@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
3 infantry moved from Anhwe to Jehol
4 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from 41 Sea Zone to West India
3 tactical_bombers moved from French Indo China to West India
1 bomber moved from French Indo China to 42 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 55 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
2 carriers moved from 41 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Jehol
1 tactical_bomber moved from 36 Sea Zone to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
3 infantry moved from Anhwe to Jehol
4 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 mech_infantry moved from Hunan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from 41 Sea Zone to West India
3 tactical_bombers moved from French Indo China to West India
1 bomber moved from French Indo China to 42 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 55 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 55 Sea Zone to Northern Territory
2 carriers moved from 41 Sea Zone to 55 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to Jehol
1 tactical_bomber moved from 36 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 19 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Shan State, round 1 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Territory
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Java, round 1 : 1/5 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Northern Territory from ANZAC, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to 36 Sea Zone
1 bomber and 3 fighters moved from 19 Sea Zone to Japan
1 bomber moved from Jehol to Kiangsu
4 armour and 6 mech_infantrys moved from Hunan to Kiangsu
5 infantry moved from Anhwe to Kiangsu
3 infantry moved from Kwangsi to Yunnan
3 artilleries and 2 infantry moved from French Indo China to Yunnan
1 bomber moved from 42 Sea Zone to Yunnan
Place Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
6 infantry placed in Japan
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,1,4,2,5,6,3,4,2,6,3,2,1,1,3,3,5,2,5,6,6,3,4,3,6,1,6,3,3,3,3,3,1,5,1,3,1,2
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Kiangsu : 4 armour, 1 bomber, 1 factory_minor, 7 infantry and 6 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Jehol : 3 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 3 artilleries, 1 bomber and 5 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Northern Territory : 1 flag, 2 armour, 2 artilleries and 4 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 aaGun and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 10 submarines and 2 tactical_bombers
20 Sea Zone : 3 submarines
19 Sea Zone : 1 destroyer and 1 submarine
55 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 4 transports
West India : 4 tactical_bombers
Turkmenistan : 1 flag
Production/PUs Summary :
Germans : 48 / 73
Russians : 30 / 35
Japanese : 58 / 55
Americans : 59 / 82
Chinese : 5 / 2
British : 30 / 39
UK_Pacific : 3 / 5
Italians : 19 / 33
ANZAC : 9 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 35 times
4 was rolled 8 times
5 was rolled 18 times
6 was rolled 16 times
Average roll : 3.430
Median : 3.000
Variance : 3.934
Standard Deviation : 1.983
Total rolls : 107
Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.268
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 41
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.864
Median : 3.500
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.268
Median : 3.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 41
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 bomber moved from Korea to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 6 Sea Zone to 19 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 airfields, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Japan
7 fighters moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Gibraltar
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
Kamakaze 19?
no kamikaze
and no interception in Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 airfields, 1 destroyer, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Japan
7 fighters moved from 6 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Gibraltar
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 5 infantry
Italians defend with 1 aaGun, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Japan to Korea
7 fighters moved from Japan to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 destroyers and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
3 transports moved from 110 Sea Zone to 103 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 103 Sea Zone to 102 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 artillery and 5 infantry moved from Korea to Manchuria
Place Units - Americans
1 airfield placed in Korea
1 fighter and 2 infantry placed in Normandy Bordeaux
1 airfield placed in Normandy Bordeaux
1 fighter placed in Korea
1 destroyer and 1 submarine placed in 6 Sea Zone
1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 airfield
EDIT: Adding units owned by Americans to Eastern United States: 4 infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - British
5 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
4 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 102 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 117 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
5 armour moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
4 artilleries moved from Egypt to Trans-Jordan
6 infantry moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from India to 42 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
British attack with 5 armour, 4 artilleries, 6 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 infantry
British win, taking Trans-Jordan from Italians with 5 armour, 4 artilleries, 6 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Non Combat Move - British
6 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from 42 Sea Zone to India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 2 fighters and 2 infantry placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs; end with 5 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 artillery and 3 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
FYI
I screwed up the US’s buy by buying 2 airbases instead of one… ugh, it was late last night. Anyhow, I just cashed it in for infantry if that is ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Southern Italy to 112 Sea Zone
1 armour and 5 mech_infantrys moved from Northern Italy to Romania
1 fighter and 1 tactical_bomber moved from Persia to West India
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Italians lost in 112 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Italians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Gibraltar, round 1 : 1/8 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Place Units - Italians
3 artilleries placed in Southern France
7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Italians :
West India : 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 3 infantry
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Romania : 1 armour and 5 mech_infantrys
Northern Italy : 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Greece : 1 flag, 1 airfield
Iraq : 1 flag, 1 infantry
92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Eastern Persia : 1 flag
Northwest Persia : 1 artillery
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 45 / 73
Russians : 30 / 35
Japanese : 57 / 55
Americans : 62 / 82
Chinese : 5 / 7
British : 31 / 36
UK_Pacific : 4 / 5
Italians : 18 / 30
ANZAC : 9 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.941
Median : 5.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17
FYI
I screwed up the US’s buy by buying 2 airbases instead of one… ugh, it was late last night. Anyhow, I just cashed it in for infantry if that is ok.
Of course that’s fine… No problem at all.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 fighters and 1 infantry moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
ha, I see that if you capture India and Sydney you’ll win the game. I guess I thought the allies were winning militarily and lost track of the VC’s. Well done. Shame on me though for failing to see it.
Yet, I guess I could get lucky in Sydney.
I was wondering why you were so “passive” with the US. Not seeing it until now explains it though…
When the tide turned against me in Russia, I do what I usually do - and that is letting Germany escape through Caucasus, pick up all the money to hold off in Europe, and wack UK-Pacific.
You have played very well (of which I am not surprised since I’ve seen several of your games).
Hopefully this next round turns out well for me - if not, you’ll win this.
When I was able to move into 6 and blockaded Japan, I was sure I would “win” and went into auto pilot a little… ugh. I guess if I had bought a naval base instead of a airbase I would have at least given myself a chance.
But the dice may break my way. But that’s a big maybe.
Crazy round - I lose the 75% and win the 25%…. talk about crazy… fortunately for me it was the right one!
It won’t let me upload the file….