Scramble from Rome?
13L G40 ShrimpboatChef (Allies + 7) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 submarine moved from 92 Sea Zone to 96 Sea ZoneCombat - Russians
Battle in 96 Sea Zone
Russians attack with 1 submarine
Italians defend with 3 transports
3 transports owned by the Italians lost in 96 Sea Zone
Russians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 1 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Persia from Italians to Russians
EDIT: Turning off Edit Mode
4 infantry moved from Samara to Russia
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
2 fighters moved from Volgograd to Russia
2 infantry moved from Yenisey to Timguska
2 artilleries moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to PersiaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
forgot I had 3 Russkies down by Inida, used edit mode to take territory prior to end of turn and ncm a soldier into territory representing same outcome as if I had attacked.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Japanese take 42 Sea Zone from Americans
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to Tsinghai
1 armour moved from Szechwan to Tsinghai
1 tactical_bomber moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
1 bomber moved from Kwangsi to Tsinghai
1 infantry moved from Shensi to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 36 Sea Zone to 45 Sea Zone
1 fighter moved from 36 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 infantry moved from Yunnan to BurmaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Siberia
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 1 : 2/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 1 : 0/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
1 fighter moved from Burma to Kwangsi
1 tactical_bomber moved from Burma to Kwangsi
1 armour moved from Szechwan to Yunnan
1 armour moved from Szechwan to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 bomber moved from Suiyuyan to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Kansu to Jehol
1 tactical_bomber moved from Kansu to Jehol
1 mech_infantry moved from French Indo China to KweichowPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 fighter, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to BurmaPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in Trans-Jordan
Battle in Egypt
British attack with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 harbour
British roll dice for 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 1/8 hits
Italians roll dice for 1 infantry in Egypt, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Egypt
British win, taking Trans-Jordan from Italians, taking Egypt from Italians with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from India to Burma
2 aaGuns moved from India to Burma
1 infantry moved from West India to India
2 artilleries and 4 infantry moved from India to BurmaPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Alex - I moved my Cruiser to 76, defensively.Upon reflection, would be better in 37. Can I edit it?
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sure
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in Trans-Jordan
Battle in Egypt
British attack with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 harbour
British win, taking Trans-Jordan from Italians, taking Egypt from Italians with 4 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to French Central Africa
1 fighter moved from United Kingdom to French West Africa
1 fighter moved from India to Burma
2 aaGuns moved from India to Burma
1 infantry moved from West India to India
2 artilleries and 4 infantry moved from India to BurmaPlace Units - British
1 armour and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 76 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 37 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
done - new file attached.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 units repaired.
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to PersiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Russians lost in 96 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Persia
Italians attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from Russians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern ItalyPlace Units - Italians
2 submarines and 1 transport placed in 95 Sea Zone
2 artilleries placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 aaGun, 1 artillery and 1 infantry moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 4 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to CaucasusCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Volgograd, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/5 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber and 7 mech_infantrys placed in Germany
1 infantry placed in France
1 fighter placed in Western Germany
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery moved from Russia to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 1 : 3/3 hits
Italians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
2 infantry moved from Timguska to Kansu
2 artilleries moved from West India to India
2 aaGuns and 8 infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 7 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Kansu
3 armour, 2 artilleries, 2 bombers and 2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
3 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 1 : 0/4 hits
Chinese roll dice for 3 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kansu, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 armour, 2 artilleries, 2 bombers, 5 fighters, 5 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 2 artilleries, 1 fighter and 4 infantry; Chinese defend with 1 fighter
AA guns fire in Burma : 0/6 hits
Japanese roll dice for 4 armour, 2 artilleries, 2 bombers, 5 fighters, 5 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 8/19 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 2 fighters and 4 infantry in Burma, round 1 : 4/8 hits
4 infantry owned by the British , 2 artilleries owned by the British , 2 aaGuns owned by the British and 4 mech_infantrys owned by the Japanese lost in Burma
Japanese roll dice for 4 armour, 2 artilleries, 2 bombers, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/15 hits
UK_Pacific roll dice for 2 fighters in Burma, round 2 : 2/2 hits
1 fighter owned by the Chinese , 1 fighter owned by the British , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 1 artillery and 5 mech_infantrys
Casualties for British: 2 aaGuns, 2 artilleries, 1 fighter and 4 infantry
Casualties for Chinese: 1 fighterNon Combat Move - Japanese
2 bombers, 3 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 aaGun moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Jehol
1 fighter moved from Kansu to Shensi
1 tactical_bomber moved from Kansu to Shensi
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
1 fighter and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Southern France
Battle in Holland BelgiumNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 bomber, 6 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Italians
2 artilleries and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 4 armour, 1 artillery and 1 infantry
AA guns fire in Burma : 1/2 hits
1 fighter owned by the British lost in Burma
British roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Burma, round 1 : 4/8 hits
Japanese roll dice for 1 aaGun, 4 armour, 1 artillery and 1 infantry in Burma, round 1 : 4/6 hits
4 infantry owned by the British , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 3 armour in Burma, round 2 : 1/3 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 1 tactical_bomber in Burma, round 3 : 2/3 hits
Japanese roll dice for 2 armour in Burma, round 3 : 1/2 hits
2 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun, 4 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery, 1 fighter and 5 infantryNon Combat Move - British
1 tactical_bomber moved from Burma to India
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French Central Africa to Trans-Jordan
1 fighter moved from French West Africa to Egypt
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 factory_minor placed in Egypt
1 armour and 1 infantry placed in Quebec
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armour -
Edited USA move - because I split move between last night and today and forgot to move some of my assets from USA west coast. Last battle this am, took fighter as casualty over tactical. Would not change outcome of fight for that to be fighter. Would like to edit to keep fighter. I don’t think it will save India, but would edit if okay with you.
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no problem