@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
L13 G40 PGMatt (axis) vs Karl (allies +8)
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Cool.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 1 artillery, 1 fighter, 16 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry and 1 mech_infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Removing units owned by Russians from Caucasus: 2 infantry
EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
10 armour and 6 mech_infantrys moved from Poland to Bessarabia
Germans take Eastern Poland from Russians
Germans take Bessarabia from Russians
4 infantry moved from Romania to BessarabiaCombat - Germans
Non Combat Move - Germans
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from France to Southern France
2 bombers moved from France to Iraq
2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Poland to Germany
2 fighters moved from France to Germany
1 carrier and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
2 tactical_bombers moved from Egypt to Southern Italy
1 aaGun moved from France to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 114 Sea ZonePlace Units - Germans
4 infantry placed in Southern France
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 3 infantry
EDIT: Adding units owned by Germans to Northwest Persia: 1 infantry
EDIT: Removing units owned by Germans from Iraq: 4 infantry
EDIT: Adding units owned by Germans to Iraq: 2 armour
EDIT: Removing units owned by Germans from Egypt: 2 armour
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Iraq
6 infantry placed in Germany
1 submarine placed in 113 Sea Zone
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Germans collect 1 PU from War Bonds; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 3 artilleries, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour and 8 infantry
Romania : 1 artillery and 1 infantry
Poland : 1 aaGun, 1 artillery and 31 infantry
Germany : 1 aaGun, 1 factory_major, 2 fighters and 6 infantry
Southern Italy : 2 infantry and 2 tactical_bombers
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 10 armour, 4 infantry and 6 mech_infantrys
Caucasus : 1 flag, 3 infantry
112 Sea Zone : 1 destroyer
113 Sea Zone : 1 submarine
94 Sea Zone : 1 carrier
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 2 armour, 1 artillery, 2 bombers, 1 factory_minor and 3 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 4 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour, 3 artilleries and 9 infantryProduction/PUs Summary :
Germans : 55 / 72
Russians : 33 / 37
Japanese : 39 / 56
Americans : 57 / 84
Chinese : 6 / 13
British : 29 / 28
UK_Pacific : 14 / 14
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
4 armour, 2 fighters, 18 infantry and 2 mech_infantrys moved from Karelia to Finland
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Belarus
4 armour, 2 fighters, 18 infantry and 2 mech_infantrys moved from Karelia to Finland
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Finland
Russians attack with 4 armour, 2 fighters, 18 infantry and 2 mech_infantrys
Germans defend with 1 armour, 3 artilleries and 9 infantry
Russians win, taking Finland from Germans with 4 armour, 2 fighters, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 1 armour, 3 artilleries and 9 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Caucasus from Germans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 artillery and 6 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 4 armour, 7 artilleries and 30 infantry moved from Belarus to Bryansk
1 aaGun, 1 artillery and 14 infantry moved from Novgorod to Belarus
2 infantry moved from Russia to Bryansk
4 armour moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
1 aaGun moved from Karelia to Finland
2 fighters moved from Finland to Novgorod
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun and 10 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to KansuPlace Units - Russians
3 infantry placed in Volgograd
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 mech_infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 6 Sea Zone to 36 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Kweichow
1 fighter moved from Chahar to Kwangtung
1 fighter moved from Anhwe to Kwangtung
2 armour moved from Kiangsi to Kwangtung
2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Buyant-Uhaa
1 artillery and 3 infantry moved from Korea to Amur
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 94 Sea Zone
2 bombers moved from Egypt to Southern Italy
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Eastern Persia to West India
Japanese take West India from UK_Pacific
1 armour moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from RussiansCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Aleutian IslandsNon Combat Move - Japanese
1 fighter could not land in 36 Sea Zone and was removed
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 2 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 fighter moved from Japan to 6 Sea Zone
1 aaGun moved from Manchuria to Buyant-UhaaPlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 submarine placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Suiyuyan : 1 flag, 1 artillery and 5 infantry
Kweichow : 1 flag, 3 infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 2 armour, 2 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 2 artilleries and 6 infantry
Siberia : 1 flag, 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 submarine, 5 tactical_bombers and 2 transports
21 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Buyant-Uhaa : 1 flag, 1 aaGun and 4 infantry
West India : 1 flag, 1 mech_infantry
French Madagascar : 1 flag
Southern Italy : 2 bombers
Turkmenistan : 1 flag, 1 armour
80 Sea Zone : 1 submarine
94 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag
72 Sea Zone : 1 submarine
Northwest Persia : 1 infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 72
Russians : 36 / 46
Japanese : 42 / 42
Americans : 57 / 84
Chinese : 7 / 13
British : 29 / 28
UK_Pacific : 12 / 14
Italians : 11 / 21
ANZAC : 18 / 28
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese -
scramble 6?
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scramble 6?
Full scramble, take hits on the subs if your subs hit. Otherwise CV(t), DD, Cv(d), Tb, Ft. Basicly full defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 1 factory_minor, 1 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry moved from French Indo China to Siam
Americans take Siam from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
retreated to 6 Sea Zone
Japanese win with 1 carrier, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 3 fighters and 2 submarines
Battle in 39 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 artilleries and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from 8 Sea Zone to Midway
1 bomber moved from Western United States to Midway
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor placed in French Indo China
3 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
Americans undo move 2.
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
EDIT: Adding units owned by Americans to 17 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 destroyers and 2 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - British
2 infantry moved from India to West India
1 fighter moved from Yunnan to West India
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from India to West India
1 fighter moved from Yunnan to West India
3 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to KweichowCombat - British
Battle in West India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
retreated to Kweichow
Japanese win with 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
2 aaGuns and 3 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
4 artilleries and 9 infantry moved from Shan State to French Indo China
1 fighter moved from West India to India
3 artilleries and 7 infantry moved from India to Burma
2 artilleries and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 armour, 1 artillery and 5 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1
British collect 27 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode -
That was one of the most ridiculous rounds I’ve seen in a long time. I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.
I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed. It doesn’t generate random numbers but like series of numbers. I lost to your 3 infantry in china too. I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.
Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want. I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.
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That was one of the most ridiculous rounds I’ve seen in a long time. I got only 2 hits in my attack in 6, hitting with none of my 4’s. I think I rolled almost all 6’s.
I know others have said this and I’ll lend my suspicion that I think the marti dice server is cracked or skewed. It doesn’t generate random numbers but like series of numbers. I lost to your 3 infantry in china too. I rolled mostly 6’s and you rolled 3 2’s. I wouldn’t ordinarily say anything and just take my lumps, but this not the first time, and I must say I think this happened to you against me.
Anyhow I was so pissed about 6 that I didn’t probably take the right hits off so please edit if want. I had to do a ton of edits because I kept screwing up moves, somewhat due to the fact I kept mistaking uk ships for us ships, Sorry about that.
I dont know about crazy dice servers, but it sucks to get diced. Do you want to redo z6 battle at low luck? I enjoy our games too much want to wreck it with one back set of dice.
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Hmm, how do you do that? Do just adjust the server?
If I do it, then you get a pass for low luck too.
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I’d just redice the battle here in the forum and edit the board accordingly.
The format for dice is (colon)AAA #_of_dice@hit_value(colon) so to roll 3 attacking fighters and a tac bombers would be:
(colon)aaa 3@3 1@4(colon)
Rolls: 3@3 1@4; Total Hits: 23@3: (2, 5, 4)1@4: (4) -
Our order of battle
Americans attack with 2 bombers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomberJust roll the subs in one attack, then you can roll attack and defense after, you know my OOL.
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ok, let me think on it. I hate to be the guy who cries every time things don’t go his way. Plus while it’s loss for me, I am not sure if that battles was that critical.
I the middle of some other stuff so will get back to you ASAP.
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You know what, let it stand. It’s a loss but I don’t think it’s a game changer. Ag, I might eat those words though.
Italy up!





