@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan State
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
it appears the AAA engine gacked on my NCM; I’m rebuilding the turn and will post soon. I feel this was a pretty critical move for the fate of the Axis!
Cool.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Activate Technology - Germans
Germans activating War Bonds
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 16 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Removing units owned by Russians from Caucasus: 2 infantry
EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
10 armour and 6 mech_infantrys moved from Poland to Bessarabia
Germans take Eastern Poland from Russians
Germans take Bessarabia from Russians
4 infantry moved from Romania to Bessarabia
Combat - Germans
Non Combat Move - Germans
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from France to Southern France
2 bombers moved from France to Iraq
2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Poland to Germany
2 fighters moved from France to Germany
1 carrier and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
2 tactical_bombers moved from Egypt to Southern Italy
1 aaGun moved from France to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
Place Units - Germans
4 infantry placed in Southern France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 3 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
EDIT: Removing units owned by Germans from Iraq: 4 infantry
EDIT: Adding units owned by Germans to Iraq: 2 armour
EDIT: Removing units owned by Germans from Egypt: 2 armour
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Iraq
6 infantry placed in Germany
1 submarine placed in 113 Sea Zone
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Germans collect 1 PU from War Bonds; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 artilleries, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
Romania : 1 artillery and 1 infantry
Poland : 1 aaGun, 1 artillery and 31 infantry
Germany : 1 aaGun, 1 factory_major, 2 fighters and 6 infantry
Southern Italy : 2 infantry and 2 tactical_bombers
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 10 armour, 4 infantry and 6 mech_infantrys
Caucasus : 1 flag, 3 infantry
112 Sea Zone : 1 destroyer
113 Sea Zone : 1 submarine
94 Sea Zone : 1 carrier
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 2 armour, 1 artillery, 2 bombers, 1 factory_minor and 3 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 4 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour, 3 artilleries and 9 infantry
Production/PUs Summary :
Germans : 55 / 72
Russians : 33 / 37
Japanese : 39 / 56
Americans : 57 / 84
Chinese : 6 / 13
British : 29 / 28
UK_Pacific : 14 / 14
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
4 armour, 2 fighters, 18 infantry and 2 mech_infantrys moved from Karelia to Finland
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
4 armour, 2 fighters, 18 infantry and 2 mech_infantrys moved from Karelia to Finland
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Russians
Battle in Finland
Russians attack with 4 armour, 2 fighters, 18 infantry and 2 mech_infantrys
Germans defend with 1 armour, 3 artilleries and 9 infantry
Russians win, taking Finland from Germans with 4 armour, 2 fighters, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 1 armour, 3 artilleries and 9 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Caucasus from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 artillery and 6 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 4 armour, 7 artilleries and 30 infantry moved from Belarus to Bryansk
1 aaGun, 1 artillery and 14 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
4 armour moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
1 aaGun moved from Karelia to Finland
2 fighters moved from Finland to Novgorod
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Kansu
Place Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Kweichow
1 fighter moved from Chahar to Kwangtung
1 fighter moved from Anhwe to Kwangtung
2 armour moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 3 infantry moved from Korea to Amur
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 94 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Eastern Persia to West India
Japanese take West India from UK_Pacific
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Non Combat Move - Japanese
1 fighter could not land in 36 Sea Zone and was removed
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 6 Sea Zone
1 aaGun moved from Manchuria to Buyant-Uhaa
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 submarine placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Suiyuyan : 1 flag, 1 artillery and 5 infantry
Kweichow : 1 flag, 3 infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 2 armour, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 2 artilleries and 6 infantry
Siberia : 1 flag, 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 5 tactical_bombers and 2 transports
21 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Buyant-Uhaa : 1 flag, 1 aaGun and 4 infantry
West India : 1 flag, 1 mech_infantry
French Madagascar : 1 flag
Southern Italy : 2 bombers
Turkmenistan : 1 flag, 1 armour
80 Sea Zone : 1 submarine
94 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag
72 Sea Zone : 1 submarine
Northwest Persia : 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 50 / 72
Russians : 36 / 46
Japanese : 42 / 42
Americans : 57 / 84
Chinese : 7 / 13
British : 29 / 28
UK_Pacific : 12 / 14
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
scramble 6?
scramble 6?
Full scramble, take hits on the subs if your subs hit. Otherwise CV(t), DD, Cv(d), Tb, Ft. Basicly full defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
retreated to 6 Sea Zone
Japanese win with 1 carrier, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 fighters and 2 submarines
Battle in 39 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 artilleries and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from 8 Sea Zone to Midway
1 bomber moved from Western United States to Midway
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 factory_minor placed in French Indo China
3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 2.
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Adding units owned by Americans to 17 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
2 infantry moved from India to West India
1 fighter moved from Yunnan to West India
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from India to West India
1 fighter moved from Yunnan to West India
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
Combat - British
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
retreated to Kweichow
Japanese win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
2 aaGuns and 3 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
4 artilleries and 9 infantry moved from Shan State to French Indo China
1 fighter moved from West India to India
3 artilleries and 7 infantry moved from India to Burma
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 armour, 1 artillery and 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
British collect 27 PUs (2 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
That was one of the most ridiculous rounds I’ve seen in a long time. I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.
I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed. It doesn’t generate random numbers but like series of numbers. I lost to your 3 infantry in china too. I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.
Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want. I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.
That was one of the most ridiculous rounds I’ve seen in a long time. I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.
I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed. It doesn’t generate random numbers but like series of numbers. I lost to your 3 infantry in china too. I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.
Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want. I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.
I dont know about crazy dice servers, but it sucks to get diced. Do you want to redo z6 battle at low luck? I enjoy our games too much want to wreck it with one back set of dice.
Hmm, how do you do that? Do just adjust the server?
If I do it, then you get a pass for low luck too.