : 3 aaGuns, 9 armour, 5 artilleries, 3 fighters, 26 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Yugoslavia : 1 flag, 1 factory_minor
Finland : 1 flag, 1 aaGun and 7 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 55 / 66
Americans : 52 / 73
Chinese : 5 / 6
British : 29 / 28
UK_Pacific : 6 / 6
Italians : 21 / 27
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
dang, it’s the deadline and you guys have only made it to the start of round 4? :|
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Will do R later today.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Novgorod to Iraq
4 armour moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Finland
2 fighters moved from Novgorod to FinlandCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 1 bomber and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 1 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Finland
Russians attack with 4 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun and 7 infantry
AA guns fire in Finland : 1/3 hits
1 fighter owned by the Russians lost in Finland
Russians roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 1 : 3/8 hits
Germans roll dice for 1 aaGun and 7 infantry in Finland, round 1 : 3/7 hits
1 armour owned by the Russians , 2 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 aaGun owned by the Germans lost in Finland
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Finland, round 2 : 1/5 hits
Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
1 armour owned by the Russians retreated to Karelia
Germans win with 4 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for Russians: 3 armour, 1 fighter and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Finland to Novgorod
2 aaGuns moved from Belarus to Novgorod
3 mech_infantrys moved from Bryansk to Novgorod
3 armour moved from Bryansk to Novgorod
5 infantry moved from Belarus to Novgorod
2 aaGuns, 2 artilleries and 10 infantry moved from Belarus to Bryansk
1 artillery and 7 infantry moved from Russia to Bryansk
1 bomber moved from Iraq to Northwest Persia
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
3 infantry moved from Timguska to Novosibirsk
2 aaGuns and 8 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
A nice dicing for us in Finland…
Appreciate you guys giving us a bit of time for a teammate to double check my NCM’s. They’ll post an all clear in a bit.By the way, the Anzac Inf on the TT off Java is not real. It won’t let you remove a loaded land unit during edit for some reason. If for some reason you don’t kill the TT, we will edit him away on Anzac 4.
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I need to make a ruling on this game.
But it’s so early… could the leaders of each respective team PM me their plans for victory, and concerns?
I’m not saying this is the ruling -yet- but I am leaning towards an allied Victor.
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As requested, Ancients will send plan to Garg. In the meantime, Russia is confirmed.
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I need to make a ruling on this game.
But it’s so early… could the leaders of each respective team PM me their plans for victory, and concerns?
I’m not saying this is the ruling -yet- but I am leaning towards an allied Victor.
you are smoking crack! We are just into T4 and you “feel” the allies are “leaning towards” a victory. You know where you can lean?
Our plan is to kick some allied arse. How’s that for a plan. It is about as much typing and submitting as I am going to do! Is this some term paper? Will my well written argument for extending our lives in this tournament sway your already stated opinion that you are leaning towards an allied victory? Come on……
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i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
8 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 artillery moved from Yunnan to Burma
4 artilleries moved from Yunnan to Burma
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 infantry and 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in New Guinea
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Burma, round 1 : 1/15 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
3 infantry moved from Chahar to Jehol
6 infantry moved from Kiangsu to 19 Sea Zone
6 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
4 artilleries and 3 infantry moved from French Indo China to Shan State
1 infantry moved from Shan State to Burma
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangsi to 35 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 battleship, 3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to YunnanPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 3 infantry
Yunnan : 1 flag, 1 aaGun, 1 bomber, 2 fighters and 6 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 artilleries and 3 infantry
Burma : 1 flag, 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
French Indo China : 1 flag, 3 armour, 1 factory_minor and 6 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 transport
46 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 3 transports
35 Sea Zone : 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
19 Sea Zone : 2 transports
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 3 destroyers and 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 38 / 41
Japanese : 61 / 66
Americans : 52 / 73
Chinese : 4 / 6
British : 29 / 28
UK_Pacific : 5 / 6
Italians : 21 / 27
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 3.579
Standard Deviation : 1.892
Total rolls : 20Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.056
Median : 4.000
Variance : 3.059
Standard Deviation : 1.749
Total rolls : 18ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Allied strategy discussed intensly, just for info. Hope to post US evening / night this day.
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i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
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@JWW:
i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.
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@JWW:
i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.
Have no problem with that.
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@alexgreat:
@JWW:
i feel ya JWW, the problem is, this game is moving at a pace that would reach completion in about 6 months… :-(
I think one problem was that we had to wait a few weeks as the previous game was given quite an extension and thus this game was held up for some time. Now it seems, due to the previous game’s extension, this game has a shorter window to reach a conclusion. Perhaps I am mistaken?
These arbitrary deadlines are getting ridiculous. I said back in our second round game that 2 months was too short of a time for a game like this. That game was moving at a good clip, but we were still rushing at the end. The problem is exacerbated by the fact that teams are more equally matched now. I repeat what I said then; The deadline should be extended across the board to 10 weeks.
Have no problem with that.
Lol, I will neer get the hang of this Forum…repeat:
Have no problem with that. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in NorwayNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 55 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers and 4 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 55 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
4 artilleries and 11 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 bomber moved from Gibraltar to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 6/19 hits
Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Burma, round 1 : 5/16 hits
5 infantry owned by the British and 6 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/14 hits
Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Burma, round 2 : 5/10 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 1/9 hits
Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Burma, round 3 : 2/8 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 3/7 hits
Japanese roll dice for 1 armour, 5 artilleries and 1 mech_infantry in Burma, round 4 : 3/7 hits
3 mech_infantrys owned by the British , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 1 armour and 3 artilleries remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries, 9 infantry and 1 mech_infantry
Casualties for British: 12 infantry and 3 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Tsinghai
3 aaGuns moved from India to West India
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from Trans-Jordan to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 fighter and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 bomber moved from Trans-Jordan to Egypt
1 mech_infantry moved from Eastern Persia to West IndiaPlace Units - British
1 factory_minor placed in Persia
2 armour and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,6,2,6,3,2,4
British collect 29 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
My team is going to kick me off if i keep rolling like this…Finland, Burma, even Suiyuyan.
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another relatively safe attack fails…nothing you can do, was well within possible outcomes. Value your thinking, dont care about the rolling.





