Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
13L G40 Boldfresh vs. hobo (allies +5)
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i literally cannot remember if i have ever enjoyed dice this sweet. i’m usually the guy getting 40% of my planes shot down by aa. insane - hobo, what have you done to offend the dice gods?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Shantung to Manchuria
9 infantry moved from Shantung to Anhwe
2 infantry moved from Hunan to Anhwe
2 bombers and 1 tactical_bomber moved from Japan to Anhwe
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
4 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
7 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Caroline Islands to 54 Sea Zone
2 bombers moved from 54 Sea Zone to New South Wales
2 battleships moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Shantung to AnhweCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 1 fighter
AA guns fire in New South Wales : 0/6 hits
Japanese roll dice for 2 battleships in New South Wales, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 1 : 6/16 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys in New South Wales, round 1 : 4/10 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 1 artillery owned by the ANZAC , 2 mech_infantrys owned by the ANZAC and 3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers in New South Wales, round 2 : 8/12 hits
ANZAC roll dice for 1 armour and 4 fighters in New South Wales, round 2 : 2/5 hits
1 fighter owned by the Americans , 1 armour owned by the ANZAC , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 5 fighters and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Anhwe
Japanese attack with 3 bombers, 3 fighters, 11 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry; Chinese defend with 1 airfield
AA guns fire in Anhwe : 0/6 hits
Japanese roll dice for 3 bombers, 3 fighters, 11 infantry and 2 tactical_bombers in Anhwe, round 1 : 10/19 hits
Chinese roll dice for 2 aaGuns and 12 infantry in Anhwe, round 1 : 2/12 hits
8 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Anhwe
Japanese roll dice for 3 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in Anhwe, round 2 : 8/17 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 bombers, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 : 1/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers could not land in New South Wales and were removed
1 aaGun moved from French Indo China to Yunnan
3 bombers, 3 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from Shantung to Japan
2 fighters moved from Manchuria to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 submarines moved from 55 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 carrier moved from 54 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 75 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Romania to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Spain
4 fighters and 3 tactical_bombers moved from New South Wales to Western AustraliaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Western Australia: 2 bombers
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry and 3 mech_infantrys placed in Japan
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 airfield, 3 bombers, 3 fighters and 1 tactical_bomber
Kiangsi : 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Manchuria : 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun, 4 artilleries and 4 infantry
Hunan : 1 flag
Anhwe : 1 flag, 1 airfield and 8 infantry
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 carrier and 1 transport
49 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
33 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
37 Sea Zone : 1 carrier, 1 cruiser and 2 transports
36 Sea Zone : 1 transport
39 Sea Zone : 1 flag
19 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 2 battleships and 1 transport
93 Sea Zone : 1 fighter and 1 tactical_bomber
Spain : 1 fighterProduction/PUs Summary :
Germans : 36 / 37
Russians : 44 / 58
Japanese : 62 / 84
Americans : 61 / 84
Chinese : 10 / 14
British : 42 / 48
UK_Pacific : 5 / 6
Italians : 12 / 21
ANZAC : 7 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Not surprising. btw pls post summaries. I don’t want to mess around with triplea too much and it’s easier and more time efficient for me to just read the summaries.
Believe me, I am infamous for bad dicing. Like I said I run cumulative totals of over/under hits and it’s not even funny. My good luck games are when it’s fairly average. For example this last turn I hit 9 times whereas the “average” was 15.7. That’s almost half under and a lot of those could have been air.
In contrast you hit 36 times vs an average of 33.5 and this was a “bad” round for you as you normally always hit single defenders. Since this game is suppose to be fairly balanced, bad attrition normally makes it impossible to win.
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I will say it again. I always post summaries from triplea when it is possible but when I am posting from my hotspot it doesnt work. So then I will post the game file righr where you can post the summary just like you did.
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My good luck games are when it’s fairly average.
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I’m sbr germany with 4 bombers, you want to intercept with your fighters?
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better take something for that cold gamerman
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Post the summary…
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just small battles
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Dont have my computer can only read the text. Post combat summary so I can read it?
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I took s.ger, w.fra, nor, and swe no losses in each. Nothing major it was just overkill on single defenders.
I can’t or don’t know how to post in the middle of the combat, it’s prompting me to intercept or not with your 5 fighters. I have 4 bombers, b-29s no less. If you already got 262s let’s boggle.
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alright send em all up - 5 ftrs. in the future, just after you make all your combat moves and click “done” you are given three choices:
View move summary
Post move summary
Donethis is where you click “post move summary”.
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i have to say hobo, i have never seen an approach quite like yours in global yet. it is quite fierce.
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by the way, to comply with the rules, the order of combat is:
1. strat and tac bombing runs (any order)
2. amphibious assaults (preceeded by naval battles in the amphib assault sea zones if applicable) any order
3. all other combat (any order)cheers :wink:
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I normally “post” summary when a defender decision might be required. I just forgot about the interceptor rule which I can’t remember is new or old after a 3 year absence.
ps b-29s shot down one of yours :lol:
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I normally “post” summary when a defender decision might be required. I just forgot about the interceptor rule which I can’t remember is new or old after a 3 year absence.
ps b-29s shot down one of yours :lol:
ha, nice. maybe your luck is swinging to the positive! :wink:
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europe is lookin a little rough… :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans repair 1 damage on 1 harbour; Remaining resources: 83 PUs;
Americans buy 1 artillery, 2 bombers, 1 factory_minor, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
1 infantry moved from 113 Sea Zone to Sweden
4 bombers moved from Turkey to Germany
1 bomber moved from Turkey to Greater Southern Germany
1 infantry moved from Western Germany to Greater Southern Germany
2 transports moved from 112 Sea Zone to 104 Sea Zone
1 artillery moved from Portugal to 104 Sea Zone
1 mech_infantry moved from Portugal to 104 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Sweden
1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 123 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
4 artilleries moved from 112 Sea Zone to Norway
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from ItaliansCombat - Americans
Battle in Sweden
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sweden, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Sweden, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Sweden
Americans win, taking Sweden from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Americans attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 2 cruisers in Norway, round 1 : 0/3 hits
Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Norway, round 1 : 4/12 hits
Germans roll dice for 3 infantry in Norway, round 1 : 0/3 hits
3 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Greater Southern Germany
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Greater Southern Germany, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Greater Southern Germany
Americans win, taking Greater Southern Germany from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 5 interceptors out of Germany
Defenders Fire, : 0/5 hits
Attackers Fire, : 1/4 hits
1 fighter owned by the Germans lost in Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
AA guns fire in Germany : 0/4 hits
Bombing raid in Germany rolls: 8,6,4,7 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Greater Southern Germany to Western Germany
4 bombers moved from Germany to Western Germany
2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Sweden to Western Germany
2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
5 infantry moved from 123 Sea Zone to Iceland
2 artilleries moved from 123 Sea Zone to Iceland
1 mech_infantry moved from 123 Sea Zone to Iceland
1 transport moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Portugal to 104 Sea Zone
1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Denmark
1 artillery and 2 infantry placed in Western Germany
9 mech_infantrys placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 9 mech_infantrys
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 submarine
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Iceland : 2 artilleries, 5 infantry and 1 mech_infantry
Morocco : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Greater Southern Germany : 1 flag, 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Norway : 1 flag, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
Denmark : 1 flag, 1 factory_minor
Holland Belgium : 1 mech_infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Portugal : 1 flag, 1 mech_infantry
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 6 transports
113 Sea Zone : 1 transport
123 Sea Zone : 4 transports
Sweden : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
91 Sea Zone : 2 submarines and 1 transport
110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 26 / 37
Russians : 44 / 58
Japanese : 62 / 84
Americans : 74 / 95
Chinese : 10 / 14
British : 42 / 48
UK_Pacific : 5 / 6
Italians : 9 / 21
ANZAC : 7 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag
Shensi : 9 infantryProduction/PUs Summary :
Germans : 26 / 37
Russians : 44 / 58
Japanese : 62 / 84
Americans : 74 / 95
Chinese : 10 / 12
British : 42 / 48
UK_Pacific : 5 / 6
Italians : 9 / 21
ANZAC : 7 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0





