13L G40 Boldfresh vs. hobo (allies +5)

  • 12

    i literally cannot remember if i have ever enjoyed dice this sweet.  i’m usually the guy getting 40% of my planes shot down by aa.  insane - hobo, what have you done to offend the dice gods?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters moved from Shantung to Manchuria
                9 infantry moved from Shantung to Anhwe
                2 infantry moved from Hunan to Anhwe
                2 bombers and 1 tactical_bomber moved from Japan to Anhwe
                1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                4 artilleries and 4 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                7 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
                2 bombers moved from Caroline Islands to 54 Sea Zone
                2 bombers moved from 54 Sea Zone to New South Wales
                2 battleships moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from Shantung to Anhwe

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 1 fighter
                        AA guns fire in New South Wales :  0/6 hits
                        Japanese roll dice for 2 battleships in New South Wales, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 1 :  6/16 hits
                        ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys in New South Wales, round 1 :  4/10 hits
                        2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 1 artillery owned by the ANZAC , 2 mech_infantrys owned by the ANZAC and 3 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers in New South Wales, round 2 :  8/12 hits
                        ANZAC roll dice for 1 armour and 4 fighters in New South Wales, round 2 :  2/5 hits
                        1 fighter owned by the Americans , 1 armour owned by the ANZAC , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 12PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 5 fighters and 1 infantry
                    Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 fighter
                Battle in Anhwe
                    Japanese attack with 3 bombers, 3 fighters, 11 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 12 infantry; Chinese defend with 1 airfield
                        AA guns fire in Anhwe :  0/6 hits
                        Japanese roll dice for 3 bombers, 3 fighters, 11 infantry and 2 tactical_bombers in Anhwe, round 1 :  10/19 hits
                        Chinese roll dice for 2 aaGuns and 12 infantry in Anhwe, round 1 :  2/12 hits
                        8 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Anhwe
                        Japanese roll dice for 3 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in Anhwe, round 2 :  8/17 hits
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 3 bombers, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Battle in Yunnan
                    Japanese attack with 4 artilleries and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 :  1/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers could not land in New South Wales and were removed
                1 aaGun moved from French Indo China to Yunnan
                3 bombers, 3 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 tactical_bomber moved from Anhwe to Kiangsi
                1 fighter moved from Shantung to Japan
                2 fighters moved from Manchuria to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                2 submarines moved from 55 Sea Zone to 33 Sea Zone
                2 submarines moved from 62 Sea Zone to 49 Sea Zone
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                1 carrier moved from 54 Sea Zone to 49 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 carrier, 1 cruiser and 2 transports moved from 56 Sea Zone to 37 Sea Zone
                1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 carrier moved from 78 Sea Zone to 41 Sea Zone
                1 transport moved from 75 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from Romania to 93 Sea Zone
                1 fighter moved from 93 Sea Zone to Spain
                4 fighters and 3 tactical_bombers moved from New South Wales to Western Australia

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Western Australia: 2 bombers
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                3 infantry and 3 mech_infantrys placed in Japan
                3 mech_infantrys placed in Shantung
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 factory_minor and 3 mech_infantrys
        Kwangsi : 1 airfield, 3 bombers, 3 fighters and 1 tactical_bomber
        Kiangsi : 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
        Manchuria : 2 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 aaGun, 4 artilleries and 4 infantry
        Hunan : 1 flag
        Anhwe : 1 flag, 1 airfield and 8 infantry
        Ceylon : 1 flag, 1 harbour
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Western Australia : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 carrier and 1 transport
        49 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
        33 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
        37 Sea Zone : 1 carrier, 1 cruiser and 2 transports
        36 Sea Zone : 1 transport
        39 Sea Zone : 1 flag
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 2 battleships and 1 transport
        93 Sea Zone : 1 fighter and 1 tactical_bomber
        Spain : 1 fighter

    Production/PUs Summary :

    Germans : 36 / 37
        Russians : 44 / 58
        Japanese : 62 / 84
        Americans : 61 / 84
        Chinese : 10 / 14
        British : 42 / 48
        UK_Pacific : 5 / 6
        Italians : 12 / 21
        ANZAC : 7 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • Not surprising.  btw pls post summaries.  I don’t want to mess around with triplea too much and it’s easier and more time efficient for me to just read the summaries.

    Believe me, I am infamous for bad dicing.  Like I said I run cumulative totals of over/under hits and it’s not even funny.  My good luck games are when it’s fairly average.  For example this last turn I hit 9 times whereas the “average” was 15.7.  That’s almost half under and a lot of those could have been air.

    In contrast you hit 36 times vs an average of 33.5 and this was a “bad” round for you as you normally always hit single defenders.  Since this game is suppose to be fairly balanced, bad attrition normally makes it impossible to win.

  • 12

    I will say it again.  I always post summaries from triplea when it is possible but when I am posting from my hotspot it doesnt work.  So then I will post the game file righr where you can post the summary just like you did.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @hobo:

    My good luck games are when it’s fairly average.


  • I’m sbr germany with 4 bombers, you want to intercept with your fighters?


  • better take something for that cold gamerman

  • 12

    Post the summary…


  • just small battles

  • 12

    Dont have my computer can only read the text.  Post combat summary so I can read it?


  • I took s.ger, w.fra, nor, and swe no losses in each.  Nothing major it was just overkill on single defenders.

    I can’t or don’t know how to post in the middle of the combat, it’s prompting me to intercept or not with your 5 fighters.  I have 4 bombers, b-29s no less.  If you already got 262s let’s boggle.

  • 12

    alright send em all up - 5 ftrs.  in the future, just after you make all your combat moves and click “done” you are given three choices:

    View move summary
    Post move summary
    Done

    this is where you click “post move summary”.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @hobo:

    better take something for that cold gamerman

    :-) Thank you, that’s very kind

  • 12

    i have to say hobo, i have never seen an approach quite like yours in global yet.  it is quite fierce.

  • 12

    by the way, to comply with the rules, the order of combat is:

    1. strat and tac bombing runs (any order)
    2. amphibious assaults (preceeded by naval battles in the amphib assault sea zones if applicable) any order
    3. all other combat (any order)

    cheers  :wink:


  • I normally “post” summary when a defender decision might be required.  I just forgot about the interceptor rule which I can’t remember is new or old after a 3 year absence.

    ps b-29s shot down one of yours  :lol:

  • 12

    @hobo:

    I normally “post” summary when a defender decision might be required.  I just forgot about the interceptor rule which I can’t remember is new or old after a 3 year absence.

    ps b-29s shot down one of yours  :lol:

    ha, nice.  maybe your luck is swinging to the positive!  :wink:

  • 12

    europe is lookin a little rough…  :-o


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans repair 1 damage on 1 harbour; Remaining resources: 83 PUs;
                Americans buy 1 artillery, 2 bombers, 1 factory_minor, 2 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 artillery moved from Denmark to 113 Sea Zone
                1 infantry moved from Denmark to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Sweden
                1 infantry moved from 113 Sea Zone to Sweden
                4 bombers moved from Turkey to Germany
                1 bomber moved from Turkey to Greater Southern Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                2 transports moved from 112 Sea Zone to 104 Sea Zone
                1 artillery moved from Portugal to 104 Sea Zone
                1 mech_infantry moved from Portugal to 104 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 112 Sea Zone to Sweden
                1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
                1 armour, 4 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 123 Sea Zone to 112 Sea Zone
                6 infantry moved from 112 Sea Zone to Norway
                1 mech_infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                4 artilleries moved from 112 Sea Zone to Norway
                1 battleship moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians

    Combat - Americans
                Battle in Sweden
                    Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                        Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sweden, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Sweden, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Sweden
                    Americans win, taking Sweden from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Norway
                    Americans attack with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Norway, round 1 :  0/3 hits
                        Americans roll dice for 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry in Norway, round 1 :  4/12 hits
                        Germans roll dice for 3 infantry in Norway, round 1 :  0/3 hits
                        3 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Greater Southern Germany
                    Americans attack with 1 bomber and 1 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber and 1 infantry in Greater Southern Germany, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Greater Southern Germany, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Greater Southern Germany
                    Americans win, taking Greater Southern Germany from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery, 2 fighters and 1 mech_infantry
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Air Battle in Germany
                    Americans attacks with 4 units heading to Germany
                    Germans launches 5 interceptors out of Germany
                        Defenders Fire,  :  0/5 hits
                        Attackers Fire,  :  1/4 hits
                        1 fighter owned by the Germans lost in Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  0/4 hits
                    Bombing raid in Germany rolls: 8,6,4,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Greater Southern Germany to Western Germany
                4 bombers moved from Germany to Western Germany
                2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 tactical_bomber moved from Sweden to Western Germany
                2 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
                5 infantry moved from 123 Sea Zone to Iceland
                2 artilleries moved from 123 Sea Zone to Iceland
                1 mech_infantry moved from 123 Sea Zone to Iceland
                1 transport moved from 112 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Portugal to 104 Sea Zone
                1 mech_infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 submarines moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Denmark
                1 artillery and 2 infantry placed in Western Germany
                9 mech_infantrys placed in Western United States
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 74 PUs; end with 75 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 9 mech_infantrys
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        10 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Central America : 1 harbour
        Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Iceland : 2 artilleries, 5 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 harbour
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Greater Southern Germany : 1 flag, 1 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
        Norway : 1 flag, 1 armour, 4 artilleries, 6 infantry and 1 mech_infantry
        Denmark : 1 flag, 1 factory_minor
        Holland Belgium : 1 mech_infantry
        Tobruk : 1 flag, 1 armour
        Libya : 1 flag
        Portugal : 1 flag, 1 mech_infantry
        112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 6 transports
        113 Sea Zone : 1 transport
        123 Sea Zone : 4 transports
        Sweden : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
        91 Sea Zone : 2 submarines and 1 transport
        110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 26 / 37
        Russians : 44 / 58
        Japanese : 62 / 84
        Americans : 74 / 95
        Chinese : 10 / 14
        British : 42 / 48
        UK_Pacific : 5 / 6
        Italians : 9 / 21
        ANZAC : 7 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag
        Shensi : 9 infantry

    Production/PUs Summary :

    Germans : 26 / 37
        Russians : 44 / 58
        Japanese : 62 / 84
        Americans : 74 / 95
        Chinese : 10 / 12
        British : 42 / 48
        UK_Pacific : 5 / 6
        Italians : 9 / 21
        ANZAC : 7 / 0
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

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