@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L13 G40 PGMatt (axis) vs Karl (allies +8)
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scramble 6?
Full scramble, take hits on the subs if your subs hit. Otherwise CV(t), DD, Cv(d), Tb, Ft. Basicly full defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry moved from French Indo China to Siam
Americans take Siam from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
retreated to 6 Sea Zone
Japanese win with 1 carrier, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 fighters and 2 submarines
Battle in 39 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 artilleries and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from 8 Sea Zone to Midway
1 bomber moved from Western United States to Midway
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in French Indo China
3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 2.
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Adding units owned by Americans to 17 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
2 infantry moved from India to West India
1 fighter moved from Yunnan to West India
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to West India
1 fighter moved from Yunnan to West India
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to KweichowCombat - British
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
retreated to Kweichow
Japanese win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
2 aaGuns and 3 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
4 artilleries and 9 infantry moved from Shan State to French Indo China
1 fighter moved from West India to India
3 artilleries and 7 infantry moved from India to Burma
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 armour, 1 artillery and 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
British collect 27 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode -
That was one of the most ridiculous rounds I’ve seen in a long time. I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.
I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed. It doesn’t generate random numbers but like series of numbers. I lost to your 3 infantry in china too. I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.
Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want. I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.
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That was one of the most ridiculous rounds I’ve seen in a long time. I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.
I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed. It doesn’t generate random numbers but like series of numbers. I lost to your 3 infantry in china too. I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.
Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want. I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.
I dont know about crazy dice servers, but it sucks to get diced. Do you want to redo z6 battle at low luck? I enjoy our games too much want to wreck it with one back set of dice.
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Hmm, how do you do that? Do just adjust the server?
If I do it, then you get a pass for low luck too.
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I’d just redice the battle here in the forum and edit the board accordingly.
The format for dice is (colon)AAA #_of_dice@hit_value(colon) so to roll 3 attacking fighters and a tac bombers would be:
(colon)aaa 3@3 1@4(colon)
Rolls: 3@3 1@4; Total Hits: 23@3: (2, 5, 4)1@4: (4) -
Our order of battle
Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomberJust roll the subs in one attack, then you can roll attack and defense after, you know my OOL.
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ok, let me think on it. I hate to be the guy who cries every time things don’t go his way. Plus while it’s loss for me, I am not sure if that battles was that critical.
I the middle of some other stuff so will get back to you ASAP.
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You know what, let it stand. It’s a loss but I don’t think it’s a game changer. Ag, I might eat those words though.
Italy up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Non Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 cruiser, 6 destroyers and 3 submarines moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 artilleries, 1 fighter and 4 infantry moved from Algeria to TunisiaPlace Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Poland : 2 armour and 2 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
Libya : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
96 Sea Zone : 1 transport
95 Sea Zone : 1 transport
94 Sea Zone : 2 fighters
92 Sea Zone : 1 cruiser, 6 destroyers and 3 submarinesProduction/PUs Summary :
Germans : 50 / 72
Russians : 36 / 46
Japanese : 38 / 42
Americans : 58 / 79
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 14 / 15
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 fighter and 2 submarines moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 fighter moved from Queensland to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 fighter and 2 submarines moved from 35 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 fighter moved from Queensland to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 1 factory_minor, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Egypt
2 bombers moved from Iraq to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern France to Ukraine
2 tactical_bombers moved from Southern Italy to Egypt
2 armour moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
1 carrier and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Northern Italy
4 infantry moved from Southern France to France
6 infantry moved from Germany to Poland
8 infantry moved from Western Germany to Germany
1 infantry moved from Poland to Eastern Poland
1 artillery and 30 infantry moved from Poland to Baltic States
2 fighters moved from Germany to Western GermanyCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 30 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 29 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Ukraine to Bessarabia
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to PolandPlace Units - Germans
1 factory_minor placed in Egypt
4 infantry placed in Iraq
1 transport placed in 113 Sea Zone
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Germans collect 4 PUs from War Bonds; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Poland : 1 aaGun and 6 infantry
Germany : 1 factory_major and 8 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Baltic States : 1 flag, 1 aaGun, 1 artillery and 29 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 aaGun, 10 armour, 1 artillery, 3 bombers, 3 infantry and 6 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
92 Sea Zone : 1 carrier
Northwest Persia : 1 flag, 2 armour, 1 artillery and 7 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 56 / 74
Russians : 30 / 46
Japanese : 38 / 42
Americans : 58 / 79
Chinese : 8 / 14
British : 29 / 29
UK_Pacific : 14 / 15
Italians : 11 / 21
ANZAC : 18 / 30
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 8 artilleries and 36 infantry moved from Bryansk to Belarus
4 armour and 2 mech_infantrys moved from Finland to Karelia
1 aaGun and 13 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
4 infantry moved from Caucasus to Volgograd
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Ulaanbaatar to Buryatia
1 aaGun and 12 infantry moved from Yakut S.S.R. to Buryatia
2 fighters moved from Eastern Poland to BelarusPlace Units - Russians
1 infantry placed in Novgorod
2 armour, 1 artillery and 7 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery and 7 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 7 infantry
EDIT: Turning off Edit Mode





