L13 G40 PGMatt (axis) vs Karl (allies +8)

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    scramble 6?

  • 16

    @Karl7:

    scramble 6?

    Full scramble, take hits on the subs if your subs hit.  Otherwise CV(t), DD, Cv(d), Tb, Ft.  Basicly full defense

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone
                2 submarines moved from 35 Sea Zone to 21 Sea Zone
                1 bomber moved from Western United States to 8 Sea Zone
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    retreated to 6 Sea Zone
                    Japanese win with 1 carrier, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -32
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 3 fighters and 2 submarines
                Battle in 39 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 21 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 8 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                2 bombers moved from 6 Sea Zone to Midway
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
                2 artilleries and 1 infantry moved from 56 Sea Zone to Western Australia
                1 bomber moved from 8 Sea Zone to Midway
                1 bomber moved from Western United States to Midway
                3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                3 transports moved from 91 Sea Zone to 102 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                5 transports moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 factory_minor placed in French Indo China
                3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 2.
                2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Western United States
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                EDIT: Adding units owned by Americans to 17 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
                EDIT: Turning off Edit Mode
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - British
                2 infantry moved from India to West India
                1 fighter moved from Yunnan to West India
                3 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - British
                British spend 0 on tech rolls

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from India to West India
                1 fighter moved from Yunnan to West India
                3 infantry moved from Yunnan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow

    Combat - British
                Battle in West India
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 3 infantry
                    retreated to Kweichow
                    Japanese win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 3 infantry

    Non Combat Move - British
                2 aaGuns and 3 infantry moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
                4 artilleries and 9 infantry moved from Shan State to French Indo China
                1 fighter moved from West India to India
                3 artilleries and 7 infantry moved from India to Burma
                2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                4 armour, 1 artillery and 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                4 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
                British collect 27 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 15 PUs total
                Some Units in India change ownership: 1 artillery and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

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    That was one of the most ridiculous rounds I’ve seen in a long time.  I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.

    I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed.  It doesn’t generate random numbers but like series of numbers.  I lost to your 3 infantry in china too.  I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.

    Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want.  I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.

  • 16

    @Karl7:

    That was one of the most ridiculous rounds I’ve seen in a long time.  I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.

    I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed.  It doesn’t generate random numbers but like series of numbers.  I lost to your 3 infantry in china too.  I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.

    Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want.  I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.

    I dont know about crazy dice servers, but it sucks to get diced.  Do you want to redo z6 battle at low luck?  I enjoy our games too much want to wreck it with one back set of dice.

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    Hmm, how do you do that?  Do just adjust the server?

    If I do it, then you get a pass for low luck too.

  • 16

    I’d just redice the battle here in the forum and edit the board accordingly.

    The format for dice is (colon)AAA #_of_dice@hit_value(colon) so to roll 3 attacking fighters and a tac bombers would be:
    (colon)aaa 3@3 1@4(colon)
    DiceRolls: 3@3 1@4; Total Hits: 23@3: (2, 5, 4)1@4: (4)

  • 16

    Our order of battle
    Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
    Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber

    Just roll the subs in one attack, then you can roll attack and defense after, you know my OOL.

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    ok, let me think on it.  I hate to be the guy who cries every time things don’t go his way.  Plus while it’s loss for me, I am not sure if that battles was that critical.

    I the middle of some other stuff so will get back to you ASAP.

  • 22 20 19 18 17 16 15 14 12

    You know what, let it stand.  It’s a loss but I don’t think it’s a game changer.  Ag, I might eat those words though.

    Italy up!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Italians
                Italians spend 0 on tech rolls

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians

    Non Combat Move - Italians
                2 destroyers moved from 95 Sea Zone to 94 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 cruiser, 6 destroyers and 3 submarines moved from 94 Sea Zone to 92 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya
                2 artilleries, 1 fighter and 4 infantry moved from Algeria to Tunisia

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
        Poland : 2 armour and 2 infantry
        Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
        Libya : 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 transport
        94 Sea Zone : 2 fighters
        92 Sea Zone : 1 cruiser, 6 destroyers and 3 submarines

    Production/PUs Summary :

    Germans : 50 / 72
        Russians : 36 / 46
        Japanese : 38 / 42
        Americans : 58 / 79
        Chinese : 8 / 14
        British : 29 / 29
        UK_Pacific : 14 / 15
        Italians : 11 / 21
        ANZAC : 18 / 28
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier, 1 fighter and 2 submarines moved from 35 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 fighter moved from Queensland to 17 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier, 1 fighter and 2 submarines moved from 35 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 fighter moved from Queensland to 17 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

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  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls

    Purchase Units - Germans
                Germans buy 1 factory_minor, 1 fighter, 11 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                3 fighters moved from Western Germany to Egypt
                2 bombers moved from Iraq to Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 bomber moved from Southern France to Ukraine
                2 tactical_bombers moved from Southern Italy to Egypt
                2 armour moved from Iraq to Northwest Persia
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 armour moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bessarabia
                1 armour moved from Bessarabia to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Bessarabia
                1 carrier and 2 fighters moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from Southern France to Northern Italy
                4 infantry moved from Southern France to France
                6 infantry moved from Germany to Poland
                8 infantry moved from Western Germany to Germany
                1 infantry moved from Poland to Eastern Poland
                1 artillery and 30 infantry moved from Poland to Baltic States
                2 fighters moved from Germany to Western Germany

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery and 30 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery and 29 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Ukraine to Bessarabia
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Germany to Poland

    Place Units - Germans
                1 factory_minor placed in Egypt
                4 infantry placed in Iraq
                1 transport placed in 113 Sea Zone
                1 fighter and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Germans collect 4 PUs from War Bonds; end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Normandy Bordeaux : 1 flag, 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 10 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Poland : 1 aaGun and 6 infantry
        Germany : 1 factory_major and 8 infantry
        Northern Italy : 2 infantry
        Southern Italy : 2 infantry
        Baltic States : 1 flag, 1 aaGun, 1 artillery and 29 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 aaGun, 10 armour, 1 artillery, 3 bombers, 3 infantry and 6 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        Iraq : 1 flag, 1 factory_minor and 4 infantry
        92 Sea Zone : 1 carrier
        Northwest Persia : 1 flag, 2 armour, 1 artillery and 7 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 56 / 74
        Russians : 30 / 46
        Japanese : 38 / 42
        Americans : 58 / 79
        Chinese : 8 / 14
        British : 29 / 29
        UK_Pacific : 14 / 15
        Italians : 11 / 21
        ANZAC : 18 / 30
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Belarus to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
                1 fighter moved from Novgorod to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland

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