13L G40 tcnance (allies +9) vs Last Jack Game 2

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - Russians
                1 infantry moved from Rostov to Bryansk
                      Russians take Bryansk from Germans
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Evenkiyskiy to Timguska

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - Russians
                1 infantry moved from Rostov to Bryansk
                      Russians take Bryansk from Germans
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Evenkiyskiy to Timguska

    Airborne Attack Move - Russians

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - Russians
                1 infantry moved from Rostov to Bryansk
                      Russians take Bryansk from Germans
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Evenkiyskiy to Timguska

    Airborne Attack Move - Russians

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 infantry
        Rostov : 1 infantry
        Tambov : 1 infantry
        Volgograd : 2 artilleries, 1 factory_minor and 4 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 92
        Russians : 16 / 0
        Japanese : 34 / 47
        Americans : 54 / 73
        Chinese : 8 / 13
        British : 27 / 28
        UK_Pacific : 18 / 17
        Italians : 28 / 44
        ANZAC : 23 / 32
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from Kansu to Shensi
                1 armour and 2 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 2 armour, 1 artillery and 3 infantry
                    ANZAC defend with 1 armour, 1 factory_minor and 2 infantry; British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 3 infantry in French Indo China, round 1 :  1/6 hits
                        ANZAC roll dice for 1 armour and 3 infantry in French Indo China, round 1 :  2/4 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indo China
                        Japanese roll dice for 2 armour, 1 artillery and 1 infantry in French Indo China, round 2 :  3/4 hits
                        ANZAC roll dice for 1 armour and 2 infantry in French Indo China, round 2 :  2/3 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in French Indo China
                    Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for ANZAC: 1 armour and 2 infantry
                    Casualties for British: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 3 submarines
                        ANZAC roll dice for 3 submarines in 55 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 :  3/8 hits
                        3 submarines owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 3 submarines
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 1 :  1/4 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Chahar to Hopei
                3 armour moved from Manchuria to Jehol
                3 armour moved from Jehol to Chahar
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                3 destroyers moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in Manchuria
                2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 39 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 aaGun, 3 armour and 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag, 1 armour, 1 artillery and 2 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kansu : 1 flag
        Hopei : 1 flag, 1 artillery and 2 infantry
        Tsinghai : 1 flag
        Chahar : 1 flag, 3 armour
        Anhwe : 1 flag
        Sakha : 1 flag
        Yenisey : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 2 armour and 1 factory_minor
        41 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 6 destroyers, 1 submarine, 1 tactical_bomber and 3 transports
        55 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 55 / 92
        Russians : 16 / 0
        Japanese : 38 / 39
        Americans : 54 / 73
        Chinese : 6 / 13
        British : 27 / 28
        UK_Pacific : 18 / 17
        Italians : 28 / 44
        ANZAC : 21 / 32
        French : 2 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    i surrender, game will be over this round anyway……will post in the results.


  • Thanks for the game. If you would like to play a third let me know.

  • 2007 AAR League

    im game if you are


  • Cool - what do you want to do about bidding?

  • 2007 AAR League

    ill start with allies +15


  • 12

  • 2007 AAR League

    11


  • OK you got the allies +11

    what would you like?

  • 2007 AAR League

    1 uk in anglo egypt
    1 uk inf in egypt
    1 anzac inf in new guinea
    2 ipc to british

  • 2007 AAR League

    no tech of course


  • OK I will start it up and send you the link.

  • 2007 AAR League

    roll it

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