@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
The tactical bomber you edited before (changed your mind about moving it to Africa on UK1) and maybe picked UKP when you edited it back.
that must have been it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 7 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 9 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 11
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 fighter moved from Morocco to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 fighter moved from Morocco to 110 Sea Zone
Combat - French
Battle in 110 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship
French roll dice for 1 fighter in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - French
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 2 infantry
United Kingdom : 1 fighter
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
Libya : 1 flag, 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 9 / 8
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 11
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 103 Sea Zone
2 bombers moved from Western Germany to 103 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
need scramble orders SZ110
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 103 Sea Zone
2 bombers moved from Western Germany to 103 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
French defend with 1 fighter; British defend with 1 airfield, 1 factory_major and 1 harbour
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 1 : 3/6 hits
British roll dice for 1 fighter in United Kingdom, round 1 : 0/1 hits
1 fighter owned by the French lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in 103 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 bombers moved from 103 Sea Zone to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
3 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
2 fighters moved from United Kingdom to 112 Sea Zone
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Holland Belgium
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 aaGun moved from Germany to Slovakia Hungary
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 armour moved from Western Germany to Slovakia Hungary
8 infantry moved from Poland to Slovakia Hungary
2 artilleries moved from Poland to Slovakia Hungary
2 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
Place Units - Germans
2 artilleries and 4 infantry placed in Western Germany
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Production/PUs Summary :
Germans : 52 / 98
Russians : 36 / 37
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 9 / 8
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 11
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I can’t believe the french fighter missed? auuggghhhh
It used all it’s ammo sinking Germany’s battleship :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 transport
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Karelia to Vyborg
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 3 infantry moved from Bessarabia to Western Ukraine
2 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Caucasus to Rostov
2 infantry moved from Yenisey to Timguska
2 aaGuns and 15 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Territory Summary for Russians :
Yenisey : 2 aaGuns and 15 infantry
Timguska : 2 infantry
Belarus : 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Baltic States : 1 infantry
Rostov : 1 infantry
Vyborg : 1 aaGun, 1 artillery and 4 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 2 mech_infantrys
Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 2 aaGuns, 3 armour, 4 artilleries, 17 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 98
Russians : 38 / 46
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 9 / 8
British : 25 / 0
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 11
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Im not getting any love this game……
Did you mean to place an ANZAC or US blocker in SZ55?
If so, let me know which nationality and I can EDIT the move.
(The above is relevant to Japan’s turn)
sorry, trying to get a newbie up to speed so you can destroy him next week.
I take it by your post that I left something unguarded? :-(
I didn’t run the math, but I think the Pacific Allied fleet off Queensland would be crushed by Japan without a blocker.
Test summary from TripleA, engine version: 1.6.1.4, time: 11:50:34
I don’t recall……reviewing it now it certainly makes sense…I have difficulty accepting all of your good will/sportsmanship. However nice I am I would’nt give a worthy opponent such as yourself such quarter. Are you trying to make up for past transgressions? Hope to be reincarnated at a higher level next time, looking for future good karma? :lol:
Sure I will AGAIN, take your generosity, anzac dd block please. I think you may have THIS game, again, already!! Maybe you will continue to give me mercy until I can strike, like that stray dog you took in but shouldn’t have?!?
The European Axis are in worse shape than they look I’d say. Often I’d rather have Cairo/viable-Italy than a successful Sea Lion.
Still, Japan’s in good shape and will probably benefit from the distraction in Europe.