Arathorn (Axis) vs Karl7 (Allies +9)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
                2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Northwest Persia to Iraq
                1 bomber moved from Southern Italy to 112 Sea Zone
                1 armour and 5 mech_infantrys moved from Northern Italy to Romania
                1 fighter and 1 tactical_bomber moved from Persia to West India

    Combat - Italians
                Battle in 112 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber in 112 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in 112 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Italians lost in 112 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -12
                    Casualties for Italians: 1 bomber
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
                        Italians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 1 :  1/8 hits
                        British roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 :  1/4 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 :  3/7 hits
                        British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 :  0/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone

    Place Units - Italians
                3 artilleries placed in Southern France
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    West India : 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Gibraltar : 1 flag, 2 artilleries, 1 harbour and 3 infantry
        Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Romania : 1 armour and 5 mech_infantrys
        Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Bulgaria : 1 flag
        Greece : 1 flag, 1 airfield
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        Eastern Persia : 1 flag
        Northwest Persia : 1 artillery
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 73
        Russians : 30 / 35
        Japanese : 57 / 55
        Americans : 62 / 82
        Chinese : 5 / 7
        British : 31 / 36
        UK_Pacific : 4 / 5
        Italians : 18 / 30
        ANZAC : 9 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.111
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.941
            Median : 5.000
            Variance : 1.812
            Standard Deviation : 1.346
            Total rolls : 17

  • 19 13

    @Karl7:

    FYI

    I screwed up the US’s buy by buying 2 airbases instead of one… ugh, it was late last night.  Anyhow, I just cashed it in for infantry if that is ok.

    Of course that’s fine… No problem at all.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns, 2 fighters and 1 infantry moved from Queensland to New South Wales
                1 submarine moved from 62 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                1 armour, 1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    ha, I see that if you capture India and Sydney you’ll win the game.  I guess I thought the allies were winning militarily and lost track of the VC’s.  Well done.  Shame on me though for failing to see it.

    Yet, I guess I could get lucky in Sydney.

  • 19 13

    I was wondering why you were so “passive” with the US. Not seeing it until now explains it though…

    When the tide turned against me in Russia, I do what I usually do - and that is letting Germany escape through Caucasus, pick up all the money to hold off in Europe, and wack UK-Pacific.

    You have played very well (of which I am not surprised since I’ve seen several of your games).

    Hopefully this next round turns out well for me - if not, you’ll win this.

  • 22 20 19 18 17 16 15 14 12

    When I was able to move into 6 and blockaded Japan, I was sure I would “win” and went into auto pilot a little… ugh.  I guess if I had bought a naval base instead of a airbase I would have at least given myself a chance.

    But the dice may break my way. But that’s a big maybe.

  • 19 13

    Crazy round - I lose the 75% and win the 25%…. talk about crazy… fortunately for me it was the right one!

  • 19 13

    It won’t let me upload the file….

  • 22 20 19 18 17 16 15 14 12

    email to me at: kjrunft@yahoo.com

    this happens sometimes.  I think the server is full.

  • 19 13

    I already emailed you. You should have it.

  • 19 13

    So, is it over?

  • 22 20 19 18 17 16 15 14 12

    Yep, I already posted.

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