@axis-dominion sounds good fire it up whenever you want
13L G40 Boldfresh vs. hobo (allies +5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South WalesPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,1,2,4,2,1,5,5,4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1,6,5,6
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Dutch New Guinea : 1 flag
26 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 31 / 58
Russians : 40 / 52
Japanese : 56 / 74
Americans : 64 / 84
Chinese : 13 / 14
British : 44 / 48
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 31 / 58
Russians : 40 / 52
Japanese : 56 / 74
Americans : 64 / 84
Chinese : 13 / 14
British : 44 / 48
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 9 / 12
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
G9 imminent
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germany getting wild and crazy.
casualty choice in portugal for round 1?
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then going to need your OOL for z92 - or we can go round by round of course.
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map
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what the heck, i’m only going one round in portugal, why not let you choose
your casualties later.ok looks like your dice boat may have finally come in. you hit back 6 times in portugal. then in my attack of z92 i hit only once. what will you take?
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gave you the benefit of the doubt that you would lose the cruiser in round 1 - let me know now if that is not correct before i roll your round 2 defense.
yep, dice boat definitely coming in finally :-P
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ahhh, now the dice will have ruined both of us and our best laid plans. :wink:
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would appear we will have a whole new ball game.
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what happened? can you post the final moves. also it helps when you post the combat moves when you think a reaction is required.
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hobo, every single bit of information is right there in the file. you can see every combat move that was made, as well as the results of every battle fought so far (in the history).
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5 attacks:
attacked norway with 3 inf from fin and 2 ftr, tac from berlin. cwlo 2 inf, ftr
attacked sweden with 2 inf from fin and ftr, tac from berlin
bombed w ger naval base with tac from berlin - 3 damage
attacked portugal with everything in berlin - hit you 8 times and you hit back 6 times (feel free to change your casualties)
final attack, i hit z92 with acc, ftr, 3 bom - hit you once in the first round - took the cruiser as your casualty - you hit back 4 times, i lost the acc, ftr, bom. hit you twice in round 2 - now i want to know what you lost in round 1 (if different from cru) and how you will then take the 2 hits from round 2 before i roll your defense for round 2 -
Ahh I see it, these are really my first games with triplea
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hit the carrier, and lose a fighter
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hit the carrier, and lose a fighter
would you have hit the acc in round 1? if so, you have a cruiser rolling in round 2.
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yeah its the obvious hit since the fighters have a place to land and nothing else can attack it.
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ok, so the acc will take the first hit in round 1 then?
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if so, i will just roll an extra 3 here in the forum for your cruiser in round 2 defense.
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np roll away.





