No problem. Take your time.
13L G40 Boldfresh vs. hobo (allies +5)
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so there’s the move…
let’s see how the real dice go. probably will get shot down in w germany… :wink:
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well hobo, you are officially cursed in this game…. live dice are
going MUCH better than they did when i was running it in local. got only 1 damage in w germany base, but the rest went much better. here is the map - got 4 hits in round 1 of z92… so how will you take them? :-o -
sorry for the confusion - been a long day.
don’t know if you’ve run into this yet, but in local, the dice are not sent out by email and thus cannot be verified. there ave been times where i thought i was just testing a turn in local but the dice were live - when that happens, it’s pretty much tough luck. in this case, it was the reverse - though i was rolling live but was actually in local. the dice have to be rolled in PBEM mode though or they are not valid…
but let’s not get ahead of ourselves - you are probably still favored to hold the zone. let me know your first round losses.
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uhhh why would you even ask me for ool if you were just testing :-P
cruiser 2x carrier fighter
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actually thought i was rolling live until i went to post it… thing is, the dice just aren’t valid unless you are rolling in PBEM and the emails go out for verification. alright, let’s see if your boys can hold on.
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sorry bro - just got really lucky on ya there. i had a backup plan, but don’t want to say what it was… :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Norway
2 infantry moved from Finland to Sweden
1 fighter and 1 tactical_bomber moved from Germany to Norway
3 bombers moved from Germany to 92 Sea Zone
1 fighter moved from Romania to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys moved from Spain to Portugal
1 fighter moved from Germany to Sweden
1 tactical_bomber moved from Germany to Sweden
1 fighter moved from Germany to Norway
1 tactical_bomber moved from Germany to Western GermanyCombat - Germans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in Western Germany causes 1 damage total.
Battle in Norway
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 1 : 4/6 hits
Americans roll dice for 1 fighter and 2 infantry in Norway, round 1 : 0/3 hits
1 fighter owned by the British and 2 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 fighter
Casualties for Americans: 2 infantry
Battle in Sweden
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sweden, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Sweden, round 1 : 0/2 hits
1 infantry owned by the British lost in Sweden
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sweden, round 2 : 0/4 hits
British roll dice for 1 artillery in Sweden, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Sweden
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sweden, round 3 : 1/3 hits
British roll dice for 1 artillery in Sweden, round 3 : 0/1 hits
1 artillery owned by the British lost in Sweden
Germans win, taking Sweden from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Portugal
Germans attack with 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys
British defend with 1 artillery and 3 infantry; Americans defend with 1 aaGun, 1 artillery, 3 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 15 infantry and 3 mech_infantrys in Portugal, round 1 : 8/21 hits
Americans roll dice for 1 aaGun, 2 artilleries, 6 infantry and 3 mech_infantrys in Portugal, round 1 : 4/11 hits
3 infantry owned by the British , 4 infantry owned by the Germans , 1 aaGun owned by the Americans , 1 artillery owned by the British and 3 infantry owned by the Americans lost in Portugal
11 infantry owned by the Germans , 1 armour owned by the Germans , 3 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans retreated to Spain
Americans win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Battle in 92 Sea Zone
Germans attack with 3 bombers, 1 carrier and 1 fighter
British defend with 8 infantry; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports
Germans roll dice for 3 bombers, 1 carrier and 1 fighter in 92 Sea Zone, round 1 : 4/4 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transports in 92 Sea Zone, round 1 : 3/5 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 carrier owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
Germans roll dice for 3 bombers in 92 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 1 fighter and 4 transports in 92 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans and 2 bombers owned by the Germans lost in 92 Sea Zone
8 infantry owned by the British and 4 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 70
Casualties for Germans: 2 bombers, 1 carrier and 1 fighter
Casualties for British: 8 infantry
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 4 transportsNon Combat Move - Germans
1 bomber moved from 92 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Sweden to Germany
2 fighters and 1 tactical_bomber moved from Norway to Germany
1 mech_infantry moved from Poland to Romania
1 mech_infantry moved from Poland to Germany
1 tactical_bomber moved from Western Germany to SpainPlace Units - Germans
1 carrier placed in 93 Sea Zone
2 fighters and 4 infantry placed in Germany
1 fighter placed in SpainTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs totalTerritory Summary for Germans :
Cyprus : 1 flag
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Romania : 2 aaGuns, 1 airfield and 1 mech_infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major, 5 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
Norway : 3 infantry
100 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports
125 Sea Zone : 1 flag
93 Sea Zone : 1 carrier
Bulgaria : 1 flag
Sweden : 1 flag, 1 factory_minor and 1 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
Finland : 1 flagProduction/PUs Summary :
Germans : 37 / 37
Russians : 40 / 52
Japanese : 56 / 74
Americans : 61 / 84
Chinese : 13 / 14
British : 41 / 48
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
alright, you are OFFICALLY getting screwed by the dice in this one. :|
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the dicing in this game has been so horribly lopsided it isn’t even funny.
first that destroyer won against the fighter then it hit again causing the hit on my battleship
then like half your rolls were like 1s when you attacked portagul
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trust me, i know. i’m getting your end of the luck in a couple of my other games… and it just keeps happening over and over and over. crazy how the dice go sometimes. happened to me with forum dice AND with MARTI dice… and happens with real dice too. i have a think with really hot or really cold dice. :?
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now that you can build into w germany, it’s surely going to help a lot not to lose rome :-o
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now that you can build into w germany, it’s surely going to help a lot not to lose rome :-o
and to do it cheaply that is. i had a higher cost option that i’m quite thankful i don’t have to use.
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to be honest, i made a mistake - because i had built an AB in berlin in one of my iterations for the previous move - in my head i was thinking i had an AB in berlin. which made me think i was going to easily sink your fleet in 92. until i tried to fly my planes there. :? so then i had to scramble into save rome mode and this was my first and best hope, to clear 92 with the germans. whew.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Saudi Arabia to Trans-Jordan
2 armour moved from Turkey to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-Jordan
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
1 mech_infantry moved from Turkey to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
13 infantry moved from Jehol to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 13 infantry
Japanese defend with 1 airfield and 1 infantry
Russians roll dice for 13 infantry in Anhwe, round 1 : 1/13 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 4 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 1 : 0/5 hits
Italians roll dice for 1 armour in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 0/5 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 3/5 hits
Italians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
Russians attack with 3 armour and 2 mech_infantrys
Japanese defend with 2 fighters
Russians roll dice for 3 armour and 2 mech_infantrys in Trans-Jordan, round 1 : 0/5 hits
Italians roll dice for 2 fighters in Trans-Jordan, round 1 : 1/2 hits
1 mech_infantry owned by the Russians lost in Trans-Jordan
Russians roll dice for 3 armour and 1 mech_infantry in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 2/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 fighters owned by the Japanese lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Russians
1 artillery and 2 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Volgograd to Turkey
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Western Ukraine to Bessarabia
1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Belarus to Bessarabia
2 aaGuns moved from Jehol to Anhwe
1 tactical_bomber moved from Novgorod to Turkey
1 fighter moved from Novgorod to Turkey
1 bomber moved from Novgorod to Russia
1 submarine moved from 113 Sea Zone to 105 Sea Zone
4 mech_infantrys moved from Russia to UkrainePlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Volgograd
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUsTerritory Summary for Russians :
Kweichow : 1 infantry
Anhwe : 2 aaGuns and 12 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Trans-Jordan : 2 armour
Syria : 1 flag
Albania : 1 flag
Baltic States : 1 artillery and 4 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys
Russia : 1 airfield, 1 bomber, 1 factory_major and 5 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor, 2 infantry and 4 mech_infantrys
Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Caucasus : 2 infantry
113 Sea Zone : 1 cruiser
Turkey : 1 flag, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Saudi Arabia : 1 flag
Bulgaria : 1 flag, 1 mech_infantry
Greece : 1 flag, 1 airfield and 1 armour
Iraq : 1 flag
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 36 / 37
Russians : 44 / 58
Japanese : 54 / 74
Americans : 61 / 84
Chinese : 15 / 14
British : 42 / 48
UK_Pacific : 6 / 6
Italians : 12 / 21
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
i literally cannot remember if i have ever enjoyed dice this sweet. i’m usually the guy getting 40% of my planes shot down by aa. insane - hobo, what have you done to offend the dice gods?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from Shantung to Manchuria
9 infantry moved from Shantung to Anhwe
2 infantry moved from Hunan to Anhwe
2 bombers and 1 tactical_bomber moved from Japan to Anhwe
1 bomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
4 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
7 fighters and 1 tactical_bomber moved from Western Australia to New South Wales
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from Caroline Islands to 54 Sea Zone
2 bombers moved from 54 Sea Zone to New South Wales
2 battleships moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Shantung to AnhweCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys; Americans defend with 1 fighter
AA guns fire in New South Wales : 0/6 hits
Japanese roll dice for 2 battleships in New South Wales, round 1 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 9 fighters, 1 infantry and 3 tactical_bombers in New South Wales, round 1 : 6/16 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 mech_infantrys in New South Wales, round 1 : 4/10 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 1 artillery owned by the ANZAC , 2 mech_infantrys owned by the ANZAC and 3 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 3 tactical_bombers in New South Wales, round 2 : 8/12 hits
ANZAC roll dice for 1 armour and 4 fighters in New South Wales, round 2 : 2/5 hits
1 fighter owned by the Americans , 1 armour owned by the ANZAC , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 5 fighters and 1 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Anhwe
Japanese attack with 3 bombers, 3 fighters, 11 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry; Chinese defend with 1 airfield
AA guns fire in Anhwe : 0/6 hits
Japanese roll dice for 3 bombers, 3 fighters, 11 infantry and 2 tactical_bombers in Anhwe, round 1 : 10/19 hits
Chinese roll dice for 2 aaGuns and 12 infantry in Anhwe, round 1 : 2/12 hits
8 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Anhwe
Japanese roll dice for 3 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in Anhwe, round 2 : 8/17 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 bombers, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Yunnan
Japanese attack with 4 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 4 infantry in Yunnan, round 1 : 1/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers could not land in New South Wales and were removed
1 aaGun moved from French Indo China to Yunnan
3 bombers, 3 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter moved from Shantung to Japan
2 fighters moved from Manchuria to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 submarines moved from 55 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
1 carrier moved from 54 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 78 Sea Zone to 41 Sea Zone
1 transport moved from 75 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Romania to 93 Sea Zone
1 fighter moved from 93 Sea Zone to Spain
4 fighters and 3 tactical_bombers moved from New South Wales to Western AustraliaPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Western Australia: 2 bombers
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
3 infantry and 3 mech_infantrys placed in Japan
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 airfield, 3 bombers, 3 fighters and 1 tactical_bomber
Kiangsi : 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 3 mech_infantrys
Manchuria : 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 aaGun, 4 artilleries and 4 infantry
Hunan : 1 flag
Anhwe : 1 flag, 1 airfield and 8 infantry
Ceylon : 1 flag, 1 harbour
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Western Australia : 1 flag, 2 bombers, 4 fighters and 3 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 carrier and 1 transport
49 Sea Zone : 1 carrier, 1 destroyer and 2 submarines
33 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
37 Sea Zone : 1 carrier, 1 cruiser and 2 transports
36 Sea Zone : 1 transport
39 Sea Zone : 1 flag
19 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
54 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 2 battleships and 1 transport
93 Sea Zone : 1 fighter and 1 tactical_bomber
Spain : 1 fighterProduction/PUs Summary :
Germans : 36 / 37
Russians : 44 / 58
Japanese : 62 / 84
Americans : 61 / 84
Chinese : 10 / 14
British : 42 / 48
UK_Pacific : 5 / 6
Italians : 12 / 21
ANZAC : 7 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
Not surprising. btw pls post summaries. I don’t want to mess around with triplea too much and it’s easier and more time efficient for me to just read the summaries.
Believe me, I am infamous for bad dicing. Like I said I run cumulative totals of over/under hits and it’s not even funny. My good luck games are when it’s fairly average. For example this last turn I hit 9 times whereas the “average” was 15.7. That’s almost half under and a lot of those could have been air.
In contrast you hit 36 times vs an average of 33.5 and this was a “bad” round for you as you normally always hit single defenders. Since this game is suppose to be fairly balanced, bad attrition normally makes it impossible to win.
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I will say it again. I always post summaries from triplea when it is possible but when I am posting from my hotspot it doesnt work. So then I will post the game file righr where you can post the summary just like you did.
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My good luck games are when it’s fairly average.
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I’m sbr germany with 4 bombers, you want to intercept with your fighters?





