@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Southern Italy to 112 Sea Zone
1 armour and 5 mech_infantrys moved from Northern Italy to Romania
1 fighter and 1 tactical_bomber moved from Persia to West India
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 1 : 1/8 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Place Units - Italians
3 artilleries placed in Southern France
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
West India : 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 3 infantry
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Romania : 1 armour and 5 mech_infantrys
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Eastern Persia : 1 flag
Northwest Persia : 1 artillery
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 73
Russians : 30 / 35
Japanese : 57 / 55
Americans : 62 / 82
Chinese : 5 / 7
British : 31 / 36
UK_Pacific : 4 / 5
Italians : 18 / 30
ANZAC : 9 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.941
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17
FYI
I screwed up the US’s buy by buying 2 airbases instead of one… ugh, it was late last night. Anyhow, I just cashed it in for infantry if that is ok.
Of course that’s fine… No problem at all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
ha, I see that if you capture India and Sydney you’ll win the game. I guess I thought the allies were winning militarily and lost track of the VC’s. Well done. Shame on me though for failing to see it.
Yet, I guess I could get lucky in Sydney.
I was wondering why you were so “passive” with the US. Not seeing it until now explains it though…
When the tide turned against me in Russia, I do what I usually do - and that is letting Germany escape through Caucasus, pick up all the money to hold off in Europe, and wack UK-Pacific.
You have played very well (of which I am not surprised since I’ve seen several of your games).
Hopefully this next round turns out well for me - if not, you’ll win this.
When I was able to move into 6 and blockaded Japan, I was sure I would “win” and went into auto pilot a little… ugh. I guess if I had bought a naval base instead of a airbase I would have at least given myself a chance.
But the dice may break my way. But that’s a big maybe.
Crazy round - I lose the 75% and win the 25%…. talk about crazy… fortunately for me it was the right one!
It won’t let me upload the file….
email to me at: kjrunft@yahoo.com
this happens sometimes. I think the server is full.
I already emailed you. You should have it.
So, is it over?
Yep, I already posted.