Scramble N Belarus?
13L G40 Boldfresh vs. hobo (allies +5)
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it would appear germany and italy not much longer for this world… :lol:
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ok, i have to ask the question, are you just playing this out for fun, or do you not know that there is no possible way for you to avoid losing? you can’t just ignore japan you know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 artilleries, 3 infantry and 3 mech_infantrys moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
4 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Russia to Romania
1 fighter moved from Turkey to Romania
1 tactical_bomber moved from Turkey to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield and 2 fighters; Italians defend with 1 fighter and 11 mech_infantrys
AA guns fire in Romania : 1/3 hits
1 fighter owned by the Russians lost in Romania
Russians roll dice for 2 artilleries, 1 bomber, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Romania, round 1 : 5/14 hits
Germans roll dice for 2 aaGuns, 3 fighters and 11 mech_infantrys in Romania, round 1 : 5/14 hits
3 infantry owned by the Russians , 3 mech_infantrys owned by the Italians , 2 mech_infantrys owned by the Russians and 2 aaGuns owned by the Germans lost in Romania
Russians roll dice for 2 artilleries, 1 bomber, 5 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 3/9 hits
Germans roll dice for 3 fighters and 8 mech_infantrys in Romania, round 2 : 4/11 hits
3 mech_infantrys owned by the Italians and 4 mech_infantrys owned by the Russians lost in Romania
Russians roll dice for 2 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 2/5 hits
Germans roll dice for 3 fighters and 5 mech_infantrys in Romania, round 3 : 3/8 hits
2 mech_infantrys owned by the Italians , 2 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Romania
retreated to Romania
Germans win with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is -13
Casualties for Germans: 2 aaGuns
Casualties for Russians: 2 artilleries, 1 fighter, 3 infantry and 7 mech_infantrys
Casualties for Italians: 8 mech_infantrysNon Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery, 2 infantry and 1 mech_infantry moved from Turkey to Greece
2 infantry moved from Caucasus to Turkey
1 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Ukraine
1 bomber moved from Romania to Greece
1 tactical_bomber moved from Romania to Greece
5 mech_infantrys moved from Russia to Kazakhstan
2 armour moved from Trans-Jordan to PersiaPlace Units - Russians
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
Russians collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 63 PUsTerritory Summary for Russians :
Hunan : 1 infantry
Kazakhstan : 1 infantry and 5 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Baltic States : 1 artillery and 1 infantry
Eastern Poland : 1 artillery and 3 infantry
Bessarabia : 1 aaGun, 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
Ukraine : 1 factory_minor and 5 mech_infantrys
Volgograd : 3 armour and 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Turkey : 1 flag, 2 infantry
Saudi Arabia : 1 flag
Greece : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 2 armour
Finland : 1 flag, 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 21 / 25
Russians : 48 / 63
Japanese : 61 / 84
Americans : 64 / 95
Chinese : 11 / 12
British : 44 / 44
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 7 / 0
French : 12 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
if you actually do not know the victory conditions, then i’m sorry but there’s nothing i can do for you because i asked you from the beginning how many games of second edition global you have played and you said many. also, my entire strategy in the game was based on the ruleset we are playing under.
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So what are you saying? I lost?! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 26 Sea Zone
3 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
3 bombers moved from Kwangsi to Hunan
3 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Anhwe to HunanCombat - Japanese
Battle in Hawaiian Islands
Japanese attack with 5 infantry and 3 mech_infantrys
Americans defend with 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 5 infantry and 3 mech_infantrys in Hawaiian Islands, round 1 : 3/8 hits
Americans roll dice for 2 aaGuns and 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
2 aaGuns owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 5 infantry and 3 mech_infantrys in Hawaiian Islands, round 2 : 1/8 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 aaGuns and 2 infantry
Battle in Hunan
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 bombers, 3 fighters and 1 tactical_bomber moved from Hunan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 49 Sea Zone to 30 Sea Zone
1 destroyer and 2 submarines moved from 30 Sea Zone to 26 Sea Zone
2 battleships moved from 62 Sea Zone to 49 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 49 Sea Zone
2 bombers moved from Western Australia to Caroline Islands
2 fighters moved from Western Australia to 35 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Anhwe to Kiangsi
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
3 bombers moved from 6 Sea Zone to Japan
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 mech_infantrys moved from Shantung to Anhwe
1 aaGun, 4 artilleries and 3 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Anhwe to Kweichow
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo China to Yunnan
1 carrier and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Australia to 36 Sea Zone
1 tactical_bomber moved from Western Australia to MalayaPlace Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor
Kwangsi : 1 airfield
Korea : 2 infantry
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 aaGun, 4 artilleries, 4 infantry and 3 mech_infantrys
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 airfield
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour, 5 infantry and 3 mech_infantrys
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
49 Sea Zone : 1 artillery, 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
33 Sea Zone : 1 transport
36 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
35 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
39 Sea Zone : 1 flag
26 Sea Zone : 2 carriers, 4 destroyers, 3 fighters, 4 submarines and 4 transports
20 Sea Zone : 2 transports
6 Sea Zone : 3 carriers, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag
95 Sea Zone : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 21 / 25
Russians : 48 / 63
Japanese : 68 / 83
Americans : 63 / 95
Chinese : 5 / 12
British : 44 / 44
UK_Pacific : 5 / 5
Italians : 10 / 15
ANZAC : 7 / 0
French : 12 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
that’s game hobo, since you cannot take back a pacific victory city before the end of R11.
gg, let me know when you are ready to start the bidding for game 2.
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I actually did not know about that. I always thought it was a combined count, not individual map count. Also most of my games were not league and we always played until a capital was taken which usually resulted in concession. So now I know :lol:
I’ll take allies for 12.
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I actually did not know about that. I always thought it was a combined count, not individual map count. Also most of my games were not league and we always played until a capital was taken which usually resulted in concession. So now I know :lol:
I’ll take allies for 12.
You’d better read up on the 2nd edition rules, man.
It was combined 14 cities way back in out of the box version, but has been split map victory conditions for the Axis since at least Alpha3.
You weren’t even playing the right game :roll:
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How bizarre
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I will take allies at 9
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Dude, your stalking is scary :roll:
Like I even care, this is a game. I lost cuz I wasn’t caught up and boldfresh won cuz he was, congrats to him.
The only thing I found annoying so far is tripleA’s dice server is not truly random which I suspected right away but after watching enough dice there’s a strong case for it. In another game my opponent just rolled 0 for 16. For this to happen is basically winning the lotto. TripleA’s dice server spits out strings instead of truly random independent dice. This makes the game way too imbalanced when it’s already a heavily luck dependent. No one probably likes it by now, but the forum dicing + abattlemap is really superior.
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Honestly hobo I took my worst dicings from the forum dice. I have found marti to be more average. Anecdotal I guess but there you go.
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It’s not stalking :roll:
I already explained to you that once you post in a thread you always get notifications every time there’s a post, so I have to open it up to clear it out
I see some interesting comments and occurences, and I make an occasional comment. If that makes me a stalker, that makes you weird and paranoidI am close to Bold, so I was aware of your ignoring the Pacific and pretty clearly not even knowing the rules of the game.
Losers always say “it’s only a game”
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I’ll go 8 then.
As for the dice server, maybe over a long game it averages, but the issue I highlighted is the way rolls are often bunched up. It’s very noticeable when you see rolls of all lows or all highs. I’ve rolled 3 6s a bunch of times already from just 3 dice, and the odds of that are like 1 in about 200 alone. And like I said, my opponent rolling 0 for 16 should really never happen. I’m just looking at things from a statistical viewpoint.
And for gamerman, do you comment on everyone? Might want to check up on what stalker means. And it is only a game. Maybe for someone who apparently takes it more seriously, guess not. I honestly don’t remember any of my games against you from years ago, but apparently you still remember some specifics :wink:
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I will go 6
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Go ahead and take it. I’m not familiar with setting things up so if you can do it that’s speed things up :lol:
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Ok tomorrow probably. Dont go doing my neutral crush now k? :wink:
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np I was close to going out anyways so couldn’t do it until tomorrow. like I said, it’s a weaker gambit imho compared to what the axis can do :wink:
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np I was close to going out anyways so couldn’t do it until tomorrow. like I said, it’s a weaker gambit imho compared to what the axis can do :wink:
I know its what you said. So just dont do it and we r good. :wink:





