@Der:
What about this:
Use the Revised edition Transport which has the popular larger carrying capacity of the global one.
Att-0, Def-1, M-2, cost-8.
Just as planes and subs can’t hit each other, you could say that transports cannot sink capital ships (BBs, cruisers, carriers) All hits a transport gets while defending that would sink a capital ship must be assigned to other units.
When there are no other attacking units but capital ships, if a defending transport gets a hit this will allow it to escape to a friendly sea zone. If there are no friendly sea zones to escape to, only then would transports would auto-die.
Example: A BB attacks 4 transports. The BB gets a hit. One transport is lost. The four transports roll in defense and get 2 hits. The BB takes 1 hit damage and one transport gets away.
Now there are 2 transports left. The BB rolls a 3 - another hit. Another transport is sunk. The two transports roll one hit in defense. So the last transport gets away.
This takes away the ridiculous idea of a transport sinking a BB or a carrier. Only plausible units can be hit by the transport, and then only when defending. As for using the transports as screens, I don’t see this being a logical strategy anymore with DDs being available and BBs taking 2 hits. It may still happen incidentally but not as a “go to” strategy.
Considering your idea, I better see the problem of proportion of casualty inflicted or received.
Even, in my last option which gives defender choose casualty, auto-kill for the attacker and 1 hit to TT and 1Def@1.
The defensive capacity the TT get of inflicting hit to any unit is maybe too much compared to the OOB defenseless troop transport.
They were slaughtered at no risk for the attacker in OOB G40 rule.
Without coming back to OOB TT rules, what are the simplest rules to get nearer the no risk, or minimal risk for the greater combat unit?
Even giving all auto-kill isn’t proportionate vs the initial odds of each unit.
A BB@4 seems as effective as a DD@2.
I see, if I compare 2 situations 1 BB against 4 TTs or 1 DD against 4 TTs, is neither a greater firepower unit and is just able to take 2 hits like it was against warships.
Under auto-kill and escape, both DD and BB if they survive, will see 3 units fleeing away.
I’m wondering, is it possible to find a limited number of simple rules which can show that BB and even StrB hit harder TTs?
which can show that BBs and CVs (not certain for cruisers) are stronger, and even almost invulnerable?
It is a way:
Just as planes and subs can’t hit each other, youcould say that transports cannot sink capital ships (BBs, cruisers, carriers) All hits a transport gets while defending that would sink a capital ship must be assigned to other units.
Instead of, or in addition to, the preceding rule,
I’m thinking more about a First strike (like subs) allowed to some units: like BB@4 and StrB@4 because of their effectiveness at greater distance. So the designated target didn’t get a chance to retaliate just the other surviving transports units.
A different rule could be this (or in addition to the last one):
1 BB or 1StrB when attacking TTs automatically sinks 2TTs/unit.
Under the addendum to my HR for TT, this would create a dilemma for the attacker:
Which will be the target?
Combat units or TTs screen?
Keeping high odds against warships and aircrafts or more TTs destroyed?
I don’t like to add layers of complexity, this kind of choice to the attacker is it too much?
If you have any idea I’m really open to it.