Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
13L G40 tcnance (allies +9) vs Last Jack Game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Russians
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Evenkiyskiy to Timguska -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Russians
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Evenkiyskiy to TimguskaAirborne Attack Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - Russians
1 infantry moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Evenkiyskiy to TimguskaAirborne Attack Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 infantry
Tambov : 1 infantry
Volgograd : 2 artilleries, 1 factory_minor and 4 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 92
Russians : 16 / 0
Japanese : 34 / 47
Americans : 54 / 73
Chinese : 8 / 13
British : 27 / 28
UK_Pacific : 18 / 17
Italians : 28 / 44
ANZAC : 23 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 carrier, 1 cruiser and 1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Kansu to Shensi
1 armour and 2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 2 armour, 1 artillery and 3 infantry
ANZAC defend with 1 armour, 1 factory_minor and 2 infantry; British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in French Indo China, round 1 : 1/6 hits
ANZAC roll dice for 1 armour and 3 infantry in French Indo China, round 1 : 2/4 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 3/4 hits
ANZAC roll dice for 1 armour and 2 infantry in French Indo China, round 2 : 2/3 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber
ANZAC defend with 3 submarines
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 3/8 hits
3 submarines owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shensi, round 1 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Hopei
3 armour moved from Manchuria to Jehol
3 armour moved from Jehol to Chahar
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Manchuria : 1 aaGun, 3 armour and 1 factory_minor
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag
Hopei : 1 flag, 1 artillery and 2 infantry
Tsinghai : 1 flag
Chahar : 1 flag, 3 armour
Anhwe : 1 flag
Sakha : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 2 armour and 1 factory_minor
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
35 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 6 destroyers, 1 submarine, 1 tactical_bomber and 3 transports
55 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 tactical_bomberProduction/PUs Summary :
Germans : 55 / 92
Russians : 16 / 0
Japanese : 38 / 39
Americans : 54 / 73
Chinese : 6 / 13
British : 27 / 28
UK_Pacific : 18 / 17
Italians : 28 / 44
ANZAC : 21 / 32
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i surrender, game will be over this round anyway……will post in the results.
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Thanks for the game. If you would like to play a third let me know.
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im game if you are
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Cool - what do you want to do about bidding?
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ill start with allies +15
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12
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11
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OK you got the allies +11
what would you like?
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1 uk in anglo egypt
1 uk inf in egypt
1 anzac inf in new guinea
2 ipc to british -
no tech of course
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OK I will start it up and send you the link.
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roll it





