Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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OK!
Need a break from A&A’g… maybe tonight
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Back in the saddle….
Don’t go away - maybe we can keep the US/China/UK turns from taking too many days :lol: -
Well, no battling for the USA
Might need a decision for the UK, though, let’s see… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 bombers and 10 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to 92 Sea Zone
1 mech_infantry moved from Spain to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in GreeceNon Combat Move - Americans
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Mexico
1 aaGun moved from Venezuela to British Guiana
1 infantry moved from Peru to Brazil
1 aaGun moved from Mexico to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Caroline Islands to Hawaiian Islands
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to Southeast Mexico
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
10 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
You will be pleased to know you got a radar hit (rolled a 2) in India, and that I only scored 2 hits on 15 firepower (I guess that’s almost average)
but otherwise I’m having good luck in what few rolls I’ve made…. especially with getting shipyards with USA…
I need you to choose casualties in India
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AA, then standard, mech before art…
Yeah, I know you dont seem to believe it, but I have about a 10% chance in this game. For what little it is worth and I know you’d disagree I know in my head that unless there is signifigant swing back this loss is from bad luck. Stemming from I1 catastrophe, german debale in volgograd, followed by german failure in caucusus. You have had some bad luck here or there but not game breaking like those. I said I wouldn’t complain, but shipyards at the perfect time when my only real chance is in the pacific? That nullified a lot of your bad luck. It will be my second loss from severe bad luck early in 10 games so I shouldn’t complain too much, its just said to play a good opponent and lose from extreme luck. But… …it isn’t over 'til it’s over.
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I hear ya and I don’t disagree
Shipyards made up a lot for my 2 gaffes and the interesting thing is you didn’t mention your lack of tech
LRA for Japan, for example, would be a big problem
Game on, then!
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Shipyards made up a lot for my 2 gaffes and the interesting thing is you didn’t mention your lack of tech
Oops - re-reading this, I see this was a poor sentence. The 2 thoughts in the same sentence are unrelated - guess I was rambling again
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You got my OOL, right?
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Yep, and the India battle went swimmingly :-)
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Almost done with UK7
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - British
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Spain to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from West India to India
1 mech_infantry moved from Afghanistan to India
1 fighter and 1 tactical_bomber moved from West India to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to India
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 bomber, 3 fighters and 4 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Normandy Bordeaux from Germans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter, 4 infantry and 1 mech_infantryNon Combat Move - British
COMMENT: UK ground units in 110 are on USA transport
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Egypt to Iraq
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to Spain
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 battleship moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 fighter moved from India to West India
1 tactical_bomber moved from India to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Union of South Africa to West India
2 infantry moved from Iraq to 80 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Normandy Bordeaux to MaltaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs totalTurn Complete - UK_Pacific
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Oh, just realized Greece was bigger than I thought
Was thinking Italy would get TWO NO’s this turn, but no…Really trying not to rebut your comments - you DID at least mention once that you’re playing a good player - but to say there has been “extreme” luck seems whacked out to me. I’ve played well over 100 A&A games over the years, and there was little “extreme” luck in this game. Maybe you’re just more dramatic and use absolute words like “extreme” more lightly than I do…
It’s just that if you constantly cite luck, it will often seem that you are dissing the other player. That is, that you are only losing because of luck and it has nothing to do with your opponent’s skill, and that will often be taken by people as disrespectful.
Just trying to help
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Heck of a war! Of course it’s always more fun when you’re in the drivers seat and getting decent luck, but this has been a fun game, thanks in large part to your neutral attack
I hope you’re having at least half as much fun as I am.
Cheers
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The extreme luck was on I2, when I failed an 87% battle to take syria, followed with you rolling 5 for 5 when you should have had 3 in sz98 rd2 and I also hit one less than I should. EVen if you had hit 4, I still would have had the dmg batt left to retreat to protect my trans off greece where I was going to buy a german airbase, finish off your fleet and still had an italian batt and 2 trans in play for italy instead of nothing. In fact by odds on that strafe I should have had a dmg batt and a crz to protectr those 2 tran. Imagine that neutral crush into turkey with any support from italy. Last round your 1 sub off italy raided for 5IPCS it was insult to injury… That bad a luck early removed Italy from the game and I fwill most likelyl lose. A great player exploits those kind of flukes and makes it even more extreme. This is the last I speak of luck with you because we see it differently. It is part of the game. I have about a 10% chance to win my mind now, so no this game is not that fun for me anymore, but we carry on.
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I meant to move into ukraine, w/ ukraine and belarus, but forgot when i relaoded map. There is no dice will you allow it?
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No dice - of course - automatic no permission needed
I didn’t mean I hoped you were having fun only NOW, I meant throughout the game!
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sorry been doing family stuff. will do turn today.
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my save game got deleted, will have to edit italian battles after rolling again.





