damn, axis are coming out storming on this one
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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I hear ya and I don’t disagree
Shipyards made up a lot for my 2 gaffes and the interesting thing is you didn’t mention your lack of tech
LRA for Japan, for example, would be a big problem
Game on, then!
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Shipyards made up a lot for my 2 gaffes and the interesting thing is you didn’t mention your lack of tech
Oops - re-reading this, I see this was a poor sentence. The 2 thoughts in the same sentence are unrelated - guess I was rambling again
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You got my OOL, right?
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Yep, and the India battle went swimmingly :-)
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Almost done with UK7
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from West India to India
1 mech_infantry moved from Afghanistan to India
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to India
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 bomber, 3 fighters and 4 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter, 4 infantry and 1 mech_infantryNon Combat Move - British
COMMENT: UK ground units in 110 are on USA transport
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Egypt to Iraq
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to Spain
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 battleship moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 fighter moved from India to West India
1 tactical_bomber moved from India to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to West India
2 infantry moved from Iraq to 80 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Normandy Bordeaux to MaltaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
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Oh, just realized Greece was bigger than I thought
Was thinking Italy would get TWO NO’s this turn, but no…Really trying not to rebut your comments - you DID at least mention once that you’re playing a good player - but to say there has been “extreme” luck seems whacked out to me. I’ve played well over 100 A&A games over the years, and there was little “extreme” luck in this game. Maybe you’re just more dramatic and use absolute words like “extreme” more lightly than I do…
It’s just that if you constantly cite luck, it will often seem that you are dissing the other player. That is, that you are only losing because of luck and it has nothing to do with your opponent’s skill, and that will often be taken by people as disrespectful.
Just trying to help
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Heck of a war! Of course it’s always more fun when you’re in the drivers seat and getting decent luck, but this has been a fun game, thanks in large part to your neutral attack
I hope you’re having at least half as much fun as I am.
Cheers
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The extreme luck was on I2, when I failed an 87% battle to take syria, followed with you rolling 5 for 5 when you should have had 3 in sz98 rd2 and I also hit one less than I should. EVen if you had hit 4, I still would have had the dmg batt left to retreat to protect my trans off greece where I was going to buy a german airbase, finish off your fleet and still had an italian batt and 2 trans in play for italy instead of nothing. In fact by odds on that strafe I should have had a dmg batt and a crz to protectr those 2 tran. Imagine that neutral crush into turkey with any support from italy. Last round your 1 sub off italy raided for 5IPCS it was insult to injury… That bad a luck early removed Italy from the game and I fwill most likelyl lose. A great player exploits those kind of flukes and makes it even more extreme. This is the last I speak of luck with you because we see it differently. It is part of the game. I have about a 10% chance to win my mind now, so no this game is not that fun for me anymore, but we carry on.
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I meant to move into ukraine, w/ ukraine and belarus, but forgot when i relaoded map. There is no dice will you allow it?
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No dice - of course - automatic no permission needed
I didn’t mean I hoped you were having fun only NOW, I meant throughout the game!
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sorry been doing family stuff. will do turn today.
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my save game got deleted, will have to edit italian battles after rolling again.
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in 2 turns that 1 sub has blocked 9ipcs. Give them boys a bonus.
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@Infrastructure:
in 2 turns that 1 sub has blocked 9ipcs. Give them boys a bonus.
OK :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 1 : 0/5 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 2/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Italians: 4 infantry
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 1 : 1/3 hits
French roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transportNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Normandy Bordeaux from British to Italians
EDIT: Adding units owned by Italians to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun moved from Eastern Poland to BelarusPlace Units - Italians
1 submarine placed in 93 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from Caroline Islands to Dutch New Guinea
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from GermansCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to Northern Territory
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 armour moved from New South Wales to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 armour, 1 mech_infantry and 1 tactical_bomber moved from Bulgaria to Greece
3 armour and 2 mech_infantrys moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/7 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Greece, round 1 : 4/10 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Greece, round 1 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Greece from Americans with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Southern Italy
3 fighters moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 battleship moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 3 artilleries and 29 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Poland to Belarus
1 armour moved from Germany to Romania
2 mech_infantrys moved from Greater Southern Germany to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun and 1 infantry moved from France to Southern FrancePlace Units - Germans
2 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
3 infantry and 1 mech_infantry placed in Germany
1 fighter placed in Western Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
7 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Sikang to Shensi
1 tactical_bomber moved from Kazakhstan to Shensi
1 bomber moved from Samara to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Bryansk to Ukraine
1 bomber moved from Samara to Ukraine
1 mech_infantry moved from Afghanistan to India
UK_Pacific take India from Japanese
1 armour, 1 artillery and 1 mech_infantry moved from Finland to Sweden
2 armour and 2 mech_infantrys moved from Finland to Norway
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Shensi
Russians attack with 11 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Shensi from Japanese with 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Norway
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Norway from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Sweden
Russians attack with 1 armour, 1 artillery and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Sweden from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
6 infantry moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Turkey to Rostov
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Shensi to Kazakhstan
3 fighters moved from Caucasus to Kazakhstan
2 aaGuns moved from Kansu to Shensi
1 bomber moved from Novgorod to Russia
1 bomber moved from Ukraine to RussiaPlace Units - Russians
1 armour, 3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs





