That went perfectly!
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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A sub shouldn’t block a transport moving in and bridging during non-com, right?
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I think it is a game glitch as it wont let me pick inf up off sumatra either. I will edit. If I’m wrong I will adjust my move before your turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer and 8 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 32 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Central Mongolia to Shensi
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 : 3/6 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 : 1/3 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 5/6 hits
Americans roll dice for 1 carrier and 2 destroyers in 6 Sea Zone, round 1 : 1/3 hits
2 destroyers owned by the Americans , 1 carrier owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier and 2 destroyers
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 1 : 7/13 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 32 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Battle in India
Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 3/8 hits
UK_Pacific roll dice for 4 infantry in India, round 1 : 1/4 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for British: 4 infantryNon Combat Move - Japanese
1 bomber moved from 6 Sea Zone to Japan
1 infantry moved from Amur to Siberia
1 armour moved from Siberia to Amur
3 infantry moved from Manchuria to Amur
1 artillery and 6 infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Yakut S.S.R. to Evenkiyskiy
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Central Mongolia to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
4 infantry moved from Buyant-Uhaa to Central Mongolia
2 mech_infantrys moved from Kweichow to Yunnan
1 aaGun, 2 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 aaGun moved from Burma to India
1 artillery and 1 infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to Anhwe
1 bomber, 1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 transports moved from 38 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 fighter moved from French Indo China to 38 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to Malaya
1 tactical_bomber moved from French Indo China to MalayaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sumatra: 2 infantry
EDIT: Adding units owned by Japanese to Burma: 2 infantry
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New Guinea: 1 infantry
EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 carriers and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 69 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
please use
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@Infrastructure:
A sub shouldn’t block a transport moving in and bridging during non-com, right?
Right
But I haven’t looked at your move yet - I’ll let you know :-)
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So I have to kick myself again
I knew I needed a blocker in 33 but when it came time I must have forgot
And once again at least it took you 3 spaces away from the Phillipines and off a naval base, but that’s small consolationGoll-ee!! Kicking myself again
Nice move -
@Infrastructure:
please use
OK, I’m using this one, but it’s named UK7 for some reason… You’re sure it’s the right file then?
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its the right one, I’m just slightly insane.
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OK!
Need a break from A&A’g… maybe tonight
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Back in the saddle….
Don’t go away - maybe we can keep the US/China/UK turns from taking too many days :lol: -
Well, no battling for the USA
Might need a decision for the UK, though, let’s see… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover ShipyardsActivate Technology - Americans
Americans activating ShipyardsPurchase Units - Americans
Americans buy 2 bombers and 10 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Spain to 92 Sea Zone
1 mech_infantry moved from Spain to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in GreeceNon Combat Move - Americans
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Mexico
1 aaGun moved from Venezuela to British Guiana
1 infantry moved from Peru to Brazil
1 aaGun moved from Mexico to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 cruisers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Caroline Islands to Hawaiian Islands
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to Southeast Mexico
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
10 submarines placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Sikang: 1 infantry
EDIT: Removing units owned by Chinese from Szechwan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
You will be pleased to know you got a radar hit (rolled a 2) in India, and that I only scored 2 hits on 15 firepower (I guess that’s almost average)
but otherwise I’m having good luck in what few rolls I’ve made…. especially with getting shipyards with USA…
I need you to choose casualties in India
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AA, then standard, mech before art…
Yeah, I know you dont seem to believe it, but I have about a 10% chance in this game. For what little it is worth and I know you’d disagree I know in my head that unless there is signifigant swing back this loss is from bad luck. Stemming from I1 catastrophe, german debale in volgograd, followed by german failure in caucusus. You have had some bad luck here or there but not game breaking like those. I said I wouldn’t complain, but shipyards at the perfect time when my only real chance is in the pacific? That nullified a lot of your bad luck. It will be my second loss from severe bad luck early in 10 games so I shouldn’t complain too much, its just said to play a good opponent and lose from extreme luck. But… …it isn’t over 'til it’s over.
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I hear ya and I don’t disagree
Shipyards made up a lot for my 2 gaffes and the interesting thing is you didn’t mention your lack of tech
LRA for Japan, for example, would be a big problem
Game on, then!
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Shipyards made up a lot for my 2 gaffes and the interesting thing is you didn’t mention your lack of tech
Oops - re-reading this, I see this was a poor sentence. The 2 thoughts in the same sentence are unrelated - guess I was rambling again
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You got my OOL, right?
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Yep, and the India battle went swimmingly :-)
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Almost done with UK7





