Scramble from Rome?
13L G40 ShrimpboatChef (Allies + 7) vs AlexGreat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to 81 Sea Zone
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Syria
Battle in 81 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win, taking Syria from French with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Iraq
Italians attack with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry; Russians defend with 2 infantry
Italians roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 1 : 2/9 hits
French roll dice for 3 infantry in Iraq, round 1 : 3/3 hits
1 infantry owned by the Russians , 1 infantry owned by the French and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 2 : 6/6 hits
French roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Iraq
Italians win, taking Iraq from French with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 carrier, 1 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Egypt
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Eastern Poland to Bessarabia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Southern Italy
9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Small non-combat edit, AA gun also to Egypt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 tactical_bomber moved from Southern Italy to Iraq
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Bessarabia to Ukraine
1 bomber moved from Romania to Western Ukraine
1 bomber moved from Romania to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Western Ukraine, round 1 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 : 2/2 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 1 : 1/4 hits
Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Romania
1 bomber moved from Western Ukraine to Romania
1 aaGun moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern Poland
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 aaGun and 3 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
2 artilleries and 1 infantry moved from Persia to Eastern Persia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea ZonePlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from Borneo to 42 Sea Zone
1 bomber moved from Borneo to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 tactical_bomber moved from Kwangsi to Suiyuyan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to YunnanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 4 submarines in 25 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Midway from Americans to Japanese
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to Korea
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from 36 Sea Zone to Kwangsi
1 bomber moved from 36 Sea Zone to Kwangsi
1 artillery moved from Shan State to Yunnan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter moved from Suiyuyan to Shensi
1 tactical_bomber moved from Suiyuyan to Shensi
1 armour moved from French Indo China to Szechwan
1 armour moved from French Indo China to Szechwan
1 armour moved from French Indo China to Szechwan
1 submarine moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 factory_minor placed in Manchuria
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
scramble?
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No scramble to sz 95, thx.
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Shrimp, uploader full again, at least right now. If you do the turn, just send the file via my e-mail adress, please. Rolling works normally within TripleA. Pls also post the summary in the Forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
4 artilleries moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
2 battleships and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to Southern Italy
1 destroyer and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry
Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 4 mech_infantrys
AA guns fire in Southern Italy : 0/2 hits
Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 1 : 1/3 hits
Americans roll dice for 1 armour, 4 artilleries, 2 bombers, 6 infantry and 1 mech_infantry in Southern Italy, round 1 : 5/14 hits
Italians roll dice for 2 aaGuns, 3 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber in Southern Italy, round 1 : 9/15 hits
2 aaGuns owned by the Italians , 2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans , 6 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
2 bombers owned by the Americans retreated
Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 : 0/3 hits
Italians roll dice for 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 3/11 hits
2 artilleries owned by the Americans and 1 armour owned by the Americans lost in Southern Italy
Italians win with 3 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 1 armour, 4 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - Americans
2 bombers moved from Southern Italy to Malta
2 fighters moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship and 3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
scramble 95 ? (again for UK), US, terrible dice.
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If the US fleet is still in 95, no scramble.
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Yes, not that good rolling for US. But you seem successfull with your infantry only attacks :)
Hope you can finish UK, looking forward to do Italy. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in SicilyNon Combat Move - British
1 artillery moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 battleship, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 destroyer, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Syria to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Northwest PersiaCombat - Italians
Battle in Malta
Italians attack with 2 artilleries and 4 infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 2 bombers
Italians roll dice for 2 artilleries and 4 infantry in Malta, round 1 : 0/6 hits
British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 1 : 0/3 hits
Italians roll dice for 2 artilleries and 4 infantry in Malta, round 2 : 0/6 hits
British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries and 3 infantry in Malta, round 3 : 2/5 hits
British roll dice for 1 aaGun, 2 bombers and 1 infantry in Malta, round 3 : 2/3 hits
1 bomber owned by the Americans , 1 aaGun owned by the British and 2 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries and 1 infantry in Malta, round 4 : 1/3 hits
British roll dice for 1 bomber and 1 infantry in Malta, round 4 : 1/2 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 2 artilleries in Malta, round 5 : 0/2 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 6 : 1/1 hits
British roll dice for 1 infantry in Malta, round 6 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 16
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 2 bombers
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
British defend with 1 transport; Americans defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transports
Italians roll dice for 4 submarines in 95 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Americans
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 1 : 2/6 hits
Americans roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 95 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 7 transports in 95 Sea Zone, round 2 : 2/6 hits
2 fighters owned by the Americans , 2 battleships owned by the Americans , 1 destroyer owned by the Americans , 2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
1 transport owned by the British and 6 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 121
Casualties for British: 1 transport
Casualties for Italians: 4 submarines
Casualties for Americans: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 6 transportsNon Combat Move - Italians
1 bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Egypt to 98 Sea Zone
1 aaGun and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer and 3 submarines placed in 95 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 64 PUs;
Germans buy 2 artilleries, 1 fighter, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 bomber moved from Romania to Archangel
1 bomber moved from Romania to Archangel
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry and 8 mech_infantrys moved from Ukraine to Bryansk
2 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries moved from Smolensk to Bryansk
6 armour, 3 artilleries, 9 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Bryansk
1 tactical_bomber moved from Iraq to Bryansk
1 tactical_bomber moved from Southern Italy to Bryansk
1 tactical_bomber moved from Egypt to Southern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
5 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Archangel, round 1 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Archangel to Bryansk
1 bomber moved from Archangel to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Southern Italy to BryanskPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries and 1 infantry placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
Germans undo move 6.
Germans undo move 5.
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs