shitty dice all around, but ok
L13 G40 PGMatt (axis) vs Karl (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
1 destroyer and 1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneCombat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 80 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 bombers moved from Midway to Caroline Islands
1 carrier, 6 destroyers, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Aleutian Islands to British ColumbiaPlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
2 armour placed in French Indo China
1 submarine placed in 36 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Australia: 2 artilleries and 1 infantry
EDIT: Removing units owned by Americans from 56 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - British
British spend 0 on tech rolls
British removing all Technology Tokens after successful research.
British discover AA RadarActivate Technology - British
British activating AA Radar
British giving technology to UK_Pacific: AA RadarPurchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Australia: 2 artilleries and 1 infantry
EDIT: Removing units owned by Americans from 56 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from JapaneseCombat - British
Battle in Holland BelgiumNon Combat Move - British
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to Algeria
4 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 1 artillery and 13 infantry moved from India to West India
1 fighter moved from India to Yunnan
3 artilleries and 7 infantry moved from Burma to YunnanPlace Units - British
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - Italians
Italians spend 0 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Rockets AdvanceActivate Technology - Italians
Italians activating Rockets AdvancePurchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
Rocket attack in Ukraine does 2 damage to factory_minor owned by Russians
Rockets in Southern Italy roll: 2Non Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
4 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Libya to TunisiaPlace Units - Italians
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Tunisia : 1 flag, 1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
Poland : 2 armour and 2 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 11 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
94 Sea Zone : 2 transports
92 Sea Zone : 1 cruiser, 6 destroyers, 2 fighters and 3 submarinesProduction/PUs Summary :
Germans : 46 / 74
Russians : 33 / 43
Japanese : 43 / 47
Americans : 57 / 77
Chinese : 6 / 14
British : 32 / 30
UK_Pacific : 17 / 21
Italians : 10 / 20
ANZAC : 18 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 carrier, 2 fighters and 2 submarines moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 carrier, 2 fighters and 2 submarines moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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I tried to SBR Russia and must have clicked the wrong button. I’d like to redo that battle as a SBR and not a straight up attack. Of course, the AAA fire should stand.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
5 fighters moved from Western Germany to Norway
1 artillery and 2 infantry moved from Baltic States to Novgorod
3 bombers moved from Bessarabia to Russia
4 artilleries moved from Normandy Bordeaux to Holland Belgium
10 armour, 1 artillery and 6 mech_infantrys moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 artillery and 7 infantry moved from Northwest Persia to Caucasus
2 armour moved from Northwest Persia to Caucasus
4 infantry moved from Iraq to Persia
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumAirborne Attack Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit ModeCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 5 fighters and 5 infantry
Russians defend with 1 aaGun and 14 infantry
Russians win with 10 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 1 artillery, 2 fighters and 5 infantry
Casualties for Russians: 1 aaGun and 4 infantry
3 fighters owned by the Germans retreated
Battle in Holland Belgium
Germans attack with 4 artilleries and 6 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 10 armour, 1 artillery, 3 infantry and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 10 armour, 1 artillery, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 3 bombers
Russians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_major and 7 infantry
retreated to Russia
Russians win with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Caucasus
3 fighters moved from Norway to Western Germany
1 aaGun and 27 infantry moved from Baltic States to Poland
8 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Bessarabia to UkrainePlace Units - Germans
1 artillery and 1 fighter placed in Western Germany
4 infantry placed in Egypt
4 infantry placed in Iraq
1 destroyer and 1 transport placed in 113 Sea Zone
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 8 infantry
EDIT: Removing units owned by Germans from Poland: 1 armour, 8 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Germans collect 53 PUs; end with 53 PUs total
Germans collect 1 PU from War Bonds; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
Poland : 2 aaGuns and 33 infantry
Germany : 1 armour, 1 factory_major, 8 infantry and 1 mech_infantry
Holland Belgium : 4 artilleries and 6 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 10 armour, 1 artillery, 1 factory_minor, 2 infantry and 6 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 2 armour, 1 artillery, 1 bomber and 7 infantry
113 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
92 Sea Zone : 1 carrier
Northwest Persia : 1 flag
Persia : 4 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 53 / 73
Russians : 29 / 43
Japanese : 43 / 47
Americans : 57 / 77
Chinese : 6 / 14
British : 29 / 30
UK_Pacific : 17 / 21
Italians : 10 / 20
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
never try to play a turn while your son is playing DS in your ear and your wife is nattering in the other!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour and 2 mech_infantrys moved from Karelia to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
5 infantry moved from Kansu to Tsagaan Olom
2 artilleries moved from Belarus to Novgorod
6 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
2 fighters moved from Belarus to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 armour and 2 mech_infantrys moved from Karelia to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
5 infantry moved from Kansu to Tsagaan Olom
2 artilleries moved from Belarus to Novgorod
6 infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Belarus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
2 fighters moved from Belarus to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 4 armour, 2 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 4 armour, 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsagaan Olom
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians win, taking Tsagaan Olom from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun and 5 infantry moved from Kansu to Tsinghai
1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.
2 fighters moved from Novgorod to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 armour, 1 artillery and 6 infantry moved from Russia to Bryansk
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Bryansk
4 artilleries moved from Belarus to Bryansk
3 armour moved from Belarus to Bryansk
18 infantry moved from Belarus to Bryansk
1 infantry moved from Volgograd to Rostov
1 artillery and 7 infantry moved from Volgograd to SamaraPlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
@PGMatt:
I tried to SBR Russia and must have clicked the wrong button. I’d like to redo that battle as a SBR and not a straight up attack. Of course, the AAA fire should stand.
Did you see this question of mine?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Iraq to 80 Sea Zone
1 bomber moved from Iraq to 75 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Korea to Amur
1 artillery and 4 infantry moved from Shensi to Szechwan
2 armour and 2 mech_infantrys moved from Hunan to Szechwan
2 infantry moved from Hunan to Anhwe
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
Japanese take 41 Sea Zone from AmericansCombat - Japanese
Battle in 75 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 infantry and 1 transport
1 infantry owned by the ANZAC and 1 transport owned by the ANZAC lost in 75 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry and 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 80 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 80 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Szechwan, round 1 : 4/9 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Rostov
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Rostov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Persia
1 bomber moved from 75 Sea Zone to Persia
1 aaGun moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Caucasus
1 armour and 1 mech_infantry placed in Persia
1 submarine placed in 80 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs totalTerritory Summary for Japanese :
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 2 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines, 6 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 aaGun, 2 artilleries and 9 infantry
French Madagascar : 1 flag
Rostov : 1 flag, 2 armour
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 factory_minor and 1 infantry
80 Sea Zone : 1 submarine
70 Sea Zone : 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Persia : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 73
Russians : 32 / 46
Japanese : 45 / 44
Americans : 57 / 77
Chinese : 5 / 14
British : 29 / 30
UK_Pacific : 17 / 21
Italians : 10 / 20
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour moved from French Indo China to Hunan
Chinese take Hunan from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 125 Sea Zone to 112 Sea Zone -
scramble 112?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 armour moved from French Indo China to Hunan
Chinese take Hunan from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 2 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in DenmarkNon Combat Move - Americans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 transports moved from 110 Sea Zone to 117 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 111 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Morocco
1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 2 fighters and 9 submarines moved from 33 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Kwangsi
1 transport moved from 33 Sea Zone to 27 Sea Zone
4 bombers moved from Caroline Islands to Hawaiian Islands
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from British Columbia to Western United States
3 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Eastern United States
1 bomber placed in French Indo China
Americans undo move 1.
2 submarines placed in 36 Sea Zone
1 carrier placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs





